Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-18 02:19:04, ended 2025-08-18 03:51:52. pwerd, chaotic female elven Wizard ----------------------------------------------------------------- |...........|.......|...........|............)....|...........|.| |.|.-------.|.---.|.|.---------.|.-----------.---.---.-------.|.| |.|.| |.*.|.|.|$| |...| |.....|......*| |...| -------.|.----- ---.|.--|.----- ----- |.---.-------.| ----- |.....*.|.....| |.|...|.....| |.| |.$.|...| |.-----------.----- |.|--.-----.| |^| |.|.---.- |...|.|.....|.....| |.| |.......| |.| |.|...|.. ---.|.|(---.|----.---.|.--------- ---|.|----.|--.------- |.|...|...| |.....|...|...| |...|.|.....| |.......| |.-----.|.---.-------.|.|.|.----- |.|.|.|.---- -------.| |..%..*.|.......| ....|.|.|....*| |.|.|.|...| |.|.....| ---------------.---.--|.|.|----.| -----.|.|.---.|--.|.|.------- |...|...|...| |.| |.....|..`. |.|.....|^|.....| ---.---.|---- |.|.| |.---. -----|.|.---.|.|.---.| |.....| |...| |...| |.....|...|...|.|.|...|.. ------ ----- --.---.---.-----%--|.|H|.---.--- |...... |...$.....|.@.|.......| ------ ---------------------- Pwerd the Thaumaturge St:11 Dx:14 Co:16 In:20 Wi:10 Ch:10 Chaotic Dlvl:25 $:2457 HP:0(71) Pw:54(99) AC:-1 Exp:8 T:8761 Satiated Latest messages: The lizard turns to flee. The magic-absorbing blade stuns the lizard! You kill the lizard! You see here a lizard corpse. The xan pricks through your right boot! Your movements are slowed slightly because of your load. What do you want to use or apply? [c-ehkln-psu-wAGPRV or ?*] h Improvise? [ynq] (q) y You start playing your tooled horn. You produce a frightful, grave sound. The xan turns to flee. In what direction? 8 The magic missile hits the xan! The magic missile hits the xan! In what direction? 8 You kill the xan! The magic missile hits you! The missiles bounce off! You have a little trouble lifting r - a lizard corpse. You fail to cast the spell correctly. You fail to cast the spell correctly. You fail to cast the spell correctly. You sense the presence of monsters. (For instructions type a '?') Done. The magic-absorbing blade stuns the blue jelly! You are suddenly very cold! Your leg feels better. Your movements are now unencumbered. You see here 157 gold pieces. You feel very lethargic. What do you want to use or apply? [c-ehkln-psu-wAGPRV or ?*] h Improvise? [ynq] (q) y You start playing your tooled horn. You produce a frightful, grave sound. The dwarf mummy turns to flee. The magic-absorbing blade probes the dwarf mummy! You hit the dwarf mummy. The magic-absorbing blade stuns the dwarf mummy! You hear a C note squeak in the distance. What do you want to call this dungeon level? medusa upstairs What do you want to wield? [- apNT or ?*] a You are already wielding that! Replace annotation "medusa upstairs" with? medusa upstairs, 2 minotaurs The minotaur hits! The minotaur hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) q Inventory: Coins $ - 2457 gold pieces Weapons N - a +0 crossbow bolt a - the rustproof +1 Magicbane (weapon in hand) T - a +0 orcish dagger Armor t - an uncursed +0 pair of jumping boots named 7200 (being worn) b - an uncursed +0 cloak of magic resistance Y - an uncursed +0 dwarvish mithril-coat (being worn) Comestibles x - an uncursed clove of garlic Z - 4 uncursed food rations m - an uncursed fortune cookie L - 5 uncursed tripe rations r - an uncursed lizard corpse Scrolls D - a blessed scroll of blank paper W - 3 uncursed scrolls of blank paper j - an uncursed scroll of earth Q - an uncursed scroll of enchant armor I - a cursed scroll of fire J - a blessed scroll of food detection z - an uncursed scroll of food detection y - 2 uncursed scrolls of identify H - an uncursed scroll of identify X - an uncursed scroll of light Potions g - a potion of holy water Rings q - an uncursed ring of polymorph control M - an uncursed ring of polymorph control i - an uncursed ring of slow digestion (on right hand) B - an uncursed ring of teleport control (on left hand) Wands V - a wand of digging (0:5) e - a blessed wand of fire (0:5) G - a wand of make invisible (0:7) s - a wand of opening (0:6) o - a blessed wand of sleep (0:7) n - a wand of sleep (0:4) c - a wand of speed monster (0:7) d - a blessed wand of striking (0:7) Tools u - a magic harp (0:4) h - an uncursed tooled horn A - an uncursed blindfold l - an uncursed leash P - a magic marker (0:41) R - a cursed magic marker (0:34) w - an uncursed magic whistle p - a +0 pick-axe k - an uncursed skeleton key v - an uncursed tallow candle Gems/Stones C - 2 uncursed chrysoberyl stones U - an uncursed worthless piece of blue glass O - 2 uncursed worthless pieces of orange glass f - an uncursed worthless piece of white glass S - an uncursed worthless piece of yellow glass Pwerd the Wizard's attributes: Background: You were a Thaumaturge, a level 8 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 25. You entered the dungeon 8761 turns ago. It was nighttime. You had 2505 experience points, 55 more were needed to attain level 9. Basics: You had 0 out of 71 hit points. You had 54 out of 99 energy points (spell power). Your armor class was -1. Your wallet contained 2457 zorkmids. Autopickup was off. Final Characteristics: Your strength was 11 (limit:18). Your dexterity was 14 (peak:15, limit:18). Your constitution was 16 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 10 (limit:20). Your charisma was 10 (limit:18). Final Status: You were satiated. You were unencumbered. You were wielding a dagger. You had basic skill with dagger and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You had infravision. You could jump. You had teleport control. You had slower digestion. You had a small defense bonus (+4). You were guarded. You are dead. Vanquished creatures: a clay golem a ghost an ogre king 2 large mimics 2 hill giants 3 sergeants a warg 3 small mimics a glass piercer a xan a tiger an elf mummy 2 watchmen a chameleon a giant beetle 3 gremlins an orc-captain an iron piercer a mumak a forest centaur a gnome king a rust monster a gold golem a lizard a jaguar a dust vortex a plains centaur a soldier ant 8 bugbears a wood nymph a water nymph a Mordor orc a rock piercer 2 ponies a yellow light 5 gnome lords 3 gnomish wizards a black naga hatchling a golden naga hatchling a paper golem 2 baby crocodiles 2 giant ants 2 little dogs a kitten 8 dwarves a homunculus a kobold lord a hill orc a rothe a rabid rat a giant bat 3 monkeys 3 orc zombies 2 dwarf zombies a werejackal an acid blob 3 coyotes 2 hobbits 2 manes a large kobold 4 hobgoblins 12 giant rats 2 cave spiders a brown mold 2 yellow molds 18 gnomes 2 gnome zombies 3 geckos 12 jackals 2 goblins a sewer rat 9 grid bugs 2 lichens a kobold zombie 4 newts 177 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 25 Level 1: Level 2: Level 3: "vault" Level 4: "spellbooks =polycon" A general store, many fountains. Stairs down to The Gnomish Mines. Level 5: A fountain. Level 6: Level 7: A general store, a fountain. Level 8: Level 9: "spellbook" Many fountains, a grave. Final resting place for mobiusbrain-Val-Dwa-Fem-Law, killed by a queen bee, groeloe-Kni-Hum-Fem-Law, killed by a chameleon imitating a yeti. Level 10: "lepre" Stairs up to Sokoban, level 9. Level 11: Level 12: "lepre" Level 13: A grave. Level 14: Level 15: A temple. Summoned by Neferet the Green. Level 16: Level 17: Level 18: A primitive area. Level 19: Level 20: Level 21: A temple to Anhur. Level 22: A grave. Level 23: Level 24: Many trees. Level 25: "medusa upstairs, 2 minotaurs" <- You were here. Final resting place for you, killed by a minotaur. The Gnomish Mines: levels 5 to 7 Level 5: Level 6: Level 7: Many shops, a temple to Anhur, some fountains. Sokoban: levels 9 up to 8 Level 8: Unsolved. Level 9: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | pwerd | | 2457 Au | | killed by a | | minotaur | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye pwerd the Wizard... You died in The Dungeons of Doom on dungeon level 25 with 18472 points, and 2457 pieces of gold, after 8761 moves. You were level 8 with a maximum of 71 hit points when you died.