Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-09-10 15:01:29, ended 2025-09-10 17:25:40. pam, neutral female human Wizard -- -- ---- --..... ---.|.. ------- ..................---...|.--- -------------- -- ------ | -..................)..........<................................| --................)[--------...----#----- ------- ---- -- |.................)| -------..| -#--- -----...... --.:f.^---..--..).###...| |.... ---.@).)D...:.....^......-- -.............>..................| |.......... --.......---...........|.- |...................-- |..........-- . --..............--... |..|.......| -- |.............. ....| -----......| -- -- |.---.|.------- -----.-- -- ---- --- Pam the Thaumaturge St:13 Dx:18 Co:17 In:18 Wi:12 Ch:9 Neutral Dlvl:9 $:131 HP:0(68) Pw:94(101) AC:6 Exp:8 T:10474 Burdened Latest messages: The large cat picks up a hooded cloak. The baby green dragon picks up a pair of hard shoes. The baby green dragon drops a pair of hard shoes. You hear some noises. The baby green dragon eats a garter snake corpse. Suddenly, the goblin disappears out of sight. The large cat drops a hooded cloak. The large cat picks up a dagger. The baby green dragon picks up a hooded cloak. The baby green dragon drops a hooded cloak. The large cat drops a dagger. The large cat picks up a dagger. The baby green dragon picks up a hooded cloak. The baby green dragon drops a hooded cloak. The large cat drops a dagger. The large cat picks up a hooded cloak. Unknown command '^J'. The large cat drops a hooded cloak. The large cat picks up a dagger. The baby green dragon picks up a crossbow. The large cat drops a dagger. The large cat picks up a dagger. The large cat drops a dagger. The large cat picks up a dagger. The large cat drops a dagger. The baby green dragon drops a crossbow. The large cat picks up a hooded cloak. You hear some noises. You stop searching. The large cat misses the crocodile. The large cat bites the crocodile. The crocodile misses the large cat. The crocodile hits the large cat. You see here an arrow. The large cat drops a hooded cloak. The large cat picks up a crossbow bolt. You hit the crocodile! The crocodile bites! The crocodile hits! You hit the crocodile! The crocodile bites! The crocodile hits! In what direction? 8 The spell misses the crocodile. The crocodile bites! The crocodile hits! The crocodile bites! The crocodile hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 131 gold pieces Amulets D - an uncursed amulet versus poison (being worn) Weapons x - 39 +0 arrows O - a blessed +2 sling o - 3 blessed +0 darts K - 24 +0 darts a - a blessed burnt +1 quarterstaff (weapon in hands) Armor n - an uncursed rusty +0 orcish helm (being worn) l - a blessed +0 pair of leather gloves (being worn) z - an uncursed +0 pair of leather gloves h - an uncursed +0 pair of fumble boots I - an uncursed +0 pair of low boots (being worn) b - an uncursed burnt +0 cloak of magic resistance (being worn) s - an uncursed +0 leather armor (being worn) Comestibles W - an uncursed cream pie y - 3 uncursed food rations A - 4 uncursed tripe rations i - an uncursed lizard corpse Scrolls F - an uncursed scroll of confuse monster q - 2 uncursed scrolls of create monster S - a blessed scroll of enchant weapon E - an uncursed scroll of gold detection G - an uncursed scroll of identify p - an uncursed scroll of remove curse Potions f - a blessed potion of healing v - an uncursed potion of paralysis Rings d - an uncursed ring of fire resistance (on left hand) e - an uncursed +2 ring of increase damage (on right hand) Q - an uncursed ring of slow digestion m - an uncursed ring of warning Wands g - a wand of fire (0:6) c - a wand of slow monster (0:8) k - a wand of striking (0:4) w - a wand of striking (0:2) U - a wand of striking (0:2) Tools R - an uncursed oilskin sack containing 15 items C - an uncursed sack containing 9 items Y - a bag of tricks (0:19) L - an uncursed brass lantern t - a +0 pick-axe B - an uncursed skeleton key r - an uncursed towel Gems/Stones u - an uncursed worthless piece of blue glass j - 5 uncursed worthless pieces of yellow glass Contents of the sack: 569 gold pieces an uncursed scroll of blank paper an uncursed spellbook of extra healing an uncursed potion of booze a wand of make invisible (0:6) an uncursed oil lamp an uncursed oil lamp an uncursed brass lantern a cursed can of grease (0:14) Contents of the oilskin sack: 82 gold pieces an uncursed +0 pair of kicking boots a blessed spellbook of force bolt an uncursed spellbook of haste self an uncursed ring of levitation an uncursed worthless piece of black glass an uncursed emerald 2 uncursed worthless pieces of green glass 2 uncursed agate stones an uncursed worthless piece of orange glass 2 uncursed worthless pieces of red glass an uncursed dilithium crystal an uncursed chrysoberyl stone an uncursed worthless piece of yellowish brown glass 3 uncursed worthless pieces of blue glass Pam the Wizard's attributes: Background: You were a Thaumaturge, a level 8 female human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 9. You entered the dungeon 10474 turns ago. There was a full moon in effect when your adventure ended. You had 2115 experience points, 445 more were needed to attain level 9. Basics: You had 0 out of 68 hit points. You had 94 out of 101 energy points (spell power). Your armor class was 6. Your wallet contained 131 zorkmids. Autopickup was off. Final Characteristics: Your strength was 13 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 12 (limit:18). Your charisma was 9 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a quarterstaff. You had expert skill with quarterstaff. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were poison resistant. You were telepathic. You had a small damage bonus (+2). You were warded. You were unlucky. You are dead. Vanquished creatures: 3 small mimics a leather golem 2 watchmen 2 winter wolf cubs an orc-captain a giant spider 2 vampire bats 3 dwarf mummies 3 lizards a dingo 2 dogs a housecat a dwarf lord a snake 5 human zombies a quasit 2 Uruk-hai 2 rock piercers a rock mole 2 ponies a yellow light 3 violet fungi 12 gnome lords 2 gnomish wizards a kobold mummy a guardian naga hatchling 2 gray oozes 2 elf zombies a ghoul a straw golem a paper golem 3 giant ants a floating eye 2 kittens 17 dwarves 2 homunculi 2 kobold lords a kobold shaman 10 hill orcs 4 rothes a rabid rat 3 giant bats 4 orc zombies a dwarf zombie 3 wererats 2 werejackals 5 iguanas 4 killer bees 4 acid blobs 3 coyotes 8 hobbits a manes a large kobold 3 hobgoblins 7 giant rats 4 cave spiders a brown mold 2 yellow molds 2 green molds a red mold 55 gnomes 2 garter snakes 5 geckos 6 jackals 2 foxes 4 goblins a sewer rat 8 grid bugs 2 bats 4 lichens 2 kobold zombies 11 newts 268 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 6 Level 1: A fountain. Level 2: A grave. Stairs down to The Gnomish Mines. Level 3: A sink. Level 4: A general store. Level 5: An altar. Level 6: The Gnomish Mines: levels 3 to 9 Level 3: Level 4: Level 5: Many shops, a temple, many fountains. Level 6: Level 7: Level 8: Level 9: <- You were here. Final resting place for you, killed by a crocodile. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | pam | | 782 Au | | killed by a | | crocodile | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye pam the Wizard... You died in The Gnomish Mines on dungeon level 9 with 9604 points, and 782 pieces of gold, after 10474 moves. You were level 8 with a maximum of 68 hit points when you died.