Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-01-25 03:19:37, ended 2026-01-25 03:57:07. oij, chaotic female elven Wizard + * $ *! r * [ ? / ----------- * * |*..).....| * ----|........*| ! |...%....<....| * ---.--|.........| ----------- * |...|+|.........| * |......'@.| ? [|.---.-----------.| *.|.|.-----.- |.|.|.....| ..| ...|.|.| |.... * -.|.|.|.|.-------.| --...|.|*| ---- ..|...|.|..[......|.......|)|.| * ..-----.|--------^..{.-----.|.| * ........| ............|.| $ --------- --------------- Oij the Thaumaturge St:11 Dx:12 Co:14 In:18 Wi:12 Ch:10 Chaotic Dlvl:13 $:459 HP:0(51) Pw:47(92) AC:-4 Exp:7 T:4490 Burdened Latest messages: You drop an elven dagger. Your movements are now unencumbered. What do you want to use or apply? [bcflmpstwMNU or ?*] w You produce a strange whistling sound. You see here an elven dagger. The quantum mechanic misses! What do you want to use or apply? [bcflmpstwMNU or ?*] w You produce a strange whistling sound. What do you want to use or apply? [bcflmpstwMNU or ?*] w You produce a strange whistling sound. What do you want to use or apply? [bcflmpstwMNU or ?*] 4 No count allowed with this command. What do you want to use or apply? [bcflmpstwMNU or ?*] Never mind. You swap places with your barrow wight. What do you want to wear? [*] f You are now wearing a blindfold. You can't see any more. You try to feel what is lying here on the floor. You feel here an elven dagger. What do you want to remove? [ef or ?*] f You were wearing an uncursed blindfold. You can see again. You see here a green gem. You see here a dusty spellbook. You have a little trouble lifting a dusty spellbook. Continue? [ynq] (q) y You have a little trouble lifting J - a dusty spellbook. Your movements are slowed slightly because of your load. What do you want to read? [gjkouvBEIJY or ?*] J You begin to memorize the runes. You add the "knock" spell to your repertoire. You see here a green gem. You see here a scroll of destroy armor. You have a little trouble lifting P - a scroll of destroy armor. You hit the clay golem. The clay golem hits! You hit the clay golem! The clay golem hits! You hit the clay golem! The clay golem misses! The clay golem hits! The clay golem hits! You hit the clay golem! The clay golem hits! You hit the clay golem! The clay golem hits! The clay golem hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 459 gold pieces Weapons a - a blessed +1 quarterstaff named 3600 (weapon in hands) Armor W - an uncursed +0 helmet (being worn) H - a blessed burnt +1 pair of leather gloves (being worn) D - an uncursed +1 pair of elven boots (being worn) K - a blessed +0 cloak of magic resistance (being worn) Z - an uncursed +0 mummy wrapping Comestibles h - 2 uncursed food rations Scrolls P - an uncursed scroll of destroy armor v - an uncursed scroll of enchant armor g - an uncursed scroll of gold detection o - a blessed scroll of identify j - an uncursed scroll of identify E - a cursed scroll of identify B - a blessed scroll of light k - an uncursed scroll of punishment u - an uncursed scroll of teleportation Spellbooks Y - an uncursed spellbook of cancellation J - an uncursed spellbook of knock I - a blessed spellbook of sleep Potions i - an uncursed potion of blindness R - an uncursed potion of gain ability L - an uncursed potion of see invisible q - an uncursed potion of sleeping Q - an uncursed potion of water V - a potion of unholy water Rings T - an uncursed ring of conflict e - an uncursed ring of regeneration (on right hand) Wands m - a wand of slow monster (0:7) Tools b - an uncursed sack containing 3 items f - an uncursed blindfold t - a can of grease (0:2) l - an uncursed leash w - an uncursed magic whistle U - an uncursed oil lamp p - a +0 pick-axe s - an uncursed stethoscope N - an uncursed tallow candle M - an uncursed tin whistle Gems/Stones y - an uncursed aquamarine stone d - an uncursed chrysoberyl stone x - 2 uncursed worthless pieces of black glass z - 2 uncursed worthless pieces of orange glass O - an uncursed worthless piece of orange glass A - an uncursed worthless piece of red glass X - 5 uncursed worthless pieces of violet glass n - an uncursed worthless piece of white glass G - an uncursed worthless piece of white glass C - 3 uncursed worthless pieces of yellow glass c - 2 uncursed flint stones Contents of the sack: a cursed scroll of charging an uncursed potion of gain ability a wand of polymorph (0:0) Oij the Wizard's attributes: Background: You were a Thaumaturge, a level 7 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 13. You entered the dungeon 4490 turns ago. It was nighttime. You had 745 experience points, 535 more were needed to attain level 8. Basics: You had 0 out of 51 hit points. You had 47 out of 92 energy points (spell power). Your armor class was -4. Your wallet contained 459 zorkmids. Autopickup was off. Final Characteristics: Your strength was 11 (limit:18). Your dexterity was 12 (limit:18). Your constitution was 14 (limit:16). Your intelligence was 18 (limit:20). Your wisdom was 12 (limit:20). Your charisma was 10 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a quarterstaff. You had basic skill with quarterstaff and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You were telepathic. You had infravision. You were stealthy. You regenerated. You had a moderate defense bonus (+9). You were warded. You are dead. Vanquished creatures: an air elemental a freezing sphere a large cat a leather golem 4 watchmen a giant spider 2 gnome kings an orc mummy a housecat a gnome mummy a snake 3 human zombies a wood nymph a pony a fog cloud 13 gnome lords 4 gnomish wizards a kobold mummy a golden naga hatchling 2 elf zombies a ghoul a floating eye 2 kittens 13 dwarves a homunculus 2 kobold shamans 2 hill orcs a rabid rat a giant bat an orc zombie a dwarf zombie a wererat 2 werejackals an iguana an acid blob 5 hobbits 3 manes a large kobold a hobgoblin 2 giant rats a cave spider 2 green molds a red mold 44 gnomes 3 geckos 5 jackals 3 foxes a kobold a goblin 3 sewer rats 2 grid bugs a bat 2 lichens a kobold zombie 7 newts 162 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: Level 2: "vaulttel" Some altars. Level 3: Level 4: An altar. Stairs down to The Gnomish Mines. Level 5: A general store. The Gnomish Mines: levels 5 to 13 Level 5: Level 6: Level 7: Many shops, a temple to Anhur, some fountains. Level 8: Level 9: Level 10: Level 11: Level 12: Level 13: <- You were here. A fountain. Final resting place for you, killed by a clay golem. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | oij | | 459 Au | | killed by a clay | | golem | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye oij the Wizard... You died in The Gnomish Mines on dungeon level 13 with 3994 points, and 459 pieces of gold, after 4490 moves. You were level 7 with a maximum of 51 hit points when you died.