Unix NetHack Version 5.0.0-0 post-release - last build May 31 2026 23:59:36 (970b52f25bf058293b47ddfd14a1e40e571c508c,branch:main). Game began 2026-05-30 07:11:37, ended 2026-06-02 00:49:00. smithman3, neutral male human Wizard ----- |...| |.- |..^| | |.........| |..| |.|.| | --........| --..| .|.| |.|.| -------.....-- ---*..| -.|.|- |.|.| ..| --.....------....-- --.......|.| |.|.| .--- ..-- --.......--.....| |.............| --.|.| ....--......|-----[)...%........-- ..---....-.......-- |..|.| -...........|..--................| .....).%...-.....| |.-|.-- --.[<.............................-- ....-------.....-- |.||..| $ --......................----........----------.----- |.....| --.|--.| --- |..%.....................`....>...+........---.....------..| |..| |.------.-- |..--.......(..*.........---............--....----....| --.| |..| |...|.....| ----........................|....----.--|..|.........-- |M-----..| ---......-- |..........--..........- -..| -----..----.......--|..%....-- |....*-| --....--..-----......... - |................|--.@%...| ---....-- |.....|---- --........ |..........|.--.-- --.|...| --.....| --.|.-- |...... ---...--..------- ----..| |...|.-- ----- --.---. --------- ---- --.---- --- Smithman3 the Thaumaturge St:14 Dx:9 Co:16 In:18 Wi:11 Ch:9 Neutral Dlvl:8 $:575 HP:0(55) Pw:12(94) AC:3 Xp:9 T:5779 Satiated Latest messages: Boom! The sasquatch is caught in the ball of cold! Boom! The sasquatch is caught in the ball of cold! Boom! The sasquatch is caught in the ball of cold! Boom! The sasquatch is caught in the ball of cold! You kill the sasquatch! Boom! In what direction? . You feel better. There is a sasquatch corpse here; eat it? [ynq] (n) y This sasquatch corpse tastes okay. You're having a hard time getting all of it down. Continue eating? [yn] (n) n You stop eating the sasquatch corpse. You stop waiting. The horse kicks! The horse bites! Where do you want to cast the spell? (For instructions type a '?') Boom! The horse is caught in the ball of cold! You are caught in the ball of cold! Boom! The horse is caught in the ball of cold! You are caught in the ball of cold! Boom! The horse is caught in the ball of cold! You are caught in the ball of cold! Boom! The horse is caught in the ball of cold! You are caught in the ball of cold! Your potion of monster detection freezes and shatters! Boom! The horse is caught in the ball of cold! You kill the horse! You are caught in the ball of cold! One of your brilliant blue potions freezes and shatters! Boom! You are caught in the ball of cold! Your brilliant blue potion freezes and shatters! Wizard is about to die. The ball of cold is fatal. Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct and achievements? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins ('$') $ - 575 gold pieces Weapons (')') a - a blessed +2 quarterstaff (weapon in hands) Armor ('[') Q - an uncursed rotted +1 elven leather helm (being worn) R - a cursed +0 pair of speed boots (being worn) o - a cursed +3 small shield b - an uncursed +0 cloak of magic resistance (being worn) Comestibles ('%') C - 2 uncursed slime molds y - 3 cursed slime molds V - an uncursed banana D - 2 cursed bananas H - 2 uncursed carrots j - an uncursed cream pie u - 2 uncursed fortune cookies F - a cursed fortune cookie J - a cursed tripe ration M - an uncursed tin of spinach i - an uncursed lizard corpse Z - an uncursed lizard corpse I - a cursed lizard corpse Scrolls ('?') n - a blessed scroll of magic mapping Spellbooks ('+') w - an uncursed spellbook of confuse monster Potions ('!') g - an uncursed potion of fruit juice Rings ('=') p - an uncursed ring of protection from shape changers (on right hand) K - an uncursed ring of shock resistance e - an uncursed ring of stealth (on left hand) Wands ('/') N - a wand of cancellation (0:7) U - a wand of cold (0:8) c - a blessed wand of create monster (0:15) v - a wand of digging (0:6) x - a cursed wand of digging (0:6) T - a wand of enlightenment (0:9) A - a cursed wand of fire (0:6) B - a cursed wand of fire (0:6) z - a cursed wand of fire (0:1) q - a wand of light (0:14) r - a cursed wand of lightning (0:2) Y - a wand of magic missile (0:8) P - a wand of sleep (0:4) Tools ('(') O - an empty cursed sack L - an uncursed blindfold k - an uncursed lock pick f - a magic marker (0:30) G - a blessed oil lamp (lit) s - an uncursed stethoscope S - an uncursed tallow candle W - a cursed tin opener t - a cursed tinning kit (0:54) Smithman3 the Wizard's attributes: Background: You were a Thaumaturge, a level 9 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were right-handed. You were in the Gnomish Mines, on level 8. You entered the dungeon 5779 turns ago. It was the midnight hour. There was a full moon in effect when your adventure ended. You had 2731 experience points, 2389 more were needed to attain level 10. Basics: You had 0 out of 55 hit points. You had 12 out of 94 energy points (spell power). Your armor class was 3. Your wallet contained 575 zorkmids. Autopickup was off. Final Characteristics: Your strength was 14 (peak:15, limit:18/100). Your dexterity was 9 (peak:12, limit:18). Your constitution was 16 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 11 (limit:18). Your charisma was 9 (limit:18). Final Status: You were satiated. You were unencumbered. You were wielding a quarterstaff. You had expert skill with quarterstaff. Final Attributes: You were piously aligned. You were magic-protected. You were telepathic. You were clairvoyant. You were stealthy. You had a small defense bonus (+4). You were warded. You were protected from shape changers. You were very fast. You were lucky. You are dead. Miscellaneous: You encountered 3 bones levels. Total elapsed playing time was 1 hour, 35 minutes and 35 seconds. Major events: Turn 1: smithman3 the neutral male human Wizard entered the dungeon 1079: attained the rank of Conjurer (level 3) 1709: attained the rank of Thaumaturge (level 6) 2234: entered Sokoban 2383: entered the Gnomish Mines 4443: reached Mine Town 5779: caught himself in his own ball of cold Spells: Name Level Category Fail Retention force bolt 1 attack 0% 71%-75% haste self 3 escape 62% 51%-75% healing 1 healing 0% 51%-75% detect monsters 1 divination 0% 76%-100% cure sickness 3 healing 62% 76%-100% light 1 divination 0% 76%-100% polymorph 6 matter 98% 76%-100% cone of cold 4 attack 0% 91%-95% confuse monster 1 enchantment 0% 91%-100% Skills: Fighting Skills bare handed combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Unskilled] knife [Unskilled] axe [Unskilled] short sword [Unskilled] club [Unskilled] mace [Unskilled] quarterstaff [Expert] polearms [Unskilled] spear [Unskilled] trident [Unskilled] sling [Unskilled] dart [Unskilled] shuriken [Unskilled] Spellcasting Skills attack spells [Skilled] healing spells [Unskilled] divination spells [Unskilled] enchantment spells [Basic] clerical spells [Unskilled] escape spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You did not violate any of the special Sokoban rules. Achievements: You entered a shop. You attained the rank of Conjurer. You attained the rank of Thaumaturge. You entered Sokoban. You entered the Gnomish Mines. You entered Minetown. You entered a temple. The Dungeons of Doom: levels 1 to 8 Level 1: A fountain, a grave. Level 2: An armor shop, a fountain. Level 3: A potion shop. Stairs down to The Gnomish Mines. Level 4: Some graves. Final resting place for trppr-Sam-Hum-Fem-Law, killed by a dingo, npexception-Val-Hum-Fem-Law, killed by a large kobold, while frozen by a floating eye's gaze. Level 5: Many fountains. Level 6: A grave. Stairs up to Sokoban, level 5. Level 7: A fountain. Final resting place for Brudee-Tou-Hum-Fem-Neu, killed by a hallucinogen-distorted giant bat. Level 8: A fountain. Final resting place for jigsy-Arc-Dwa-Fem-Law, killed by a large cat. The Gnomish Mines: levels 4 to 8 Level 4: Level 5: Level 6: Many shops, a temple and an altar, some fountains, a sink. Level 7: Level 8: <- You were here. Final resting place for you, caught yourself in your own ball of cold. Sokoban: Level 5: Unsolved. Vanquished creatures: 3 ghosts a sasquatch a large cat a dwarf ruler 2 tengu an elf mummy a chameleon a crocodile a giant beetle a leprechaun a horse an ice vortex a gnome ruler an orc mummy a brown pudding 2 Green-elves 3 lizards 4 dingoes a dust vortex 4 Woodland-elves 3 bugbears 2 quasits 2 wood nymphs a water nymph a rock piercer 2 rock moles a yellow light 2 shriekers 9 gnome leaders 2 gnomish wizards a gray ooze 2 elf zombies 2 giant ants 2 floating eyes 7 dwarves a homunculus 2 kobold leaders 10 hill orcs 3 giant bats a monkey 4 orc zombies an iguana an acid blob 3 coyotes 9 manes a hobgoblin a yellow mold a red mold 31 gnomes 2 garter snakes 3 gnome zombies 2 geckos 8 jackals 2 foxes a kobold a goblin 6 sewer rats 6 grid bugs 2 bats 4 lichens a kobold zombie 4 newts 182 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | smithman3 | | 575 Au | | caught himself | | in his own ball | | of cold | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye smithman3 the Wizard... You died in The Gnomish Mines on dungeon level 8 with 11882 points, and 575 pieces of gold, after 5779 moves. You were level 9 with a maximum of 55 hit points when you died.