Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-05 18:29:55, ended 2025-12-05 23:55:53. shaybegoorrah, chaotic male human Rogue ------------ ----- |0..[......|## ....- ## ---------- |...^.......# |...| ##### +.........# |...e......|# |....################ ####|........|# ----------|-# -.--- # ----------######.........|# # ## # |........+# # ----------# # # ## |........|## # ## # ###-........|## ## # # |.........## # # # |........| # #------- ## ### ---------- #|.....| ##-----.-- #|..)<.| #|{.....| #|.....| #%.....(| #-.....| #|......| |.....| ........ ------- -------- Shaybegoor the Freezing Sphere St:18 Dx:16 Co:17 In:11 Wi:12 Ch:8 Chaotic Dlvl:9 $:51 HP:20(20) Pw:49(49) AC:4 HD:6 T:10736 Lev Latest messages: The 2nd dagger hits the troll! You kill the troll! You have a little trouble lifting b - 2 +1 daggers (at the ready). You have a little trouble lifting t - a scroll of remove curse. You have a little trouble lifting b - 3 +1 daggers (at the ready). You have a little trouble lifting b - a +1 dagger (at the ready). You have a little trouble lifting b - a +1 dagger (at the ready). What do you want to drop? [$a-ux-zACE-GLMP-Z or ?*] f You drop an uncursed sack containing 36 items. Your movements are now unencumbered. What do you want to eat? [chlnp or ?*] ? You resume your meal. You finish eating the food ration. What do you want to take off? [aeMUX or ?*] ? You can't. It is cursed. There is an uncursed sack containing 36 items here, loot it? [ynq] (q) y You open the sack... v - an uncursed scroll of confuse monster named ok. K - a scroll of teleportation. w - a scroll of teleportation. You have a little trouble removing a lamp called Magioc. Continue? [ynq] (q) y You have a little trouble removing B - a lamp called Magioc. Your movements are slowed slightly because of your load. Unknown command ' '. There is an uncursed sack containing 33 items here, loot it? [ynq] (q) y You open the sack... You put 49 gold pieces into the sack. You put 2 food rations into the sack. You put a clear potion into the sack. You put a sky blue potion into the sack. You put a potion called Puce 3exp into the sack. Your movements are now unencumbered. Unknown command ' '. Unknown command ' '. You find a hidden passage. You see here a dwarvish cloak. You find a rolling boulder trap. $ - 51 gold pieces. With great effort you move the boulder. You step onto a polymorph trap! You feel a change coming over you. You turn into a freezing sphere! Your armor falls around you! You shrink out of your robe! You drop your gloves and weapon! You can no longer hold your shield! Your helm falls to the floor! Your boots are pushed off your feet! Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 51 gold pieces Amulets j - an uncursed amulet of magical breathing Weapons G - a blessed +3 dagger named Good b - 8 +1 daggers (at the ready) u - a blessed +0 elven dagger named ok F - a +0 elven dagger Comestibles l - an uncursed slime mold n - 2 uncursed food rations h - 2 uncursed lembas wafers c - an uncursed tripe ration Scrolls v - an uncursed scroll of confuse monster named ok i - 2 uncursed scrolls of earth q - an uncursed scroll of magic mapping t - a blessed scroll of remove curse K - a blessed scroll of teleportation w - an uncursed scroll of teleportation Potions r - 2 uncursed potions of extra healing x - an uncursed potion of full healing T - a cursed potion of healing Rings d - a blessed +1 ring of gain strength o - a cursed -1 ring of increase accuracy W - a cursed ring of polymorph control z - an uncursed ring of protection from shape changers named ok k - an uncursed ring of teleport control (on left tentacle) Wands A - a wand of cold (0:4) m - a wand of cold (0:2) R - a wand of make invisible (0:3) Z - a cursed wand of undead turning (0:4) Tools E - an uncursed sack containing 17 items g - an uncursed blindfold named ok B - a blessed magic lamp C - a magic marker (0:49) s - an uncursed magic whistle S - an uncursed stethoscope Gems/Stones L - an uncursed luckstone Contents of the sack: an uncursed +0 Hawaiian shirt an uncursed potion of water named Unc a cursed potion of oil 2 uncursed potions of object detection 2 uncursed worthless pieces of black glass 3 uncursed worthless pieces of blue glass 3 uncursed worthless pieces of green glass an uncursed emerald an uncursed jade stone an uncursed worthless piece of orange glass 3 uncursed worthless pieces of red glass 2 uncursed fluorite stones an uncursed worthless piece of violet glass 2 uncursed worthless pieces of white glass an uncursed citrine stone an uncursed worthless piece of yellow glass 2 uncursed worthless pieces of yellowish brown glass Shaybegoorrah the Rogue's attributes: Background: You were in freezing sphere form. You were actually a Pilferer, a level 10 male human Rogue. You were chaotic, nominally on a mission for Kos who was opposed by Issek (lawful) and Mog (neutral). You were in the Dungeons of Doom, on level 9. You entered the dungeon 10736 turns ago. It was nighttime. There was a full moon in effect when your adventure ended. Basics: You had all 20 hit points. You had all 49 energy points (spell power). You had 6 hit dice. Your armor class was 4. Your wallet contained 51 zorkmids. Autopickup was on for '$!/(' plus thrown, with exceptions. Final Characteristics: Your strength was 18. Your dexterity was 16. Your constitution was 17. Your intelligence was 11. Your wisdom was 12. Your charisma was 8. Final Status: You were transformed. You were levitating. You were unencumbered. You were not wielding anything. You were unskilled in bare handed combat. You were not wearing any armor. Final Attributes: You were piously aligned. You were cold resistant. You had automatic searching. You were stealthy. You had teleport control. You could survive without air. You were polymorphed into a freezing sphere. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Vanquished creatures: a vampire lord a shopkeeper a vampire a watch captain a ghost 6 small mimics a glass piercer a xan an ettin mummy a troll a wood golem a large dog a flaming sphere a shocking sphere a large cat a tiger a tengu an ochre jelly a human mummy a python an ettin zombie 4 watchmen a chameleon 2 giant beetles a quivering blob a cockatrice 3 wolves a panther 3 leprechauns an orc-captain a giant spider a scorpion an ice vortex a vampire bat a gnome king 3 dwarf mummies 2 ogres 2 brown puddings an owlbear 2 werewolves a lizard 4 chickatrices 3 housecats 2 jaguars a dwarf lord 3 blue jellies a dust vortex a plains centaur 2 gnome mummies an ape 4 human zombies 2 Woodland-elves a soldier ant a wood nymph a water nymph 3 mountain nymphs 2 orc shamans 2 rock moles 3 ponies 3 fog clouds 4 yellow lights 2 violet fungi 8 gnome lords 5 gnomish wizards 2 kobold mummies 3 gray oozes 5 elf zombies 2 straw golems 3 paper golems a baby crocodile 6 giant ants 2 floating eyes 3 kittens 15 dwarves a kobold lord 3 kobold shamans 5 rothes 2 rabid rats a giant bat 2 monkeys 2 orc zombies a dwarf zombie a werejackal 2 iguanas an acid blob 2 coyotes a gas spore 6 hobbits 7 manes 2 large kobolds 2 giant rats a yellow mold 2 red molds 52 gnomes 6 garter snakes 2 gnome zombies 2 geckos 4 jackals 2 foxes 2 kobolds 2 goblins 7 sewer rats 7 grid bugs 6 lichens 2 kobold zombies 2 newts 300 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You followed a strict vegan diet. You were an atheist. You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 9 Level 1: Level 2: A fountain. Stairs down to The Gnomish Mines. Level 3: A scroll shop, a fountain. Level 4: Some fountains, a grave. Level 5: An untended shop, a fountain. Level 6: Many fountains. Oracle of Delphi. Level 7: A scroll shop, a fountain. Stairs up to Sokoban, level 6. Level 8: A general store, some graves. Final resting place for mcfro-Pri-Hum-Fem-Law, killed by an imp. Level 9: <- You were here. A fountain. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Many shops, a temple to Kos, a fountain. Level 6: Level 7: Level 8: Level 9: Level 10: A fountain. Sokoban: Level 6: Unsolved. Goodbye shaybegoorrah the Rogue... You quit in The Dungeons of Doom on dungeon level 9 with 25029 points, and 51 pieces of gold, after 10736 moves. You were level 10 with a maximum of 71 hit points when you quit.