Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-26 08:41:52, ended 2025-10-26 18:36:44. sjddjs, neutral male human Monk --------------------------------------------- |........................l................B..-- -..................*......................Z...-- -......................................##.....-- -...................................##..u..id@--- -.......c....c........'..........##......%oo@.- ---..........!..................##......x.Y@xZ..- ---.....................P....##........x.@...... ---.......................##..........Q......... ---....................##....................... ---....?............##................!......... ---...?..........##............................. ---...........##......................+......... ---........##................................... ---.....##...................................... ---...>...........................?....!e..?.... ---.....................................?......| ---------------------------------------------- Sjddjs the Student of Stones St:18 Dx:17 Co:15 In:10 Wi:18 Ch:8 Neutral Dlvl:11 $:0 HP:0(81) Pw:74(74) AC:2 Exp:10 T:9282 Latest messages: The spear misses the soldier. A spear misses you. You kill the grid bug! Unknown command ' '. You hit the grid bug. The hill orc picks up a faded pall. The hill orc puts on a faded pall. The hill orc picks up a potion of healing. The grid bug bites! The soldier wields a short sword! The soldier picks up a mummy wrapping. The soldier puts on a mummy wrapping. You hit the soldier. You hit the soldier! The hill orc thrusts his crude dagger. The hill orc hits! The grid bug bites! You get zapped! The soldier hits! The Green-elf wields a runed short sword! You kill the soldier! The grid bug misses! The soldier wields a short sword! The Green-elf picks up a helmet. The Green-elf puts on a helmet. You hit the Green-elf. The hill orc thrusts his crude dagger. The hill orc hits! The grid bug bites! The orc zombie misses! The soldier picks up a dwarvish cloak. The soldier puts on a dwarvish cloak. The Green-elf thrusts his runed short sword. The Green-elf misses! You hit the Green-elf. You hit the Green-elf. The hill orc thrusts his crude dagger. The hill orc just misses! The grid bug misses! The orc zombie hits! The soldier thrusts her short sword. The soldier hits! The Green-elf thrusts his runed short sword. The Green-elf hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) n Inventory: Amulets u - a cursed amulet of change T - an uncursed amulet of ESP (being worn) Weapons c - a +0 crossbow bolt Armor n - an uncursed +0 elven leather helm (being worn) a - an uncursed +2 pair of leather gloves (being worn) m - an uncursed +0 pair of speed boots (being worn) d - an uncursed +1 robe (being worn) Comestibles y - an uncursed slime mold j - 2 uncursed carrots W - 3 uncursed food rations M - 2 uncursed lembas wafers Rings q - a cursed ring of aggravate monster O - an uncursed ring of cold resistance (on left hand) U - an uncursed ring of conflict L - an uncursed +1 ring of increase damage J - an uncursed ring of regeneration x - an uncursed ring of sustain ability t - an uncursed ring of teleportation e - a cursed ring of teleportation Wands I - a wand of digging (0:4) K - a wand of fire (0:5) Q - a wand of magic missile (0:3) h - a cursed wand of polymorph (0:6) C - a wand of probing (0:4) z - a wand of secret door detection (0:10) H - a wand of sleep (0:6) A - a wand of speed monster (0:6) w - a wand of striking (0:5) r - a wand of striking (0:3) Tools b - an uncursed bag of holding containing 9 items k - an uncursed lock pick l - an uncursed oil lamp D - an uncursed oil lamp i - a cursed oil lamp p - a +0 pick-axe P - an uncursed stethoscope Gems/Stones R - an uncursed turquoise stone Y - an uncursed worthless piece of black glass V - an uncursed worthless piece of green glass s - 2 uncursed worthless pieces of orange glass X - an uncursed worthless piece of orange glass Z - 2 uncursed worthless pieces of red glass o - 3 uncursed worthless pieces of violet glass N - an uncursed worthless piece of violet glass v - an uncursed worthless piece of white glass Contents of the bag of holding: 2864 gold pieces an uncursed scroll of blank paper an uncursed scroll of create monster a blessed scroll of earth an uncursed scroll of earth an uncursed scroll of fire a cursed scroll of light an uncursed potion of gain level a cursed potion of object detection Sjddjs the Monk's attributes: Background: You were a Student of Stones, a level 10 male human Monk. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in the Dungeons of Doom, on level 11, a very big room. You entered the dungeon 9282 turns ago. You had 6808 experience points, 3192 more were needed to attain level 11. Basics: You had 0 out of 81 hit points. You had all 74 energy points (spell power). Your armor class was 2. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 18 (limit:18/100). Your dexterity was 17 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 10 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 8 (limit:18). Final Status: You were unencumbered. You were empty handed. You had grand master skill with martial arts. Final Attributes: You were piously aligned. You were cold resistant. You were sleep resistant. You were poison resistant. You saw invisible. You were telepathic. You were warned. You had automatic searching. You were stealthy. You were guarded. You were very fast. You are dead. Vanquished creatures: 3 giant mimics a long worm a zruty a large mimic 2 baby purple worms an ettin mummy a tengu an energy vortex a human mummy a pit viper a leather golem a soldier a succubus an incubus a crocodile 2 quivering blobs 6 wolves 3 winter wolf cubs a panther 10 orc-captains a giant spider a horse an ice vortex a baby long worm a forest centaur 4 ogres 3 owlbears a yeti 2 gold golems 2 Green-elves 3 lizards a chickatrice 2 dingoes a housecat a jaguar a dust vortex 3 ravens a gnome mummy a snake an ape 3 human zombies a soldier ant 4 fire ants a bugbear an imp a water nymph 19 Mordor orcs an Uruk-hai 6 orc shamans a rock piercer 2 rock moles a pony 2 fog clouds a yellow light 2 shriekers 3 gnome lords 3 gnomish wizards a gray ooze 4 elf zombies a straw golem 2 paper golems a baby crocodile 5 giant ants 4 floating eyes 6 dwarves 2 homunculi 27 hill orcs 3 rothes a centipede a giant bat 2 orc zombies a wererat 3 iguanas 11 killer bees an acid blob 4 coyotes 2 gas spores 5 hobbits 2 large kobolds 3 hobgoblins 9 giant rats 4 cave spiders a brown mold 2 yellow molds 2 green molds 20 gnomes 3 garter snakes a gnome zombie 3 geckos 5 jackals a fox a kobold 3 goblins 8 sewer rats 14 grid bugs 2 bats 6 lichens 4 newts 305 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 11 Level 1: Level 2: An armor shop, an altar, some fountains. Level 3: Level 4: A sink. Stairs down to The Gnomish Mines. Level 5: A general store, a sink. Level 6: Level 7: Some fountains. Level 8: Many fountains. Level 9: A grave. Stairs up to Sokoban, level 8. Level 10: A fountain. Level 11: <- You were here. A very big room. Final resting place for you, killed by a Green-elf. The Gnomish Mines: levels 5 to 7 Level 5: Level 6: Level 7: An altar, some fountains. Sokoban: levels 8 up to 5 Level 5: Solved. Level 6: Solved. Level 7: Solved. Level 8: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | sjddjs | | 2864 Au | | killed by a | | Green-elf | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye sjddjs the Monk... You died in The Dungeons of Doom on dungeon level 11 with 30320 points, and 2864 pieces of gold, after 9282 moves. You were level 10 with a maximum of 81 hit points when you died.