Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-11-26 12:21:52, ended 2025-11-26 16:25:57. shaybegoorrah, chaotic male human Rogue ---------------------- -- |............?%..)?.+| ----.-- --.|.-....-----------[---- --.|...-- --..- ...-- |..|.-----...-...| ---.-- |..-. ...-- |.....*....%..-..------....---------- |)|. .... --------.).--%......................| ---*| -.... |..-----------.......------..-- |...| -..- --.[| --.....%--- --.... |)--- ..| |...--- --#..---..... ----.| ..- ----.....-- --.....-- --- --........ --.|..| ... ..........- ---.....--.-- |.......... |....-- ........|....... --........-- .........--- |....| ....[..- ... -.........| -<.).)^...| |....| .....--- .........--.%........-- --...--...| |.%[.| --.. ......................| ..-- ... --...| --- --..............^.....| --- |..-- u@...........| --- .._.........-- -.-- ------- Shaybegoor the Rogue St:16 Dx:18 Co:16 In:8 Wi:11 Ch:8 Chaotic Dlvl:8 $:315 HP:0(60) Pw:40(40) AC:1 Exp:8 T:7438 Burdened Latest messages: In what direction? b You throw 3 daggers. The 1st dagger hits the dwarf lord! The 2nd dagger hits the dwarf lord! The 3rd dagger hits the dwarf lord! In what direction? b You throw 3 daggers. The 1st dagger hits the dwarf lord! You kill the dwarf lord! You have a little trouble lifting h - 4 +2 daggers. You have a little trouble lifting h - 2 +2 daggers. What do you want to zap? [amrsuGMQU or ?*] Y That is a silly thing to zap. What do you want to zap? [amrsuGMQU or ?*] M A lit field surrounds you! The dwarf throws a dagger! You are hit by a dagger. The dwarf throws a dagger! A dagger misses you. You have no ammunition readied. What do you want to throw? [$hiFN or ?*] ? You ready: h - 7 +2 daggers. In what direction? j The dagger hits the dwarf! In what direction? j You throw 2 daggers. The 1st dagger hits the dwarf! You kill the dwarf! You have a little trouble lifting h - a +2 dagger (at the ready). You have a little trouble lifting $ - 21 gold pieces. You have a little trouble lifting h - a +2 dagger (at the ready). You have a little trouble lifting h - a +2 dagger (at the ready). You see here a scroll of identify. You have a little trouble lifting j - a scroll of identify. You have a little trouble lifting h - 2 +2 daggers (at the ready). The white unicorn picks up a rock. The white unicorn picks up a rock. You see here a scroll labeled VERR YED HORRE. You have a little trouble lifting o - a scroll labeled VERR YED HORRE. There appears to be no shopkeeper here to receive your payment. F - a long sword named ok (weapon in hand). What do you want to read? [fjowzV or ?*] ? As you read the scroll, it disappears. You are being punished for your misbehavior! The white unicorn butts! The white unicorn kicks! The white unicorn butts! The white unicorn kicks! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 315 gold pieces Weapons h - 9 +2 daggers (at the ready) i - a +0 dagger N - a +0 elven dagger F - a +0 long sword named ok (weapon in hand) Armor n - a blessed rusty +1 dwarvish iron helm (being worn) E - an uncursed +2 pair of leather gloves (being worn) H - a cursed +0 cloak of magic resistance (being worn) c - an uncursed +1 leather armor (being worn) Comestibles l - 4 uncursed slime molds R - an uncursed candy bar q - 2 uncursed food rations Scrolls V - a blessed scroll of earth named ok z - an uncursed scroll of earth named ok2 w - an uncursed scroll of enchant weapon named ok j - an uncursed scroll of identify f - an uncursed scroll of magic mapping named ok Potions A - an uncursed potion of water named Unc B - a potion of unholy water named cursed Rings K - an uncursed ring of cold resistance (on left hand) g - an uncursed ring of fire resistance O - an uncursed ring of protection from shape changers named ok Z - an uncursed ring of teleportation named ok Wands u - a wand of digging (0:5) M - a wand of light (0:4) r - a wand of magic missile (0:0) a - a wand of make invisible (0:5) G - a cursed wand of nothing (0:13) m - a wand of polymorph (0:6) U - a wand of probing (0:3) s - a wand of striking (0:4) Q - a cursed wand of teleportation (0:4) Tools e - an uncursed lock pick p - an uncursed lock pick W - a cursed magic whistle y - a +0 pick-axe named ok (alternate weapon; not wielded) S - an uncursed stethoscope k - an uncursed towel Gems/Stones Y - an uncursed jade stone P - 2 uncursed jet stones L - 2 uncursed worthless pieces of black glass d - an uncursed worthless piece of blue glass J - 2 uncursed worthless pieces of orange glass T - an uncursed worthless piece of violet glass b - a cursed loadstone Shaybegoorrah the Rogue's attributes: Background: You were a Rogue, level 8 male human. You were chaotic, nominally on a mission for Kos who was opposed by Issek (lawful) and Mog (neutral). You were in the Gnomish Mines, on level 8. You entered the dungeon 7438 turns ago. You had 1803 experience points, 757 more were needed to attain level 9. Basics: You had 0 out of 60 hit points. You had all 40 energy points (spell power). Your armor class was 1. Your wallet contained 315 zorkmids. Autopickup was on for '$!/(' plus thrown, with exceptions. Final Characteristics: Your strength was 16 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 8 (limit:18). Your wisdom was 11 (limit:18). Your charisma was 8 (limit:18). Final Status: You were chained to a heavy iron ball. You were burdened; movement was slightly slowed. You were wielding a long sword. You had basic skill with long sword. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. You were stealthy. You were warded. You are dead. Vanquished creatures: a watch captain a ghost a large dog a dwarf king 4 watchmen a dwarf mummy a Green-elf 2 dwarf lords a blue jelly a plains centaur an ape 2 human zombies 2 rope golems a water nymph a mountain nymph an orc shaman a rock piercer 2 ponies a fog cloud a yellow light 6 gnome lords 2 gnomish wizards a black naga hatchling 3 gray oozes 4 elf zombies 2 baby crocodiles 3 giant ants 2 little dogs 3 floating eyes 14 dwarves 2 homunculi a kobold lord 2 kobold shamans 7 hill orcs 4 rothes a rabid rat 3 giant bats 2 monkeys 3 dwarf zombies a werejackal 3 iguanas 5 killer bees an acid blob 2 hobbits 4 manes a large kobold 2 hobgoblins 5 giant rats 2 brown molds a green mold 2 red molds 36 gnomes 8 garter snakes 3 geckos 3 jackals a fox a kobold 3 goblins 2 sewer rats 10 grid bugs 2 bats 5 lichens 2 kobold zombies 7 newts 204 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You followed a strict vegan diet. You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 8 Level 1: Level 2: A general store, a sink, some graves. Stairs down to The Gnomish Mines. Level 3: A general store. Level 4: Many fountains. Level 5: Many fountains. Oracle of Delphi. Level 6: An altar, a sink. Stairs up to Sokoban, level 5. Level 7: An altar, a fountain, a sink. Level 8: The Gnomish Mines: levels 3 to 8 Level 3: A grave. Final resting place for lostit-Wiz-Elf-Mal-Cha, killed by a gray ooze. Level 4: Level 5: Many shops, a temple. Level 6: Level 7: Level 8: <- You were here. Final resting place for you, killed by a white unicorn, while dragging an iron ball. Sokoban: levels 5 up to 4 Level 4: Unsolved. Level 5: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | shaybegoorrah | | 315 Au | | killed by a | | white unicorn | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye shaybegoorrah the Rogue... You died in The Gnomish Mines on dungeon level 8 with 7946 points, and 315 pieces of gold, after 7438 moves. You were level 8 with a maximum of 60 hit points when you died.