Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-11-21 16:46:20, ended 2025-11-22 20:39:29. shaybegoorrah, chaotic male human Rogue ----------------------------------------------------- |.............)%....................................| |.----------|--.---...----------------------------).| $ |.|----- |.|--- |...|*.........................|..| |.||...| ---.|.|---...|.............<...).......%%%.| ** |.||...--|.....|....---..........................|..|( ** |.||.....|-|-..|.^..|............................|..| |.|----..|..|..---..--------------------------------- |.| |..|..|....|..... ) ^ ! [ ^ $ |.| |.^|..|-----..--- * $ |.-----..---| ......| ) |...........|----.--- ) $ ------------|.%.|.| ^ * -------------.*.|.| ( |........[....@.|.|( !$ |.---------------.| |..............q..| ^ ------------------- Shaybegoor the Rogue St:18/04 Dx:18 Co:18 In:10 Wi:11 Ch:7 Chaotic Dlvl:13 $:0 HP:42(87) Pw:42(42) AC:-3 Exp:8 T:14883 Latest messages: You put 348 gold pieces into the bag. You put a yellowish brown gem into the bag. You put a ring of levitation named ok into the bag. You cannot stash something you are wearing. The lamp goes out! You put a lamp into the bag. You put an uncursed lock pick named G into the bag. You put a leash into the bag. You put a blindfold named ok into the bag. You put a food ration into the bag. You put a scroll called tele? into the bag. You put a cram ration into the bag. You put a wand of magic missile into the bag. You put a horn into the bag. You put a wand of digging into the bag. You put a magic marker named ok into the bag. You put a ring called Warning into the bag. You cannot stash something you are wearing. You put an orcish dagger named Good into the bag. You put 3 orange gems into the bag. You put a silver dagger into the bag. You put a wand of magic missile into the bag. You put a wand of striking into the bag. You put a wand of digging into the bag. You cannot stash something you are wearing. You put a blessed magic marker named Blessed into the bag. You put a ring called stealth/tc named ok into the bag. You put a violet gem into the bag. You put a pick-axe into the bag. You put a blessed potion called Holy Water into the bag. You cannot stash something you are wearing. You cannot stash something you are wearing. You put 2 yellow gems into the bag. You put an uncursed sack containing 1 item into the bag. You put 5 +1 daggers into the bag. You put a ring called TC/stealth named ok into the bag. You put a forked wand into the bag. You cannot stash something you are wearing. You put a candle into the bag. You put a partly used candle into the bag. You put a ring called Cold Resist? named ok into the bag. You put 5 diluted potions of extra healing into the bag. That would be an interesting topological exercise. You cannot stash something you are wearing. You put a wand of sleep into the bag. You put a wand of magic missile into the bag. As you put a wand called CIT inside, you are blasted by a magical explosion! Your movements are now unencumbered. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Amulets E - an uncursed amulet of ESP named ok (being worn) Armor x - an uncursed +0 orcish helm (being worn) c - an uncursed +2 pair of leather gloves (being worn) q - an uncursed +0 pair of jumping boots (being worn) K - an uncursed +1 robe (being worn) D - an uncursed +0 elven mithril-coat (being worn) Comestibles Z - an uncursed lizard corpse Rings Y - an uncursed ring of invisibility named ok (on right hand) Q - an uncursed ring of polymorph control named ok (on left hand) Wands X - a wand of sleep (0:6) Tools U - a +0 unicorn horn Gems/Stones V - an uncursed worthless piece of white glass W - 2 uncursed worthless pieces of yellowish brown glass Shaybegoorrah the Rogue's attributes: Background: You were a Rogue, level 8 male human. You were chaotic, nominally on a mission for Kos who was opposed by Issek (lawful) and Mog (neutral). You were in the Gnomish Mines, on level 13. You entered the dungeon 14883 turns ago. There was a new moon in effect when your adventure ended. You had 2088 experience points, 472 more were needed to attain level 9. Basics: You had 42 out of 87 hit points. You had all 42 energy points (spell power). Your armor class was -3. Your wallet was empty. Autopickup was on for '$!/(' plus thrown, with exceptions. Final Characteristics: Your strength was 18/04 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 10 (limit:18). Your wisdom was 11 (limit:18). Your charisma was 7 (limit:18). Final Status: You were unencumbered. You were empty handed. You were unskilled in bare handed combat. Final Attributes: You were piously aligned. You were cold resistant. You were sleep resistant. You were telepathic. You were invisible. You were stealthy. You could jump. You were guarded. You had polymorph control. You were fast. You survived. Vanquished creatures: a shopkeeper 3 ghosts 3 giant mimics an Elvenking a wumpus 2 winter wolves 3 small mimics a quantum mechanic a wood golem 2 gelatinous cubes a tiger 2 dwarf kings 2 tengu a leocrotta 2 energy vortices a human mummy a red naga a python a wraith a leather golem a succubus a chameleon a giant beetle a cockatrice a winter wolf cub a lynx 3 gremlins 2 leprechauns 2 orc-captains a mumak 2 scorpions a horse a black light a vampire bat 2 gnome kings an orc mummy a dwarf mummy 2 brown puddings a rust monster an owlbear 2 yetis 2 gold golems 3 lizards 2 dogs 5 dwarf lords a blue jelly a gray unicorn a snake a human zombie 3 soldier ants 3 fire ants 6 bugbears a wood nymph 2 water nymphs a mountain nymph 2 Mordor orcs 12 Uruk-hai an orc shaman a rock piercer a rock mole a fog cloud 2 yellow lights a shrieker 22 gnome lords 6 gnomish wizards a kobold mummy 2 black naga hatchlings 2 gray oozes an elf zombie 3 straw golems 2 paper golems a baby crocodile a giant ant a little dog 5 floating eyes 15 dwarves a homunculus 3 kobold shamans 25 hill orcs 4 rothes a rabid rat a centipede a monkey 3 orc zombies a wererat a werejackal 5 iguanas 25 killer bees an acid blob 2 coyotes 6 hobbits 9 manes a large kobold 12 hobgoblins 15 cave spiders a brown mold 2 yellow molds 3 green molds a red mold 50 gnomes 15 garter snakes 2 gnome zombies 4 geckos 3 jackals 2 foxes 9 goblins 2 sewer rats 15 grid bugs 2 bats 8 lichens a kobold zombie 13 newts 425 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You followed a strict vegan diet. You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 12 Level 1: A fountain. Level 2: A general store. Level 3: A potion shop, a fountain. Level 4: Some fountains. Stairs down to The Gnomish Mines. Level 5: Many fountains. Oracle of Delphi. Level 6: A fountain. Stairs up to Sokoban, level 5. Level 7: "SBin cheast" Level 8: A fountain. Level 9: An altar, a throne. Level 10: An untended shop, a fountain. Level 11: A fountain. Level 12: Summoned by the Master of Thieves. The Gnomish Mines: levels 5 to 13 Level 5: Level 6: Level 7: An altar, some fountains, some graves. Final resting place for psoet-Val-Hum-Fem-Law, killed by an orc-captain, while frozen by a monster's gaze, jtn-Mon-Hum-Fem-Cha, killed by a hill orc called Ulogruk of Othogun. Level 8: Level 9: Level 10: Level 11: Level 12: Level 13: <- You were here. A fountain. Sokoban: levels 5 up to 2 Level 2: Solved. Level 3: Solved. Level 4: Solved. Level 5: Solved. Goodbye shaybegoorrah the Rogue... You quit in The Gnomish Mines on dungeon level 13 with 28850 points, and 0 pieces of gold, after 14883 moves. You were level 8 with a maximum of 87 hit points when you quit.