Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-04-10 18:47:33, ended 2026-04-11 05:11:01. riggityrekt, chaotic male elven Wizard --------------- |.............. `#-....<........| # |.............| ## ----------- --- ------- # |.^...| # # |......# # # * |..*..|#################### |......### --.--------# ####@##### -------# ## |.........|# # ) ####### ## |.........|# # .. # |.........|# # ..... ####-.........|## # ...... ----------- ################### -------- Riggityrek the Conjurer St:9 Dx:14 Co:13 In:19 Wi:12 Ch:11 Chaotic Dlvl:5 $:37 HP:6(22) Pw:25(33) AC:4 Exp:3 T:2161 Latest messages: This rothe corpse tastes okay. You finish eating the rothe corpse. The door opens. You see here an axe. You hear bubbling water. J - an axe. You see here 5 rocks. What do you want to wield? [- avJ or ?*] s s - an uncursed scroll labeled DAIYEN FOOELS (weapon in hand). What do you want to wield? [- avJ or ?*] ? v - an uncursed elven dagger (weapon in hand). You find a hidden passage. You hit the gray ooze. The dwarf throws a dagger! The dagger hits the gray ooze! You miss the gray ooze. You miss the gray ooze. The gray ooze bites! Your cloak of magic resistance is not affected by oxidation. You miss the gray ooze. You fail to cast the spell correctly. You miss the gray ooze. You fail to cast the spell correctly. You miss the gray ooze. In what direction? 2 The spell hits the gray ooze. The gray ooze bites! Your cloak of magic resistance is not affected by oxidation. Restoring save file... Hello riggityrekt, the elven Wizard, welcome back to NetHack! Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 37 gold pieces Weapons v - a +0 elven dagger (weapon in hand) J - a +0 axe a - a blessed +1 quarterstaff Armor z - an uncursed +0 helm of brilliance b - an uncursed +0 cloak of magic resistance (being worn) w - an uncursed +0 elven mithril-coat (being worn) Scrolls p - an uncursed scroll of create monster named U s - an uncursed scroll of destroy armor y - an uncursed scroll of earth i - an uncursed scroll of identify j - an uncursed scroll of magic mapping Spellbooks k - a blessed spellbook of force bolt Potions B - an uncursed potion of confusion f - a blessed potion of monster detection g - an uncursed potion of restore ability K - an uncursed potion of see invisible E - an uncursed potion of sickness F - an uncursed potion of sleeping h - an uncursed potion of speed Rings d - an uncursed ring of conflict e - an uncursed ring of regeneration Wands c - a wand of create monster (0:15) r - a wand of lightning (0:5) q - a wand of polymorph named poly (0:3) D - a wand of striking (0:8) Tools m - an uncursed blindfold A - an uncursed mirror C - an uncursed tin whistle named tin Gems/Stones G - an uncursed worthless piece of blue glass H - an uncursed worthless piece of white glass I - an uncursed worthless piece of yellowish brown glass Riggityrekt the Wizard's attributes: Background: You were a Conjurer, a level 3 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 5. You entered the dungeon 2161 turns ago. It was nighttime. You had 65 experience points, 15 more were needed to attain level 4. Basics: You had 6 out of 22 hit points. You had 25 out of 33 energy points (spell power). Your armor class was 4. Your wallet contained 37 zorkmids. Autopickup was off. Final Characteristics: Your strength was 9 (limit:18). Your dexterity was 14 (limit:18). Your constitution was 13 (limit:16). Your intelligence was 19 (limit:20). Your wisdom was 12 (limit:20). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a dagger. You were unskilled in dagger. Final Attributes: You were piously aligned. You were magic-protected. You had infravision. You were guarded. You survived. Vanquished creatures: a rock mole a shrieker a rothe an acid blob 2 coyotes a gas spore a hobbit a giant rat a gnome zombie 2 geckos 7 jackals a fox a kobold a sewer rat 4 grid bugs 6 lichens a kobold zombie 6 newts 39 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: Level 2: An altar. Level 3: Level 4: A general store, a grave. Level 5: <- You were here. Goodbye riggityrekt the Wizard... You quit in The Dungeons of Doom on dungeon level 5 with 507 points, and 37 pieces of gold, after 2161 moves. You were level 3 with a maximum of 22 hit points when you quit.