Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-01-28 01:58:23, ended 2026-01-29 05:59:09. oij, chaotic male elven Wizard 55 @ --------- @|.......| |.......| @ |...V...| 5 @ @@ |...@...| | |.......| | @ @ @ @ @ |. ----.---- .| @ @ @ @@ @ @ |1.5..@@1@5...| 5 @ @ @ @ @ ---....a11..--- @ @ @ -----|----- @ . @ @ --- 5 5 . @ ...|@@@ ... .J.- @ @.[..@ ..[.- .%.. .%).----|- ...%.".... ---------- Oij the Vampire Lord St:25 Dx:18 Co:16 In:19 Wi:18 Ch:9 Chaotic Astral Plane $:0 HP:24(58) Pw:184(264) AC:-44 HD:12 T:33267 Fly Latest messages: Please move the cursor to an unknown object. (For instructions type a '?') The fire ant misses the soldier ant. The fire ant misses the soldier ant. The high priest of Anhur wields a mace! What do you want to zap? [h-jopvyzADJMNYZ or ?*] ? Never mind. What do you want to eat? [qt or ?*] ? Blecch! Rotten food! You hear some noises. You hear some noises in the distance. There is a high altar to Anhur (chaotic) here. Really attack the high priest of Anhur? [yn] (n) n The fire ant bites the giant beetle. The fire ant misses the giant beetle. The giant beetle misses the fire ant. The fire ant bites the giant ant. The giant ant is killed! The killer bee misses the soldier ant. The giant beetle misses the soldier ant. You hear a door open. The invisible priestess of Thoth wields a mace! The fire ant misses the giant beetle. The fire ant misses the giant beetle. The high priest of Anhur swings his mace. The high priest of Anhur hits! The high priest of Anhur kicks! The air crackles around the high priest of Anhur. The high priest of Anhur points at you, then curses. Please move the cursor to an unknown object. (For instructions type a '?') Please move the cursor to an unknown object. (For instructions type a '?') What do you want to remove? [mGT or ?*] ? You were wearing an uncursed ring of conflict (on right hand). T - a cursed +4 ring of protection (on left hand). What do you want to put on? [dfmnCFHL or ?*] ? d - an uncursed ring of regeneration (on right hand). What do you want to sacrifice? [n or ?*] ? You offer the Amulet of Yendor to Anhur... An invisible choir sings, and you are bathed in radiance... The voice of Anhur rings out: "Mortal, thou hast done well!" "In return for thy service, I grant thee the gift of Immortality!" You ascend to the status of Demigod... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want a list of species genocided? [ynq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Amulets G - an uncursed amulet of life saving (being worn) H - an uncursed amulet of life saving Weapons a - the rustproof +2 Magicbane (weapon in hand) Armor B - an uncursed thoroughly rusty corroded +0 dwarvish iron helm (being worn) R - a blessed rustproof +2 pair of gauntlets of power (being worn) P - a blessed fireproof +3 pair of speed boots (being worn) S - an uncursed +0 pair of water walking boots X - a blessed thoroughly burnt +4 cloak of protection (being worn) U - a blessed fireproof +4 T-shirt with text "Protection Racketeer" (being worn) K - an uncursed +4 silver dragon scale mail (being worn) Comestibles q - an uncursed food ration Potions c - a cursed potion of gain level e - an uncursed potion of paralysis r - a potion of holy water g - a potion of unholy water Rings m - an uncursed ring of conflict F - an uncursed ring of levitation C - an uncursed ring of polymorph control T - a cursed +4 ring of protection (on left hand) d - an uncursed ring of regeneration (on right hand) L - an uncursed ring of teleport control Wands M - a wand of cancellation (0:2) p - a wand of cold (0:2) J - a wand of death (2:0) j - a wand of digging (0:0) h - a cursed wand of fire (0:6) v - a wand of light (0:11) y - a wand of lightning (0:7) D - a blessed wand of magic missile (0:0) z - a wand of magic missile (0:4) N - a wand of polymorph (0:0) Y - a wand of secret door detection (0:10) Z - a wand of sleep (0:8) i - a wand of sleep (0:2) o - a wand of striking (0:4) A - a wand of teleportation (0:0) Tools b - a blessed bag of holding containing 72 items x - an uncursed bugle f - an uncursed blindfold l - an uncursed leash W - a magic marker (0:14) I - a cursed magic marker (0:47) w - a cursed magic whistle E - a blessed oil lamp V - a +0 pick-axe k - an uncursed skeleton key s - an uncursed stethoscope u - a blessed +0 unicorn horn Gems/Stones Q - an uncursed luckstone Contents of the bag of holding: 200 gold pieces a cursed amulet of change a blessed amulet of ESP an uncursed amulet of reflection a cursed amulet of reflection a cursed amulet of reflection a cursed amulet of restful sleep a cursed amulet of restful sleep an uncursed amulet of strangulation a cursed amulet of strangulation a cursed amulet of strangulation an uncursed amulet versus poison named againstp oison a +0 silver saber an uncursed +0 pair of gauntlets of power an uncursed rotted +0 pair of leather gloves an uncursed +0 pair of iron shoes an uncursed +0 pair of speed boots an uncursed +0 cloak of magic resistance an uncursed +0 mummy wrapping an uncursed C-ration an uncursed clove of garlic an uncursed fortune cookie an uncursed tripe ration an uncursed lizard corpse an uncursed scroll of amnesia 2 uncursed scrolls of amnesia 2 uncursed scrolls of blank paper an uncursed scroll of create monster a cursed scroll of earth a blessed scroll of enchant armor an uncursed scroll of enchant armor a cursed scroll of enchant armor 2 blessed scrolls of enchant weapon an uncursed scroll of food detection a blessed scroll of light an uncursed scroll of light an uncursed scroll of light a blessed scroll of punishment an uncursed scroll of punishment 3 uncursed scrolls of remove curse a cursed scroll of remove curse 2 blessed scrolls of teleportation 3 uncursed scrolls of teleportation a cursed scroll of teleportation a cursed scroll of teleportation a cursed potion of booze a blessed potion of full healing 2 uncursed potions of full healing an uncursed potion of invisibility an uncursed potion of object detection 2 uncursed potions of paralysis an uncursed potion of sickness 4 potions of holy water an uncursed potion of water a cursed ring of conflict an uncursed ring of levitation an uncursed ring of stealth an uncursed ring of stealth an uncursed ring of teleport control a wand of magic missile (0:3) a wand of polymorph (0:8) a wand of polymorph (0:6) a wand of striking (0:6) a wand of striking (0:4) a wand of striking (0:3) a wand of wishing (1:1) an uncursed magic whistle an uncursed stethoscope an uncursed aquamarine stone 2 uncursed rubies an uncursed luckstone an uncursed touchstone Oij the Wizard's attributes: Background: You were in vampire lord form. You were actually a Sorceress, a level 20 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the endgame, on the Astral Plane. You entered the dungeon 33267 turns ago. It was nighttime. Basics: You had 24 out of 58 hit points. You had 184 out of 264 energy points (spell power). You had 12 hit dice. Your armor class was -44. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 25. Your dexterity was 18. Your constitution was 16. Your intelligence was 19. Your wisdom was 18. Your charisma was 9. Final Status: You were transformed. You were flying. You were unencumbered. You were wielding a dagger. You had expert skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You saw invisible. You were telepathic. You were warned. You were aware of the presence of humans and elves. You had infravision. You were invisible to others. You were stealthy. You had teleport control. You could survive without air. You regenerated. You had a large defense bonus (+16). You were protected. You were polymorphed into a vampire lord. You were harmed by silver. You were very fast. You had reflection. Your life would have been saved. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived after being killed twice. Vanquished creatures: Orcus Yeenoghu Juiblex the Wizard of Yendor (11 times) Famine Vlad the Impaler a high priest a mastodon 3 krakens 4 iron golems a master lich 4 storm giants 3 glass golems 6 balrogs 4 purple worms 3 gray dragons 2 silver dragons 3 red dragons a white dragon 6 black dragons 2 blue dragons a green dragon 2 yellow dragons 6 minotaurs 2 jabberwocks the Dark One 4 baluchitheria 8 Angels a demilich 6 stone golems 3 Olog-hai a Nazgul 3 pit fiends a sandestin a hell hound 4 titanotheres 4 trappers a baby white dragon 2 baby black dragons a baby blue dragon a baby green dragon 2 disenchanters 17 vampire lords a skeleton 7 shopkeepers the Oracle 4 aligned priests 6 captains 2 shades 2 liches 4 clay golems 5 nurses 10 ice devils a nalfeshnee 2 lurkers above 3 Aleaxes a frost giant 4 ettins 13 black puddings 19 vampires a lieutenant a watch captain 25 ghosts 2 winged gargoyles a mind flayer a giant mimic 2 long worms 5 zruties 5 fire giants 4 ogre kings an ice troll 2 rock trolls 7 umber hulks 4 flesh golems 4 Elvenkings a doppelganger 7 hezrous 8 bone devils 4 large mimics 3 wumpuses 2 fire vortices a couatl 6 stalkers 2 air elementals 4 fire elementals 5 earth elementals 8 water elementals 4 giant mummies 3 black nagas 8 xorns 16 giant zombies 2 elf-lords 7 barbed devils 7 vrocks 4 salamanders 12 wargs 8 winter wolves 5 hell hound pups 7 small mimics 6 glass piercers 9 warhorses 5 steam vortices 13 xans 2 ettin mummies 4 ogre lords 8 quantum mechanics 10 trolls 2 sasquatches a wood golem 7 mariliths a djinni 3 sharks an electric eel 3 gelatinous cubes 4 pyrolisks 2 large dogs 4 freezing spheres 4 flaming spheres 6 shocking spheres 9 large cats 8 tigers 3 gargoyles 2 dwarf kings 10 tengu 4 ochre jellies 7 leocrottas 6 energy vortices 2 mountain centaurs 3 stone giants 3 elf mummies 5 human mummies a red naga 9 green slimes a python 3 pit vipers 3 cobras 44 wraiths 4 carnivorous apes 14 ettin zombies a leather golem 2 Grey-elves 9 soldiers 4 watchmen 7 succubi 5 horned devils 7 incubi 7 chameleons 3 crocodiles 24 giant beetles 2 quivering blobs 18 cockatrices 16 wolves 2 winter wolf cubs 3 lynxes 3 panthers 2 gremlins 16 leprechauns 7 orc-captains 2 iron piercers 3 mumakil 10 giant spiders 2 scorpions 4 horses 3 ice vortices a baby long worm 8 black lights 32 vampire bats a forest centaur 4 gnome kings 2 orc mummies a dwarf mummy an ogre a brown pudding 10 rust monsters 4 owlbears 4 yetis a gold golem 3 werewolves 2 Green-elves 2 piranha 8 giant eels 3 lizards 11 chickatrices 3 dingoes 2 dogs a housecat 5 jaguars 4 dwarf lords a blue jelly 4 dust vortices 26 ravens a plains centaur 2 gnome mummies 5 snakes 11 apes 12 human zombies 2 rope golems a Woodland-elf 17 soldier ants 8 fire ants 2 bugbears an imp 3 lemures 7 quasits a wood nymph 2 water nymphs 3 mountain nymphs 8 Mordor orcs 4 Uruk-hai 2 orc shamans 4 rock piercers 3 rock moles a pony 3 fog clouds 7 yellow lights a shrieker a violet fungus 17 gnome lords 8 gnomish wizards 2 kobold mummies a black naga hatchling a golden naga hatchling a guardian naga hatchling 3 gray oozes 2 barrow wights 8 elf zombies 10 ghouls a straw golem 4 paper golems 2 baby crocodiles 24 giant ants 2 little dogs 7 floating eyes 2 kittens 16 dwarves 5 homunculi 3 kobold lords a kobold shaman 4 hill orcs a rothe 3 rabid rats 11 giant bats a monkey 5 orc zombies 7 dwarf zombies a wererat a werejackal 6 iguanas 31 killer bees 4 acid blobs 4 coyotes 2 gas spores 8 hobbits a manes 3 large kobolds 13 hobgoblins 2 giant rats 6 cave spiders 2 brown molds 2 green molds 2 red molds 62 gnomes 6 garter snakes 8 gnome zombies 12 geckos 3 jackals 2 kobolds 2 goblins 2 grid bugs 10 bats 2 lichens 10 kobold zombies 10 newts 1440 creatures vanquished. Genocided species: liches demiliches master liches arch-liches 4 species genocided. Voluntary challenges: You genocided 4 types of monsters. You used 5 wishes. You did not wish for any artifacts. The Elemental Planes: Astral Plane: <- You are here. A temple to Anhur. Plane of Water: Plane of Fire: Plane of Air: Plane of Earth: The Dungeons of Doom: levels 1 to 26 Level 1: One way stairs up to The Elemental Planes. Level 2: A fountain. Level 3: Level 4: An altar to Anhur. Level 5: Level 6: Level 7: Many fountains. Level 8: Stairs up to Sokoban, level 7. Level 9: Many fountains. Level 10: Some fountains, many trees. A very big room. Level 11: Level 12: "polytrap" An untended shop, an altar to Anhur, a fountain. Level 13: Level 14: "stash!" Many graves. Portal to The Quest. Level 15: Level 16: A primitive area. Level 17: A grave. Level 18: "throne?" A fountain. Level 19: An altar to Anhur. Level 20: A sink. Level 21: A fountain. Level 22: "polytrpa" Level 23: Final resting place for beginnerplayer-Sam-Hum-Mal-Law, killed by a blast of disintegration. Level 24: An altar to Anhur, a fountain, some sinks. Level 25: Many trees. Level 26: A throne, a fountain. The castle. Gehennom: levels 27 to 49 Level 27: A temple, many graves. Valley of the Dead. Level 28: Level 29: Level 30: Level 31: Level 32: Level 33: "disenchanter/flayer upstairs" Level 34: Level 35: Level 36: Level 37: An altar. Level 38: Level 39: Level 40: Level 41: "cockat" Level 42: Level 43: Level 44: "cockatrice" Level 45: Level 46: Level 47: Level 48: Level 49: A temple, many graves. Moloch's Sanctum. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Many shops, a temple to Anhur, some fountains. Level 6: Level 7: Level 8: Level 9: Level 10: "polytrap" The Quest: levels 1 to 5 Level 1: Level 2: Level 3: Level 4: Level 5: Sokoban: levels 7 up to 4 Level 4: Solved. Level 5: Solved. Level 6: Solved. Level 7: Solved. Vlad's Tower: levels 37 up to 35 Level 35: Level 36: Level 37: Goodbye oij the Demigod... You went to your reward with 1432132 points, Magicbane (worth 3500 zorkmids and 8750 points) 2 rubies (worth 7000 zorkmids), 1 aquamarine stone (worth 1500 zorkmids), 3 amulets of strangulation (worth 450 zorkmids), 3 amulets of reflection (worth 450 zorkmids), 2 amulets of life saving (worth 300 zorkmids), 2 amulets of restful sleep (worth 300 zorkmids), 1 amulet of ESP (worth 150 zorkmids), 1 amulet versus poison (worth 150 zorkmids), 1 amulet of change (worth 150 zorkmids), and 200 pieces of gold, after 33267 moves. You were level 20 with a maximum of 159 hit points when you ascended.