Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-10 09:11:06, ended 2025-12-11 00:30:41. sjddjs, neutral male human Monk ----- |...| ---------- # +...| ------------- |......<.| # |...| #.....(%......########################## |........| ##....| #|...........| --------- ## |........-####|...| #|...........| |......... ###%## |........| #----- #|...........| | #########|........| ## #|...........| ###-----|---- # #-------|----- ######## # ## ###### ## # # ######`# #### # # # ---+---# ------- # # |......# |&ZOn1. # ##......| |iOZOv.|# |.....| |jZZc))-@ ------- -------- Sjddjs the Student of Stones St:18/07 Dx:18 Co:18 In:15 Wi:17 Ch:11 Neutral Dlvl:14 $:0 HP:0(75) Pw:68(68) AC:6 Exp:11 T:13497 Latest messages: You can move again. Unknown command ' '. You hit the tengu! The tengu bites! You kill the tengu! You see here a tengu corpse. You see here a locked chest. What do you want to use or apply? [bekln-qtuBCFGIMQV or ?*] k In what direction? . There is a locked chest here; unlock it? [ynq] (q) y You succeed in unlocking the chest. There is an unlocked chest here, loot it? [ynq] (q) y You carefully open the chest... What do you want to use or apply? [bekln-qtuBCFGIMQV or ?*] b Unknown command ' '. Unknown command ' '. There is an unlocked chest containing 1 item here, loot it? [ynq] (q) y You open the chest... $ - 12 gold pieces. What do you want to use or apply? [bekln-qtuBCFGIMQV or ?*] b You put 12 gold pieces into the bag called HoldingBag. The rothe turns into a hill giant! Welcome to David's treasure zoo! The hill giant turns into a bugbear! What do you want to throw? [mH or ?*] H In what direction? 4 The dagger hits the chickatrice. What do you want to throw? [mH or ?*] H In what direction? 4 The dagger hits the chickatrice! What do you want to throw? [mH or ?*] H In what direction? 4 The dagger hits the chickatrice! What do you want to throw? [mH or ?*] H In what direction? 4 The dagger hits the chickatrice. What do you want to throw? [mH or ?*] m In what direction? 4 The dagger hits the chickatrice! The bugbear turns into a lemure! What do you want to throw? [mH or ?*] m In what direction? 4 The dagger hits the chickatrice. You kill the chickatrice! You turn to stone... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) n Inventory: Amulets s - the blessed Eye of the Aethiopica (being worn) Weapons H - a blessed +0 dagger (at the ready) m - 13 +0 daggers Armor x - an uncursed +0 dwarvish iron helm (being worn) z - an uncursed +2 pair of leather gloves c - an uncursed +0 pair of speed boots (being worn) w - an uncursed +4 cloak of protection d - an uncursed +1 robe Comestibles r - 2 uncursed carrots h - an uncursed food ration Scrolls P - an uncursed scroll of teleportation Rings Y - an uncursed ring of fire resistance D - an uncursed -1 ring of gain strength X - an uncursed ring of hunger a - an uncursed ring of levitation J - an uncursed +1 ring of protection (on left hand) y - an uncursed ring of protection from shape changers g - an uncursed ring of searching T - an uncursed ring of sustain ability K - an uncursed ring of teleportation Wands q - a wand of create monster (0:13) I - a wand of digging (0:3) G - a wand of light (0:11) Q - a wand of magic missile (0:0) M - a wand of nothing (0:7) n - a wand of speed monster (0:5) F - a wand of striking (0:2) t - a wand of teleportation (0:3) Tools b - a blessed bag of holding containing 20 items V - an uncursed tooled horn l - an uncursed oil lamp (lit) p - a +0 pick-axe k - an uncursed skeleton key o - an uncursed stethoscope B - an uncursed towel u - a +0 unicorn horn Gems/Stones R - 2 uncursed amethyst stones L - an uncursed chrysoberyl stone W - 3 uncursed emeralds S - 8 uncursed fluorite stones O - an uncursed ruby C - 2 blessed luckstones e - a blessed touchstone Contents of the bag of holding: 14738 gold pieces the rustproof +0 Mjollnir an uncursed +0 pair of elven boots an uncursed +0 pair of jumping boots an uncursed -2 pair of levitation boots 6 uncursed food rations 3 uncursed scrolls of enchant weapon a blessed scroll of identify an uncursed spellbook of cure sickness an uncursed potion of booze an uncursed potion of confusion a cursed potion of enlightenment an uncursed potion of hallucination an uncursed potion of sickness 6 potions of holy water an uncursed potion of water a wand of create monster (0:10) a wand of create monster (0:10) an uncursed brass lantern an uncursed oil lamp Sjddjs the Monk's attributes: Background: You were a Student of Stones, a level 11 male human Monk. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in the Dungeons of Doom, on level 14. You entered the dungeon 13497 turns ago. It was the midnight hour. You had 11666 experience points, 8334 more were needed to attain level 12. Basics: You had 0 out of 75 hit points. You had all 68 energy points (spell power). Your armor class was 6. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 18/07 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 15 (limit:18). Your wisdom was 17 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were bare handed. You had grand master skill with martial arts. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were sleep resistant. You were poison resistant. You saw invisible. You were telepathic. You were warned. You had automatic searching. You were stealthy. You had a small defense bonus (+1). You were warded. You took half spell damage. You were very fast. You were lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: a ghost a giant mimic 2 large mimics a wumpus 2 stalkers a xorn a water demon 4 wargs a xan 2 quantum mechanics 2 wood golems a freezing sphere 3 flaming spheres a dwarf king 3 tengu 2 leocrottas an energy vortex 4 stone giants a python a pit viper a wraith an ettin zombie a succubus a chameleon 2 giant beetles 4 wolves 4 winter wolf cubs a gremlin a spotted jelly 22 leprechauns 2 iron piercers a mumak a scorpion 2 black lights a vampire bat 5 gnome kings a yeti a werewolf 7 Green-elves 2 lizards 4 chickatrices a dwarf lord a blue jelly 2 white unicorns a black unicorn a gnome mummy a snake 4 water moccasins 3 human zombies a Woodland-elf 2 soldier ants 7 bugbears a wood nymph a water nymph a Mordor orc 13 Uruk-hai an orc shaman 2 rock piercers 2 rock moles a pony a fog cloud 6 yellow lights 2 shriekers 11 gnome lords 3 gnomish wizards 2 kobold mummies a red naga hatchling a black naga hatchling a ghoul 2 straw golems 3 paper golems a little dog 2 floating eyes 21 dwarves a homunculus 3 kobold lords 2 kobold shamans 2 centipedes 2 giant bats a monkey an orc zombie 5 dwarf zombies 2 wererats 2 werejackals 4 iguanas 2 coyotes a gas spore 7 hobbits 3 large kobolds 6 hobgoblins 5 giant rats 2 brown molds a yellow mold 4 green molds 2 red molds 66 gnomes a garter snake 2 gnome zombies 3 geckos 5 jackals a fox 4 kobolds 5 goblins 3 sewer rats a grid bug 3 bats 3 lichens 3 kobold zombies 3 newts 364 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish (for an artifact). The Dungeons of Doom: levels 1 to 14 Level 1: A fountain, a grave. Level 2: A general store, a fountain. Stairs down to The Gnomish Mines. Level 3: A general store. Level 4: A general store. Level 5: A fountain. Level 6: A fountain. Level 7: Many fountains. Level 8: An altar, a fountain. Stairs up to Sokoban, level 7. Level 9: A temple. Level 10: Level 11: Level 12: An altar. Portal to Fort Ludios. Level 13: Summoned by the Grand Master. Level 14: <- You were here. Final resting place for you, petrified by a chickatrice. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Level 6: Many shops, a temple to Chih Sung-tzu, some fountains, a sink, a grave. Final resting place for rschaff-Val-Hum-Fem-Neu, killed by a black unicorn. Level 7: Level 8: Level 9: Level 10: A fountain. Sokoban: levels 7 up to 4 Level 4: Solved. Level 5: Solved. Level 6: Solved. Level 7: Solved. Fort Ludios: Level 1: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | sjddjs | | 14738 Au | | petrified by a | | chickatrice | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye sjddjs the Monk... You turned to stone in The Dungeons of Doom on dungeon level 14 with 50957 points, and 14738 pieces of gold, after 13497 moves. You were level 11 with a maximum of 75 hit points when you turned to stone.