Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-11-14 09:34:38, ended 2025-11-15 19:31:12. sjddjs, neutral male human Monk ----------- |.......... #..........| )|.........| #|%.....1..1 #-|--------- % #### # ###### # ## ---.- |.@.. |a..| |.... |<..| ----- Sjddjs the Student of Stones St:25 Dx:18 Co:18 In:16 Wi:18 Ch:16 Neutral Dlvl:16 $:196 HP:0(90) Pw:80(80) AC:3 Exp:11 T:22802 Latest messages: The winter wolf cub bites! You hit the winter wolf cub! The winter wolf cub bites! You kill the winter wolf cub! You see here a winter wolf cub corpse. You hear a door open. The door opens. A dart misses you. The Woodland-elf hits! You hit the Woodland-elf! The Woodland-elf hits! You hit the Woodland-elf! The Woodland-elf just misses! You kill the Woodland-elf! You see here a dart. The soldier ant bites! The soldier ant stings! The soldier ant bites! The soldier ant stings! The soldier ant bites! The soldier ant just misses! You hit the soldier ant! The soldier ant misses! The soldier ant just misses! The soldier ant bites! The soldier ant stings! The soldier ant bites! The soldier ant stings! The soldier ant bites! The soldier ant stings! You kill the soldier ant! The soldier ant bites! The soldier ant stings! The soldier ant just misses! The soldier ant stings! What do you want to zap? [gzACDGIJMUWX or ?*] ? In what direction? . You see here a winter wolf cub corpse. The soldier ant just misses! The soldier ant misses! What do you want to zap? [gzACDGIJMUWX or ?*] ? In what direction? 2 The soldier ant bites! The soldier ant stings! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) n Inventory: Coins $ - 196 gold pieces Amulets Z - an uncursed amulet of reflection (being worn) Weapons H - 5 blessed +2 daggers Q - a blessed +1 dagger (at the ready) a - the blessed rustproof +4 Vorpal Blade (weapon in hand) Armor E - an uncursed +0 orcish helm (being worn) K - an uncursed +0 pair of gauntlets of power (being worn) w - an uncursed +0 pair of jumping boots (being worn) n - an uncursed +0 mummy wrapping (being worn) c - a blessed +4 robe S - a blessed +4 Hawaiian shirt (being worn) Comestibles F - 2 uncursed food rations Scrolls P - an uncursed scroll of teleportation Rings r - an uncursed +2 ring of increase accuracy (on left hand) L - an uncursed ring of shock resistance s - an uncursed ring of slow digestion (on right hand) Wands U - a wand of cancellation (0:6) z - a wand of cancellation (0:3) W - a wand of cold (0:2) g - a wand of create monster (0:4) C - a wand of digging (0:7) M - a wand of digging (0:4) I - a wand of light (0:13) D - a wand of magic missile (0:3) X - a wand of sleep (0:2) G - a wand of striking (0:2) J - a wand of teleportation (0:3) A - a wand of teleportation (0:2) Tools b - a blessed bag of holding containing 20 items B - an uncursed blindfold l - an uncursed oil lamp d - an uncursed pair of lenses k - an uncursed skeleton key u - a blessed +0 unicorn horn Gems/Stones e - 7 uncursed agate stones y - an uncursed garnet stone f - 4 uncursed jasper stones i - an uncursed obsidian stone p - 2 uncursed obsidian stones V - a blessed luckstone m - a blessed touchstone Contents of the bag of holding: 6371 gold pieces an uncursed +0 cloak of magic resistance 3 uncursed food rations 2 uncursed tripe rations an uncursed scroll of create monster an uncursed scroll of food detection a blessed scroll of identify an uncursed scroll of scare monster 6 uncursed scrolls of teleportation a blessed potion of fruit juice an uncursed potion of polymorph 2 uncursed potions of restore ability 22 potions of holy water an uncursed ring of conflict an uncursed ring of levitation an uncursed ring of protection from shape changers a wand of create monster (0:13) a wand of teleportation (0:7) a magic marker (0:64) a +0 pick-axe Sjddjs the Monk's attributes: Background: You were a Student of Stones, a level 11 male human Monk. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in the Dungeons of Doom, on level 16. You entered the dungeon 22802 turns ago. You had 10257 experience points, 9743 more were needed to attain level 12. Basics: You had 0 out of 90 hit points. You had all 80 energy points (spell power). Your armor class was 3. Your wallet contained 196 zorkmids. Autopickup was off. Final Characteristics: Your strength was 25 (base:18/07, innate limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 16 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 16 (limit:18). Final Status: You were unencumbered. You were wielding a long sword. You had basic skill with long sword. Final Attributes: You were piously aligned. You were fire resistant. You were sleep resistant. You were poison resistant. You saw invisible. You were telepathic. You were warned. You had automatic searching. You were visible. You were stealthy. You could jump. You had slower digestion. You had a small bonus to hit (+2). You were warded. You were fast. You had reflection. You were very lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: a titanothere 4 ghosts 3 winged gargoyles 2 giant mimics a long worm a zruty a fire giant a rock troll 3 flesh golems a large mimic a stalker an earth elemental a giant mummy 4 xorns a giant zombie 5 elf-lords 8 wargs 12 small mimics a glass piercer a quantum mechanic 4 trolls 2 sasquatches a wood golem a gelatinous cube a large dog a freezing sphere 5 shocking spheres a large cat a tiger 3 gargoyles 2 tengu 2 ochre jellies a leocrotta 2 energy vortices 2 mountain centaurs 5 stone giants a python 3 pit vipers 4 wraiths a carnivorous ape a leather golem 4 Grey-elves a soldier a succubus an incubus 4 chameleons 3 giant beetles 4 quivering blobs 4 cockatrices 8 wolves a winter wolf cub 2 lynxes 4 gremlins 2 spotted jellies 2 leprechauns an orc-captain 2 iron piercers 2 mumakil 6 giant spiders a scorpion a horse 2 ice vortices a black light a vampire bat 2 gnome kings an orc mummy a dwarf mummy an ogre a brown pudding a rust monster 3 owlbears a yeti 4 werewolves 5 Green-elves 4 lizards 2 dingoes 2 dogs a housecat 3 jaguars 4 dwarf lords 2 blue jellies 2 white unicorns 2 dust vortices 2 ravens 4 plains centaurs a gnome mummy 4 water moccasins 3 apes 3 human zombies 6 rope golems a Woodland-elf 9 soldier ants 7 fire ants 4 bugbears an imp 2 quasits 2 wood nymphs 2 water nymphs a mountain nymph 2 Mordor orcs 8 Uruk-hai 5 rock piercers 3 ponies a fog cloud 7 yellow lights 3 shriekers 19 gnome lords 5 gnomish wizards 4 kobold mummies 2 black naga hatchlings a guardian naga hatchling 5 gray oozes a barrow wight 16 elf zombies a ghoul 3 straw golems 2 paper golems a giant ant 9 floating eyes a kitten 23 dwarves 3 homunculi 2 kobold lords 2 kobold shamans 18 hill orcs 12 rothes 2 rabid rats 2 centipedes 8 giant bats 2 monkeys 10 orc zombies 3 dwarf zombies 4 wererats 3 werejackals 6 iguanas an acid blob 18 coyotes 2 gas spores 7 hobbits 4 manes 4 large kobolds a hobgoblin 13 giant rats 2 cave spiders a brown mold 3 green molds a red mold 69 gnomes 14 garter snakes a gnome zombie 6 geckos 14 jackals a fox a kobold 7 goblins a sewer rat 8 grid bugs a bat 8 lichens 7 kobold zombies 7 newts 650 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 16 Level 1: Level 2: A fountain. Stairs down to The Gnomish Mines. Level 3: A potion shop. Level 4: A general store, some altars. Level 5: A grave. Level 6: An altar to Chih Sung-tzu, a grave. Final resting place for Thyra-Mon-Hum-Fem-Neu, killed by a dingo. Level 7: Some fountains. Oracle of Delphi. Level 8: A grave. Stairs up to Sokoban, level 7. Level 9: Level 10: Level 11: Level 12: Level 13: Summoned by the Grand Master. Portal to The Quest. Level 14: A temple to Chih Sung-tzu, some fountains, a sink. Level 15: Some fountains, a sink, some graves. Level 16: <- You were here. Final resting place for you, killed by a soldier ant. The Gnomish Mines: levels 3 to 11 Level 3: Level 4: Level 5: Level 6: Many shops, a temple to Chih Sung-tzu, some fountains, a grave. Final resting place for TTT5-Wiz-Hum-Fem-Cha, killed by a werewolf. Level 7: Level 8: Level 9: Level 10: Level 11: The Quest: Level 1: Many trees. Home. Sokoban: levels 7 up to 4 Level 4: Solved. Level 5: Solved. Level 6: Solved. Level 7: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | sjddjs | | 6567 Au | | killed by a | | soldier ant | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye sjddjs the Monk... You died in The Dungeons of Doom on dungeon level 16 with 82107 points, and 6567 pieces of gold, after 22802 moves. You were level 11 with a maximum of 90 hit points when you died.