Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-01 18:44:14, ended 2025-12-02 17:49:40. sjddjs, neutral male human Monk -------- ------ ---------------- #.......| |....| |..............-)## ###|....%.| --------- |....| |>.....^.......| #########....%..| |...%...%##### |%...| ---|--.--------- # |^.....| |.......| # |....| #### ## |.......# |.......| ##.....| #### ## -.---.--# |.......| |....| # # # ` ### ##### ---.----- ------ # ## # # # ## ## ## #T#@ # # # ------.--.------ ## # # #### |).).[).%[......## ## ########## |[)...())[)....| ---.------ ## -|-.- |.)()).[.......| #######.....(...| # |...| |).\(..[.[.....-### |....^...| ##|...| ---------------- |<.......| #|...| ---------- #....| ----- Sjddjs the Student of Stones St:18 Dx:16 Co:14 In:12 Wi:14 Ch:7 Neutral Dlvl:13 $:0 HP:0(75) Pw:55(60) AC:1 Exp:10 T:12468 Latest messages: The invisible mountain centaur kicks! The invisible mountain centaur kicks! Unknown command ' '. You kill the invisible mountain centaur! h - a wand of make invisible. What do you want to zap? [dehmoqrtvwyzCEFHKNOSUW-Z or ?*] h In what direction? . Gee! All of a sudden, you can see right through yourself. The golden haze around you becomes less dense. You see here a unicorn horn. You see here a unicorn horn. The golden haze around you becomes less dense. You see here an orcish helm. You see here a tripe ration. You see here 12 darts. You see here an orcish helm. You see here a blessed lamp called OilLamp. The golden haze around you becomes less dense. You see here a blessed lamp called OilLamp. You see here an orcish helm. You see here 12 darts. The dwarf lord tries to wield a broad short sword. The dwarf lord's crude bow is welded to his hand! The dwarf lord swings his crude bow. The dwarf lord hits! The dwarf lord swings his crude bow. The dwarf lord misses! You hit the dwarf lord! The dwarf lord jumps onto a teleport trap! The golden haze around you becomes less dense. You see here a club. The golden haze around you becomes less dense. The golden haze around you disappears. The troll zaps a wand of lightning! The bolt of lightning hits you! Your wand of make invisible breaks apart and explodes! Your wand called glass-nothing-4 breaks apart and explodes! Your wand called ebony-nothing-1 breaks apart and explodes! Your wand of magic missile breaks apart and explodes! Your wand of striking breaks apart and explodes! Your wand called runed-nothing-2 breaks apart and explodes! Your wand called forked-nothing-3 breaks apart and explodes! Your wand of light breaks apart and explodes! Your wand of striking breaks apart and explodes! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Weapons J - 6 +0 daggers (at the ready) Armor R - an uncursed +0 dwarvish iron helm (being worn) a - an uncursed +2 pair of leather gloves (being worn) n - an uncursed +0 pair of iron shoes (being worn) M - an uncursed burnt +1 robe (being worn) Comestibles f - an uncursed food ration P - 2 uncursed food rations i - 3 uncursed fortune cookies x - an uncursed lembas wafer Scrolls p - an uncursed scroll of teleportation L - an uncursed scroll of teleportation Rings V - a cursed ring of polymorph G - an uncursed ring of stealth Wands Z - a cursed wand of cold (0:2) O - a wand of digging (0:2) d - a wand of fire (0:8) e - a wand of lightning (0:5) z - a wand of magic missile (0:2) K - a blessed wand of polymorph (0:6) v - a wand of polymorph (0:8) q - a wand of polymorph (0:3) X - a wand of sleep (0:2) C - a wand of sleep named Empty (0:0) y - a cursed wand of slow monster (0:4) t - a wand of speed monster (0:6) r - a wand of striking (0:2) U - a wand of teleportation (0:7) F - a wand of teleportation (0:2) m - a wand of undead turning (0:4) Tools b - an uncursed sack containing 17 items Q - an uncursed tooled horn k - an uncursed lock pick l - a blessed oil lamp (lit) j - an uncursed stethoscope B - an uncursed towel u - a +0 unicorn horn Gems/Stones I - 2 uncursed black opals c - an uncursed dilithium crystal A - an uncursed garnet stone s - an uncursed worthless piece of blue glass D - an uncursed worthless piece of red glass g - 2 uncursed worthless pieces of white glass Contents of the sack: 1302 gold pieces an uncursed scroll of charging an uncursed scroll of destroy armor an uncursed scroll of enchant armor a blessed scroll of fire an uncursed scroll of magic mapping an uncursed scroll of remove curse an uncursed scroll of scare monster a blessed scroll of teleportation a cursed scroll of teleportation an uncursed potion of blindness an uncursed potion of gain energy a cursed potion of levitation 2 uncursed potions of speed a wand of create monster (0:14) a wand of striking (0:5) a +0 pick-axe Sjddjs the Monk's attributes: Background: You were a Student of Stones, a level 10 male human Monk. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in the Dungeons of Doom, on level 13. You entered the dungeon 12468 turns ago. You had 6361 experience points, 3639 more were needed to attain level 11. Basics: You had 0 out of 75 hit points. You had 55 out of 60 energy points (spell power). Your armor class was 1. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 18 (limit:18/100). Your dexterity was 16 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 12 (limit:18). Your wisdom was 14 (limit:18). Your charisma was 7 (limit:18). Final Status: You were unencumbered. You were empty handed. You had grand master skill with martial arts. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You saw invisible. You were warned. You had automatic searching. You were invisible to others. You were stealthy. You were guarded. You were fast. You are dead. Vanquished creatures: 3 ghosts 2 ogre kings 2 wumpuses a stalker a giant mummy a small mimic a quantum mechanic a sasquatch a shocking sphere 2 tengu a mountain centaur a leather golem a succubus a giant beetle a quivering blob a cockatrice a wolf a panther 2 leprechauns 2 orc-captains a mumak 2 giant spiders an ice vortex a baby long worm a vampire bat 2 forest centaurs 4 gnome kings a dwarf mummy an ogre 2 gold golems a lizard a dingo 2 dogs a housecat 2 jaguars 2 dwarf lords 2 blue jellies 2 white unicorns 3 black unicorns 2 plains centaurs 2 snakes an ape a rope golem a Woodland-elf 2 soldier ants 11 bugbears 3 wood nymphs 3 mountain nymphs 9 Mordor orcs 6 Uruk-hai 2 orc shamans a rock piercer a rock mole a fog cloud a yellow light a violet fungus 12 gnome lords 5 gnomish wizards 2 kobold mummies a golden naga hatchling a gray ooze a barrow wight a straw golem 5 giant ants 2 little dogs a floating eye 4 kittens 17 dwarves 2 homunculi 4 kobold lords a kobold shaman 10 hill orcs a rothe 2 rabid rats 3 giant bats 2 orc zombies 2 wererats 2 werejackals 4 iguanas 8 killer bees 2 acid blobs 2 gas spores 3 hobbits 2 manes a large kobold 18 hobgoblins 5 giant rats 10 cave spiders a brown mold 4 yellow molds 2 green molds 46 gnomes 5 geckos 11 jackals 3 foxes 2 kobolds 4 goblins a sewer rat 11 grid bugs 6 lichens 2 kobold zombies 3 newts 344 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were vegetarian. You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 14 Level 1: Many fountains. Level 2: A wand shop, an altar, a grave. Stairs down to The Gnomish Mines. Level 3: A fountain. Level 4: Level 5: A fountain, a sink. Level 6: A general store, a fountain, a sink, a grave. Final resting place for Staengia-Arc-Hum-Mal-Law, killed by a dingo. Level 7: Level 8: A general store, some fountains. Level 9: Many fountains. Final resting place for mpieter-Wiz-Hum-Mal-Neu, killed by a blue jelly. Level 10: Many fountains. A very big room. Level 11: Level 12: A fountain. Level 13: <- You were here. A throne. Final resting place for you, killed by a bolt of lightning. Level 14: A fountain. The Gnomish Mines: levels 3 to 9 Level 3: Level 4: Final resting place for asko-Val-Hum-Fem-Neu, killed by a dwarf, while sleeping. Level 5: Some shops, a temple, some fountains, a sink. Level 6: Level 7: Level 8: Level 9: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | sjddjs | | 1302 Au | | killed by a bolt | | of lightning | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye sjddjs the Monk... You died in The Dungeons of Doom on dungeon level 13 with 27316 points, and 1302 pieces of gold, after 12468 moves. You were level 10 with a maximum of 75 hit points when you died.