Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-03-05 23:12:23, ended 2026-03-06 01:15:47. nnnet, neutral female gnomish Wizard ---- --------------------------------------- --- --..| |.....................................| .. ---- |...-- |.---------------.#------------------.| .--..| |....- |.|0..[..........*..................|.| --.[...| --..... |...-------------**....------------.|.| ...... ---- --.....- |.|.|./.|...|.0.|......|..|...|...|.|.| -....- ..| |......| |.#.|....**.....|.........|...|...|.|.| ....| -.-- --......-- |.|.|......*|.*.|..*...|......|...|.#*| -...| --..| |.)......- |.|.|...|...|-|--0.....-----.---|--.|.-- --...| |...| --..|..| |.|.--|---.--0..)...........0.......|.*| ---....| ---..-- ---|.-- --.|..............[....(..D{.f......[|*[| |.....>| |....| |.| |..|.--|---|--*....-.*..--(@...........*----.....----.--.| |.| |..|0|...|0..|----.|.....|.------)--.|**)))...........||.| ---.| |..| |...|...|..0|.|....0|.|...0...|.|[*----........---|.-- |...| |..| |.........*.-.|.._.0|.........|.|.-- |.....|.-- |..| |...-- |..| |0..|...|...|.|...(.|.|..|....|.|.| ------|..---|..| ---..-- --- --..| -------------.---.---.---------.|.| |-...|---- --..------.---...|..*................***0..........#.| -....| --..............----------- ----------.-#----------.| |....-- ------....--.. ... |..--- ---------- --- Nnnet the Evoker St:25 Dx:13 Co:13 In:19 Wi:10 Ch:9 Neutral S:4873 Dlvl:5 $:4487 HP:15(21) Pw:7(7) AC:7 Xp:1/4 T:3971 Latest messages: The cool draught refreshes you. Drink from the fountain? [yn] (n) y The cool draught refreshes you. The flow reduces to a trickle. Bleebop breathes a disintegration blast! The homunculus is disintegrated! The large cat steps reluctantly over a cursed candle. You see here a looking glass. You fail to cast the spell correctly. You kill the coyote! You hear some noises in the distance. The water nymph is killed! Bleebop picks up a looking glass. The large cat picks up an uncursed spellbook of invisibility. Poz picks up a potion. Poz drops a potion. The large cat drops an uncursed spellbook of invisibility. You see here a potion called obnj. t - a potion called obnj. The large cat picks up an uncursed spellbook of invisibility. You stop. Your large cat is in the way! You swap places with your large cat. 2 potions called obnj land on the altar. t - 2 uncursed potions called obnj. What do you want to use or apply? [cfk-nsLN-Q or ?*] Never mind. You see here a rock. With great effort you move the boulder. v - a scroll of create monster. You can't do that! There is a fountain here. You see here an iron skull cap. You stop. Poz is in the way! You start digging. You hit the rock with all your might. You make an opening in the wall. Poz picks up a looking glass. A scroll of create monster lands on the altar. E - an uncursed scroll of create monster. There are many objects here. In what direction? Never mind. You swap places with Poz. You swap places with Poz. You see here a looking glass. You stop. Your large cat is in the way! You see here an uncursed spellbook of invisibility. Poz drops a looking glass. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 4487 gold pieces Weapons l - a blessed +1 dwarvish mattock (weapon in hands) Armor Y - an uncursed +0 orcish helm (being worn) o - an uncursed +0 pair of gauntlets of power (being worn) I - a cursed -1 pair of jumping boots (being worn) b - an uncursed +0 cloak of magic resistance (being worn) M - an uncursed +0 Hawaiian shirt (being worn) Comestibles u - a cursed food ration i - 3 uncursed lumps of royal jelly x - an uncursed lichen corpse Scrolls a - an uncursed scroll of confuse monster R - 2 cursed scrolls of confuse monster E - 2 uncursed scrolls of create monster W - 2 uncursed scrolls of destroy armor U - 2 uncursed scrolls of enchant armor V - a blessed scroll of enchant weapon Z - 5 uncursed scrolls of identify C - a blessed scroll of teleportation Potions p - a cursed potion of blindness D - a cursed potion of booze K - 2 uncursed potions of confusion S - 2 uncursed potions of extra healing B - a cursed potion of extra healing g - an uncursed potion of gain ability t - 2 uncursed potions of object detection h - an uncursed potion of paralysis Rings d - an uncursed ring of teleportation Wands P - a blessed wand of magic missile (0:6) O - a wand of magic missile (0:5) L - a wand of magic missile (0:0) c - a wand of polymorph (0:5) s - a wand of speed monster (0:2) Q - a wand of striking (0:4) Tools f - an uncursed magic whistle N - an uncursed oil lamp k - an uncursed skeleton key m - a blessed tallow candle n - 2 uncursed wax candles Nnnet the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 5. You entered the dungeon 3971 turns ago. It was nighttime. There was a full moon in effect when your adventure ended. You had 4 experience points, 16 more were needed to attain level 2. Your score was 4873 before end-of-game adjustments. Basics: You had 15 out of 21 hit points. You had all 7 energy points (spell power). Your armor class was 7. Your wallet contained 4487 zorkmids. Autopickup was off. Final Characteristics: Your strength was 25 (base:15, innate limit:18/50). Your dexterity was 13 (peak:14, limit:18). Your constitution was 13 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 10 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were wielding a mattock. You had no skill with pick-axe. Final Attributes: You were nominally aligned. You were magic-protected. You were sleep resistant. You had infravision. You could jump. You were warded. You were fast. You were lucky. You survived. Vanquished creatures: a shopkeeper a ghost 3 orc-captains an iron piercer a soldier ant 2 water nymphs 5 Mordor orcs 5 Uruk-hai 6 orc shamans 4 shriekers a little dog a kitten 3 dwarves 2 homunculi a kobold lord 12 hill orcs 3 acid blobs a coyote 2 gas spores 2 hobbits an orc 3 giant rats 3 cave spiders 2 yellow molds 8 gnomes a garter snake 3 geckos 11 jackals 2 foxes 2 kobolds 3 goblins 4 sewer rats 10 grid bugs a bat 5 lichens 4 kobold zombies 8 newts 128 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: A fountain. Level 2: A fountain. Stairs down to The Gnomish Mines. Level 3: A fountain. Level 4: An untended shop, a fountain. The Gnomish Mines: levels 3 to 8 Level 3: Level 4: Final resting place for SlayerTech-Tou-Hum-Mal-Neu, killed by a gnome lord. Level 5: <- You were here. An altar, some fountains. Level 6: A grave. Final resting place for mday299-Wiz-Elf-Fem-Cha, killed by a soldier ant. Level 7: Level 8: Goodbye nnnet the Wizard... You quit in The Gnomish Mines on dungeon level 5 with 4873 points, and 4487 pieces of gold, after 3971 moves. You were level 1 with a maximum of 21 hit points when you quit.