Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-11-11 09:52:20, ended 2025-11-11 16:06:13. sjddjs, lawful male human Monk -------------- |..........<.| ---------- --------- |.......^....| #|........| |........#%######)-..........).-#### #|........| @)%@...)...| * # ) -.----+-----|- ###|........| --------#### #..(......### $ # # ### ###|........| |[...[[|# -.--.....`## ### # ######.........| |..(...|# ## *# # ###-------.-- |...[...# # ###### # # # |(.....| ### ## ## # ## ## |...)..| ################### # ######## |......| #-------.-. ##### # -|--+- -------- #.........|% --|-+-# |....| |........-##%##|.....# |....| |......>.| * `|....| |....| |........| # |....| |....| |........| ------ ------ ----+---+- Sjddjs the Student of Stones St:18/12 Dx:14 Co:15 In:11 Wi:15 Ch:11 Lawful Dlvl:17 $:0 HP:0(84) Pw:63(67) AC:1 Exp:11 T:14692 Burdened Latest messages: There is a large box here, loot it? [ynq] (q) y You carefully open the large box... E - a scroll labeled GHOTI. I - a tan spellbook. J - a violet gem. You see here a chest. There is a chest here, loot it? [ynq] (q) y Hmmm, it turns out to be locked. In what direction? . There is a locked chest here. Check it for traps? [ynq] (q) y You find no traps on the chest. In what direction? . There is a locked chest here. Check it for traps? [ynq] (q) y You find no traps on the chest. In what direction? . There is a locked chest here. Check it for traps? [ynq] (q) y You find no traps on the chest. In what direction? . There is a locked chest here. Check it for traps? [ynq] (q) y You find no traps on the chest. What do you want to use or apply? [bdik-mqruzABHKMQV or ?*] k In what direction? . There is a locked chest here; pick its lock? [ynq] (q) y You succeed in picking the lock. There is an unlocked chest here, loot it? [ynq] (q) y You carefully open the chest... L - a food ration. N - a scroll labeled THARR. S - a scroll labeled XIXAXA XOXAXA XUXAXA. You have a little trouble removing a wrinkled spellbook. Continue? [ynq] (q) y You have a little trouble removing T - a wrinkled spellbook. You have a little trouble removing U - a yellow potion. You have a little trouble removing W - an orange gem. Your movements are slowed slightly because of your load. Unknown command ' '. What do you want to use or apply? [bdik-mqruzABHKMQV or ?*] b You put a food ration into the bag called HoldingBag. You put a scroll labeled GHOTI into the bag called HoldingBag. You put a scroll labeled THARR into the bag called HoldingBag. You put a scroll labeled XIXAXA XOXAXA XUXAXA into the bag called HoldingBag. You put a yellow potion into the bag called HoldingBag. Unknown command ' '. The golden haze around you becomes less dense. The sergeant zaps a forked wand! The death ray hits you! Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) n Inventory: Armor F - a cursed +0 helm of opposite alignment (being worn) a - an uncursed +2 pair of leather gloves (being worn) G - an uncursed +0 pair of speed boots (being worn) w - an uncursed +1 robe (being worn) Comestibles y - an uncursed K-ration Spellbooks I - an uncursed spellbook of cure sickness T - an uncursed spellbook of detect monsters Rings C - an uncursed ring of free action Wands H - a wand of cancellation (0:7) A - a wand of cold (0:3) K - a wand of digging (0:6) m - a wand of fire (0:6) i - a wand of lightning (0:2) V - a wand of polymorph (0:4) M - a wand of striking (0:2) d - a wand of teleportation (0:4) r - a wand of undead turning (0:5) Tools b - an uncursed bag of holding containing 41 items Q - a frost horn (0:8) B - an uncursed blindfold k - a cursed lock pick l - an uncursed magic lamp (lit) u - a +0 unicorn horn Gems/Stones h - an uncursed aquamarine stone n - an uncursed ruby P - an uncursed worthless piece of black glass R - an uncursed worthless piece of orange glass W - an uncursed worthless piece of orange glass t - an uncursed worthless piece of red glass J - an uncursed worthless piece of violet glass s - an uncursed worthless piece of white glass j - 2 uncursed worthless pieces of yellow glass O - 2 uncursed worthless pieces of yellowish brown glass q - an uncursed flint stone z - 2 uncursed luckstones Contents of the bag of holding: 9630 gold pieces an uncursed +0 pair of water walking boots a cursed +0 cloak of magic resistance named Cursed an uncursed +0 mummy wrapping 5 uncursed C-rations 4 uncursed food rations 4 uncursed food rations 4 uncursed K-rations 3 uncursed scrolls of blank paper a cursed scroll of blank paper an uncursed scroll of confuse monster a blessed scroll of create monster 3 uncursed scrolls of create monster an uncursed scroll of destroy armor a blessed scroll of enchant weapon an uncursed scroll of identify a blessed scroll of remove curse an uncursed scroll of scare monster an uncursed scroll of stinking cloud an uncursed scroll of teleportation a blessed spellbook of protection an uncursed potion of extra healing an uncursed potion of gain ability an uncursed potion of invisibility 2 uncursed potions of object detection a cursed potion of object detection a cursed potion of oil a cursed potion of polymorph an uncursed potion of see invisible an uncursed potion of sleeping an uncursed potion of speed an uncursed potion of water 10 uncursed potions of water a cursed ring of polymorph a wand of cold (0:5) a wand of cold (0:5) a wand of create monster (0:12) a wand of digging (0:4) a wand of magic missile (0:0) a wand of striking (0:0) a +0 pick-axe Sjddjs the Monk's attributes: Background: You were a Student of Stones, a level 11 male human Monk. You were lawful, temporarily on a mission for Shan Lai Ching who was opposed by Chih Sung-tzu (neutral) and Huan Ti (chaotic). You were actually neutral. You were in the Dungeons of Doom, on level 17. You entered the dungeon 14692 turns ago. You had 17028 experience points, 2972 more were needed to attain level 12. Basics: You had 0 out of 84 hit points. You had 63 out of 67 energy points (spell power). Your armor class was 1. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 18/12 (limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 11 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 11 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were empty handed. You had grand master skill with martial arts. Final Attributes: You were piously aligned. You were fire resistant. You were sleep resistant. You were poison resistant. You saw invisible. You were telepathic. You were warned. You had automatic searching. You were invisible to others. You were stealthy. You had a small defense bonus (+1). You were guarded. You were very fast. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a clay golem a lurker above a lieutenant 2 ghosts a queen bee 3 giant mimics a long worm a zruty 3 fire giants an ogre king 3 umber hulks a wumpus 2 water elementals 3 hill giants an elf-lord 6 sergeants 2 wargs 9 small mimics a glass piercer a warhorse a xan 2 ogre lords a quantum mechanic a sasquatch a pyrolisk a large dog 2 freezing spheres 3 flaming spheres 3 shocking spheres 2 large cats 2 gargoyles 3 ochre jellies a mountain centaur an elf mummy 3 human mummies 2 pythons a cobra 4 wraiths a carnivorous ape a leather golem 5 Grey-elves 22 soldiers an incubus 2 chameleons 3 giant beetles a wolf a winter wolf cub 2 lynxes 2 leprechauns 5 orc-captains 2 iron piercers a mumak 3 giant spiders 2 baby long worms 2 black lights a vampire bat 2 forest centaurs 2 gnome kings an orc mummy 3 dwarf mummies a brown pudding 3 owlbears 2 yetis a gold golem 2 Green-elves 3 lizards a dog a jaguar 2 dwarf lords a white unicorn 3 dust vortices a gnome mummy 2 rope golems 2 Woodland-elves 5 soldier ants a fire ant 2 bugbears 2 quasits a wood nymph a water nymph a mountain nymph 3 Mordor orcs 11 Uruk-hai 10 orc shamans 2 rock piercers 2 ponies 3 fog clouds 5 yellow lights 2 shriekers 3 violet fungi 13 gnome lords 10 gnomish wizards 3 kobold mummies a guardian naga hatchling 2 gray oozes a barrow wight 2 elf zombies 2 ghouls 2 straw golems 5 paper golems 2 baby crocodiles 4 giant ants 3 floating eyes 10 dwarves 2 homunculi a kobold lord 2 kobold shamans 19 hill orcs 6 rothes 2 rabid rats a centipede 2 giant bats a monkey 2 dwarf zombies a wererat 2 werejackals 4 iguanas 14 killer bees 6 coyotes a gas spore 5 hobbits 3 manes 2 large kobolds 2 hobgoblins 2 orcs 2 giant rats 8 cave spiders a brown mold a yellow mold a red mold 54 gnomes a gnome zombie 7 geckos 6 jackals a fox a kobold 4 goblins a sewer rat 15 grid bugs 4 lichens a kobold zombie 7 newts 477 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 17 Level 1: Level 2: Some fountains. Level 3: Stairs down to The Gnomish Mines. Level 4: Level 5: A grave. Final resting place for OutpostOmega5-Wiz-Elf-Fem-Cha, killed by a killer bee. Level 6: Level 7: Level 8: Final resting place for jtn-Mon-Hum-Fem-Cha, killed by a human mummy called pots164, pots164-Kni-Hum-Fem-Law, killed by a kobold mummy. Level 9: Many fountains. Level 10: A scroll shop, some fountains. Stairs up to Sokoban, level 9. Level 11: A sink. Level 12: Level 13: A grave. Level 14: A fountain, a sink. Level 15: A primitive area. Summoned by the Grand Master. Level 16: A fountain. Level 17: <- You were here. Final resting place for you, killed by a death ray. The Gnomish Mines: levels 4 to 11 Level 4: Level 5: Level 6: An altar, some fountains. Level 7: Level 8: Level 9: Level 10: Level 11: Sokoban: levels 9 up to 6 Level 6: Solved. Level 7: Solved. Level 8: Solved. Level 9: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | sjddjs | | 9630 Au | | killed by a | | death ray | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye sjddjs the Monk... You died in The Dungeons of Doom on dungeon level 17 with 81039 points, and 9630 pieces of gold, after 14692 moves. You were level 11 with a maximum of 84 hit points when you died.