Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-19 22:24:32, ended 2025-12-19 22:56:32. sjddjs, neutral male human Monk ----------- ----------- |.%.[|....--- |.........| |.`.`|``...>| |.........| |......1..--- |.........| |....|....| |....<....| |-.--------- |.........| |..`.|.....| |.........| |....|`....| |.........| |.....Y@...| |.........| |.```|`....----------------+| |....|................^^^^^.| ----------------------------- Sjddjs the Initiate St:18/04 Dx:16 Co:8 In:8 Wi:13 Ch:9 Neutral Dlvl:7 $:54 HP:0(48) Pw:34(39) AC:-1 Exp:7 T:3272 Latest messages: Your movements are slowed slightly because of your load. Unknown command ' '. What do you want to adjust? [abfhik-mo-tv-zA-JLMS or ?*] ? Adjust letter to what [c-egjnuKLN-RT-Z] (? see used letters)? u Moving: u - a unicorn horn. What do you want to use or apply? [blmpuyEG or ?*] u Nothing happens. What do you want to use or apply? [blmpuyEG or ?*] u Nothing happens. What do you want to use or apply? [blmpuyEG or ?*] u Nothing happens. What do you want to use or apply? [blmpuyEG or ?*] u Nothing happens. You drop a cursed pair of combat boots. Your movements are now unencumbered. What do you want to take off? [akDM or ?*] ? You finish taking off your helm. What do you want to wear? [kx or ?*] ? You finish your dressing maneuver. What do you want to drop? [$abfik-mo-zA-JMS or ?*] k You drop an uncursed +0 orcish helm. With great effort you move the boulder. The boulder falls into and plugs a hole in the floor! With great effort you move the boulder. With great effort you move the boulder. With great effort you move the boulder. With great effort you move the boulder. Pick an object. ' a golem (wood golem) The wood golem hits! You hit the wood golem! You hit the wood golem! Pick an object. Y an apelike creature (owlbear) The air around you begins to shimmer with a golden haze. You hit the owlbear! The owlbear hits! The owlbear hits! You hit the owlbear! The owlbear hits! The owlbear hits! The owlbear grabs you! You hit the owlbear! The owlbear hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) n Inventory: Coins $ - 54 gold pieces Amulets o - a cursed amulet of change Weapons r - a +0 dagger q - a +1 orcish dagger s - a +0 orcish dagger Armor x - an uncursed +0 orcish helm (being worn) a - an uncursed +2 pair of leather gloves (being worn) D - an uncursed +0 pair of low boots (being worn) M - an uncursed +1 robe (being worn) Comestibles A - an uncursed slime mold f - 3 uncursed food rations C - 2 uncursed food rations i - 4 uncursed fortune cookies B - an uncursed lembas wafer I - an uncursed tripe ration Scrolls H - 2 uncursed scrolls of earth Spellbooks w - an uncursed spellbook of cure sickness Rings F - an uncursed ring of levitation t - an uncursed ring of poison resistance J - an uncursed ring of teleport control Wands m - a wand of create monster (0:14) y - a wand of magic missile (0:5) G - a wand of slow monster (0:6) Tools b - an uncursed bag of holding containing 19 items E - an expensive camera (0:32) l - a cursed magic lamp p - a +0 pick-axe u - a +0 unicorn horn Gems/Stones z - an uncursed worthless piece of blue glass v - an uncursed worthless piece of orange glass S - an uncursed worthless piece of red glass Contents of the bag of holding: 124 gold pieces an uncursed scroll of blank paper an uncursed scroll of confuse monster 2 uncursed scrolls of create monster an uncursed scroll of destroy armor an uncursed scroll of earth an uncursed scroll of enchant armor an uncursed scroll of food detection an uncursed scroll of light an uncursed scroll of remove curse a blessed spellbook of protection an uncursed potion of blindness an uncursed potion of fruit juice a blessed potion of gain energy 2 uncursed potions of gain energy an uncursed potion of hallucination 4 uncursed potions of healing 2 uncursed potions of restore ability a blessed potion of sleeping Sjddjs the Monk's attributes: Background: You were an Initiate, a level 7 male human Monk. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in Sokoban, on level 7. You entered the dungeon 3272 turns ago. It was nighttime. There was a new moon in effect when your adventure ended. You had 745 experience points, 535 more were needed to attain level 8. Basics: You had 0 out of 48 hit points. You had 34 out of 39 energy points (spell power). Your armor class was -1. Your wallet contained 54 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/04 (limit:18/100). Your dexterity was 16 (limit:18). Your constitution was 8 (limit:18). Your intelligence was 8 (limit:18). Your wisdom was 13 (limit:18). Your charisma was 9 (limit:18). Final Status: You were held by an owlbear. You were unencumbered. You were empty handed. You were skilled in martial arts. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You saw invisible. You were warned. You were stealthy. You had a small defense bonus (+3). You were guarded. You were fast. You are dead. Vanquished creatures: a large cat a giant spider 3 ogres 2 owlbears a jaguar a white unicorn a snake an ape a rope golem 2 Mordor orcs a shrieker a gnome lord a kobold mummy a gray ooze 4 giant ants 2 little dogs a homunculus a wererat a werejackal 2 iguanas an acid blob a coyote 3 manes a giant rat a yellow mold 2 gnomes a gnome zombie 5 geckos 2 foxes a kobold 3 goblins 2 sewer rats 3 lichens 5 newts 60 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were vegetarian. You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 9 Level 1: A fountain, a grave. Level 2: A general store. Level 3: Level 4: A fountain. Level 5: A weapon shop, a grave. Level 6: Level 7: A fountain. Level 8: Some graves. Final resting place for merpish-Arc-Dwa-Mal-Law, killed by an owlbear, jvanheel-Rog-Hum-Mal-Cha, killed by a giant spider, Brunhild-Bar-Hum-Mal-Neu, killed by an ape. Level 9: An altar. Stairs up to Sokoban, level 8. Sokoban: levels 8 up to 7 Level 7: <- You were here. Unsolved. Final resting place for you, killed by an owlbear. Level 8: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | sjddjs | | 178 Au | | killed by an | | owlbear | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye sjddjs the Monk... You died in Sokoban on dungeon level 7 with 3551 points, and 178 pieces of gold, after 3272 moves. You were level 7 with a maximum of 48 hit points when you died.