Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-03-25 04:08:39, ended 2026-03-25 04:09:15. nnnet, neutral female gnomish Wizard -.----- ....@.. |<...f| ------- Nnnet the Evoker St:10 Dx:18 Co:12 In:17 Wi:11 Ch:7 Neutral S:0 Dlvl:1 $:0 HP:11(11) Pw:7(8) AC:9 Xp:1/0 T:66 Latest messages: The grid bug misses! Bleebop bites the grid bug. The grid bug is killed! You see here a large box. There is a large box here, loot it? [ynq] (q) y Hmmm, it turns out to be locked. There is a locked large box here; force its lock? [ynq] (q) y You start bashing it with your quarterstaff. You succeed in forcing the lock. Unknown command '^J'. There is a broken large box here, loot it? [ynq] (q) y You carefully open the large box... There is a broken large box here, loot it? [ynq] (q) y You carefully open the large box... q - a scroll labeled GNIK SISI VLE. r - a scroll of light. s - a turquoise spellbook. t - a violet spellbook. u - a brilliant blue potion. Unknown command '^J'. What do you want to read? [i-mp-t or ?*] t This spellbook is difficult to comprehend. Continue? [yn] (n) y You begin to memorize the runes. You add the "detect monsters" spell to your repertoire. What do you want to read? [i-mp-t or ?*] ? What do you want to read? [i-mp-t or ?*] Never mind. You sense the presence of monsters. (For instructions type a '?') Done. What do you want to remove? [*] Never mind. What do you want to read? [i-mp-t or ?*] ? This spellbook is difficult to comprehend. Continue? [yn] (n) y You begin to memorize the runes. You add the "cause fear" spell to your repertoire. What do you want to read? [i-mp-t or ?*] ? This spellbook is very difficult to comprehend. Continue? [yn] (n) y You feel a strange sensation. The spellbook crumbles to dust! Call a turquoise spellbook: Bleebop bites the newt. The newt misses Bleebop. Bleebop misses the newt. The newt bites! Bleebop bites the newt. The newt is killed! You can move again. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - a blessed +0 cloak of magic resistance (being worn) Scrolls q - an uncursed scroll of confuse monster i - an uncursed scroll of enchant armor r - a blessed scroll of light k - an uncursed scroll of light j - a blessed scroll of scare monster Spellbooks p - an uncursed spellbook of cause fear t - an uncursed spellbook of detect monsters l - a blessed spellbook of force bolt m - an uncursed spellbook of sleep Potions u - a cursed potion of hallucination g - an uncursed potion of healing h - an uncursed potion of speed f - a potion of holy water Rings e - an uncursed +1 ring of adornment d - an uncursed ring of conflict Wands c - a wand of speed monster (0:4) Tools o - an empty uncursed oilskin sack n - an uncursed blindfold Nnnet the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 1. You entered the dungeon 66 turns ago. It was nighttime. You had 0 experience points, 20 were needed to attain level 2. Your score was 0 before end-of-game adjustments. Basics: You had all 11 hit points. You had 7 out of 8 energy points (spell power). Your armor class was 9. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 10 (limit:18/50). Your dexterity was 18 (limit:18). Your constitution was 12 (limit:18). Your intelligence was 17 (limit:19). Your wisdom was 11 (limit:18). Your charisma was 7 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were nominally aligned. You were magic-protected. You had infravision. You were warded. You survived. Vanquished creatures: a grid bug a newt 2 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You never hit with a wielded weapon. You were a pacifist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: Level 1: <- You were here. Goodbye nnnet the Wizard... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 66 moves. You were level 1 with a maximum of 11 hit points when you quit.