Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-24 20:58:08, ended 2025-08-24 21:51:49. peche, neutral female human Cavewoman ------------------------ |..^^^^^^^^^^^^^^^^^^..| |..-------------------.| ----.| ----- |.| |..|`-- --...| |.| |.....|--|.`..| |.| |.``..|..|..`.| |.| --..``|...``.-- |.| |`..`...|`..| ------|.| |.``.|..|..`| --|.....|.| |.`.`---|.`.| |.+.....|.| |.......|..-- |-|.....|.| ----.`..|.-- |.+.....+.| ---.--.| |-|.....|-- |m`...| |.+.....| |@.|..| --|.....| ------- ------- Peche the Wanderer St:17 Dx:15 Co:18 In:9 Wi:10 Ch:9 Neutral Dlvl:2 $:898 HP:0(49) Pw:28(28) AC:1 Exp:7 T:6785 Burdened Latest messages: It bites! Are you sure you want to pray? [yn] (n) y You begin praying to Ishtar. You feel something move nearby. You feel something move nearby. You feel something move nearby. You feel something move nearby. You finish your prayer. You feel that Ishtar is well-pleased. You kill it! You can see again. You kill the lichen! Where do you want to travel to? (For instructions type a '?') Where do you want to travel to? (For instructions type a '?') Where do you want to travel to? (For instructions type a '?') You hit the cockatrice. You hit the cockatrice! The cockatrice misses! The cockatrice touches you! You hit the cockatrice! The cockatrice bites! The cockatrice misses! You kill the cockatrice! Where do you want to travel to? (For instructions type a '?') Where do you want to travel to? (For instructions type a '?') Where do you want to travel to? (For instructions type a '?') Where do you want to travel to? (For instructions type a '?') You climb up the stairs. Wait! That's a giant mimic! You hit the giant mimic! The giant mimic hits! The giant mimic hits! You hit the giant mimic! You hit the giant mimic. You hit the giant mimic! You hit the giant mimic. The giant mimic hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 898 gold pieces Weapons b - a +2 sling (alternate weapon; not wielded) a - a +1 club (weapon in hand) Armor G - a blessed +0 dwarvish iron helm (being worn) x - an uncursed +0 pair of iron shoes (being worn) C - an uncursed +0 dwarvish cloak D - an uncursed +0 chain mail (being worn) Comestibles j - 7 uncursed food rations s - 3 uncursed tripe rations Scrolls K - an uncursed scroll of amnesia O - an uncursed scroll of confuse monster S - an uncursed scroll of create monster r - 2 uncursed scrolls of earth o - 2 uncursed scrolls of identify T - a cursed scroll of light l - a cursed scroll of remove curse Y - an uncursed scroll of teleportation Potions R - an uncursed potion of full healing P - 2 uncursed potions of gain energy p - an uncursed potion of paralysis B - 2 uncursed potions of paralysis d - an uncursed potion of sleeping Z - an uncursed potion of water Rings y - a blessed +1 ring of adornment i - an uncursed ring of fire resistance F - an uncursed +1 ring of increase accuracy m - an uncursed ring of sustain ability f - an uncursed ring of teleport control Wands L - a blessed wand of cold (0:4) t - a wand of digging (0:7) n - a wand of make invisible (0:4) w - a wand of speed monster (0:6) u - a wand of striking (0:0) H - a wand of teleportation (0:6) Tools Q - an uncursed lock pick M - an uncursed oil lamp X - a +0 pick-axe g - an uncursed skeleton key V - a cursed tallow candle e - an uncursed tin whistle Gems/Stones A - an uncursed amber stone N - an uncursed topaz stone J - an uncursed worthless piece of blue glass v - 2 uncursed worthless pieces of orange glass c - an uncursed worthless piece of yellowish brown glass k - an uncursed worthless piece of yellowish brown glass Peche the Cavewoman's attributes: Background: You were a Wanderer, a level 7 human Cavewoman. You were neutral, on a mission for Ishtar who was opposed by Anu (lawful) and Anshar (chaotic). You were in Sokoban, on level 2. You entered the dungeon 6785 turns ago. There was a new moon in effect when your adventure ended. You had 1227 experience points, 53 more were needed to attain level 8. Basics: You had 0 out of 49 hit points. You had all 28 energy points (spell power). Your armor class was 1. Your wallet contained 898 zorkmids. Autopickup was off. Final Characteristics: Your strength was 17 (limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 10 (limit:18). Your charisma was 9 (limit:18). Final Status: You were held by a giant mimic. You were burdened; movement was slightly slowed. You were wielding a club. You were skilled in club and could have enhanced that. Final Attributes: You were piously aligned. You were sleep resistant. You were warded. You were fast. You are dead. Vanquished creatures: a small mimic a quivering blob a cockatrice a gnome king a brown pudding a lizard a raven 2 human zombies 2 Uruk-hai a rock mole a fog cloud a violet fungus 7 gnome lords 2 gnomish wizards 2 black naga hatchlings 4 elf zombies a baby crocodile 2 giant ants 2 little dogs a floating eye 11 dwarves a homunculus 2 rothes a giant bat 2 monkeys an orc zombie a dwarf zombie an iguana 2 killer bees 3 hobbits 5 manes a large kobold a hobgoblin 8 giant rats a cave spider a yellow mold a green mold 39 gnomes 12 garter snakes a gnome zombie 4 geckos 13 jackals 2 foxes a kobold 4 sewer rats 10 grid bugs 2 lichens 4 newts 170 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: A sink. Level 2: Stairs down to The Gnomish Mines. Level 3: Many fountains. Level 4: A general store. Level 5: Level 6: A fountain. Stairs up to Sokoban, level 5. Level 7: A grave. The Gnomish Mines: levels 3 to 7 Level 3: Level 4: Level 5: Level 6: Some shops, a temple, some fountains, a sink. Level 7: Sokoban: levels 5 up to 2 Level 2: <- You were here. Unsolved. Final resting place for you, killed by a giant mimic. Level 3: Solved. Level 4: Solved. Level 5: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | peche | | 898 Au | | killed by a | | giant mimic | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye peche the Cavewoman... You died in Sokoban on dungeon level 2 with 6037 points, and 898 pieces of gold, after 6785 moves. You were level 7 with a maximum of 49 hit points when you died.