Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-06-28 22:59:24, ended 2025-06-29 08:28:43. sjddjs, chaotic male human Rogue ------------ |........... ----- |..........| |...| |..........d |..<-#####....B.@f.f.| |...| ------------ |.... ----- Sjddjs the Rogue St:14 Dx:18 Co:14 In:13 Wi:11 Ch:9 Chaotic Dlvl:6 $:0 HP:0(52) Pw:26(26) AC:-2 Exp:7 T:4824 Latest messages: You hit the large cat! The bat bites! The large cat bites! You hit the large cat. The bat bites! The large cat bites! The bat misses! You hit the large cat! The bat misses! The large cat bites! The bat misses! What do you want to zap? [lqFO or ?*] l In what direction? 6 The sleep ray hits the large cat. The sleep ray hits the housecat. The sleep ray bounces! The sleep ray hits the housecat. The bat misses! The bat misses! You kill the bat! You hit the dog. The immobile dog seems to flinch. You strike the dog from behind! You kill the dog! You hit the large cat. You hit the large cat! You hit the large cat. You hit the large cat. You hit the large cat! Pick an object. d a dog or other canine (jackal) You kill the jackal! You hit the large cat! The large cat bites! You hit the large cat. The large cat misses! You hit the large cat. The large cat bites! You hit the large cat! The large cat bites! The large cat bites! You hit the large cat. The large cat bites! You hit the large cat. The large cat bites! The large cat bites! You hit the large cat. The large cat bites! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Weapons f - 7 +0 daggers (at the ready) a - a +0 short sword (weapon in hand) Armor E - an uncursed +0 helm of brilliance (being worn) j - an uncursed +0 helmet w - an uncursed +0 pair of iron shoes (being worn) I - an uncursed +3 alchemy smock (being worn) H - an uncursed +0 elven mithril-coat (being worn) Comestibles D - an uncursed slime mold t - 4 uncursed food rations Wands q - a wand of light (0:11) F - a wand of make invisible (0:3) O - a wand of secret door detection (0:12) l - a wand of sleep (0:3) Tools b - an uncursed sack containing 3 items B - an uncursed blindfold k - an uncursed lock pick T - an uncursed tin whistle u - a +0 unicorn horn Gems/Stones W - an uncursed citrine stone h - an uncursed worthless piece of green glass U - an uncursed worthless piece of orange glass V - an uncursed worthless piece of white glass Q - an uncursed worthless piece of yellow glass A - an uncursed luckstone Contents of the sack: 866 gold pieces an uncursed scroll of teleportation an uncursed potion of confusion Sjddjs the Rogue's attributes: Background: You were a Rogue, level 7 male human. You were chaotic, on a mission for Kos who was opposed by Issek (lawful) and Mog (neutral). You were in the Dungeons of Doom, on level 6. You entered the dungeon 4824 turns ago. You had 836 experience points, 444 more were needed to attain level 8. Basics: You had 0 out of 52 hit points. You had all 26 energy points (spell power). Your armor class was -2. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 14 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 13 (limit:18). Your wisdom was 11 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were wielding a short sword. You were skilled in short sword. Final Attributes: You were piously aligned. You were poison resistant. You were acid resistant. You were stealthy. You were guarded. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a ghost a dog a blue jelly a white unicorn a water nymph a rock piercer a rock mole a fog cloud a gnome lord a kobold mummy a straw golem 2 little dogs a floating eye a kitten a dwarf 2 kobold lords a centipede 2 giant bats a monkey a werejackal 2 iguanas 11 killer bees an acid blob 3 coyotes 2 gas spores 4 hobbits 21 manes a large kobold a hobgoblin a giant rat 5 cave spiders a brown mold a yellow mold a red mold 9 gnomes 3 garter snakes a gnome zombie 2 geckos 5 jackals 2 foxes 2 goblins 3 sewer rats a grid bug 2 bats 7 lichens 2 kobold zombies 4 newts 121 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 6 Level 1: An altar, a fountain. Level 2: Level 3: Stairs down to The Gnomish Mines. Level 4: Some fountains, a grave. Final resting place for vacare-Wiz-Elf-Fem-Cha, killed by a little dog. Level 5: An altar to Kos, a fountain. Level 6: <- You were here. Final resting place for you, killed by a large cat, jientho-Mon-Hum-Fem-Neu, killed by a marilith. The Gnomish Mines: Level 4: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | sjddjs | | 866 Au | | killed by a | | large cat | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye sjddjs the Rogue... You died in The Dungeons of Doom on dungeon level 6 with 4404 points, and 866 pieces of gold, after 4824 moves. You were level 7 with a maximum of 52 hit points when you died.