Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-11 18:38:18, ended 2025-08-13 05:30:16. spa321, neutral male human Wizard -------------------------- |>.`.....................| |.......----------------.| -------(------ |.| |.....[.....| |.| |```.......`| |.| --------.----| |.| |............| |.| |..%.........| |.| -----.-------- ------|.| |..........| --|.....|.| |..........| |.+%....|.| |.........-- |-|.....|.| -------.---- |?.@.[.%%)| |........| |-|.%$$N|-- |........| |...%$$$| |...------ --|.$$$$| ----- ------- Spa321 the Magician St:14 Dx:17 Co:17 In:17 Wi:13 Ch:14 Neutral Dlvl:6 $:366 HP:0(75) Pw:8(84) AC:3 Exp:10 T:13191 Latest messages: A mysterious force prevents the white unicorn from teleporting! You see here a quantum mechanic corpse. What do you want to use or apply? [kqrwxDHOQX or ?*] r You have a little trouble removing an uncursed tinning kit. Continue? [ynq] (q) y You have a little trouble removing d - an uncursed tinning kit. Your movements are slowed slightly because of your load. What do you want to use or apply? [dkqrwxDHOQX or ?*] * There is a quantum mechanic corpse here; tin it? [ynq] (n) y L - a tin of quantum mechanic meat. What do you want to use or apply? [dkqrwxDHOQX or ?*] r You put an uncursed tinning kit into the bag. Your movements are now unencumbered. A mysterious force prevents the white unicorn from teleporting! A mysterious force prevents the white unicorn from teleporting! A mysterious force prevents the white unicorn from teleporting! A mysterious force prevents the white unicorn from teleporting! A mysterious force prevents the white unicorn from teleporting! You see here a snake corpse. You see here 78 gold pieces. $ - 78 gold pieces. There are several objects here. You have a little trouble lifting 3253 gold pieces. Continue? [ynq] (q) y You have a little trouble lifting $ - 3253 gold pieces. You have a little trouble lifting M - a food ration. Your movements are slowed slightly because of your load. What do you want to use or apply? [kqrwxDHOQX or ?*] r You put 4316 gold pieces into the bag. You put a food ration into the bag. You put a tin of quantum mechanic meat into the bag. Your movements are now unencumbered. You see here 366 gold pieces. $ - 366 gold pieces. The white unicorn butts! The white unicorn kicks! There are several objects here. What do you want to zap? [xHOQX or ?*] Q In what direction? 8 The sleep ray hits the white unicorn. What do you want to zap? [xHOQX or ?*] O In what direction? 8 You kill the white unicorn! The bolt of fire bounces! The bolt of fire hits you! Your boots smoulder! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) n Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct? [ynq] (y) n Do you want to see the dungeon overview? [ynq] (y) n Inventory: Coins $ - 366 gold pieces Amulets m - an uncursed amulet versus poison (being worn) Weapons t - 5 +0 daggers b - the rustproof +0 Magicbane (weapon in hand) u - a +0 silver dagger Armor A - an uncursed +0 dwarvish iron helm (being worn) v - an uncursed +0 pair of leather gloves (being worn) J - an uncursed burnt +0 pair of speed boots (being worn) h - an uncursed +0 cloak of magic resistance (being worn) y - an uncursed +0 leather armor (being worn) Comestibles C - an uncursed pear f - an uncursed tripe ration s - an uncursed tripe ration Potions F - a blessed potion of invisibility Rings e - an uncursed ring of see invisible Wands x - a wand of digging (0:4) O - a wand of fire (0:3) X - a wand of sleep (0:5) Q - a wand of sleep (0:1) H - a wand of striking (0:0) Tools r - an uncursed bag of holding containing 40 items k - an uncursed lock pick w - a blessed oil lamp named uncursed q - an uncursed towel named uncursed D - a +0 unicorn horn Contents of the bag of holding: 5421 gold pieces a +0 elven dagger a blessed +1 quarterstaff a cursed -2 pair of gauntlets of fumbling an uncursed +0 mummy wrapping an uncursed +0 mummy wrapping an uncursed banana an uncursed cram ration 2 uncursed cream pies 3 uncursed food rations 2 uncursed food rations an uncursed fortune cookie an uncursed pancake 2 uncursed pears an uncursed tripe ration an uncursed tin of chameleon meat an uncursed tin of quantum mechanic meat an uncursed tin of winged gargoyle meat 2 uncursed scrolls of confuse monster a blessed scroll of create monster an uncursed scroll of earth an uncursed spellbook of fireball named 1:13128 an uncursed potion of confusion an uncursed potion of sleeping an uncursed ring of free action an uncursed ring of protection from shape changers a cursed ring of teleportation a wand of create monster (0:11) a wand of create monster (0:11) a wand of create monster named empty (0:0) a wand of digging (0:6) a wand of light (0:11) a wand of light (0:9) an uncursed leash a magic marker (0:97) an uncursed mirror a blessed oil lamp a +0 pick-axe named uncursed an uncursed tin whistle a tinning kit (0:25) Spa321 the Wizard's attributes: Background: You were a Magician, a level 10 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in Sokoban, on level 6. You entered the dungeon 13191 turns ago. It was nighttime. You had 6361 experience points, 3639 more were needed to attain level 11. Basics: You had 0 out of 75 hit points. You had 8 out of 84 energy points (spell power). Your armor class was 3. Your wallet contained 366 zorkmids. Autopickup was off. Final Characteristics: Your strength was 14 (limit:18/100). Your dexterity was 17 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 17 (limit:18). Your wisdom was 13 (limit:18). Your charisma was 14 (limit:18). Final Status: You were unencumbered. You were wielding a dagger. You had expert skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were poison resistant. You were telepathic. You were warded. You were very fast. You were unlucky. You are dead. Vanquished creatures: 2 giant mimics a zruty a large mimic a water elemental a black naga 2 elf-lords 3 small mimics a warhorse an ettin mummy a quantum mechanic a sasquatch 2 large cats a tiger a dwarf king a tengu a python a cobra a watchman a chameleon a crocodile a quivering blob 2 wolves 2 lynxes a panther 4 leprechauns an iron piercer a mumak a giant spider a black light 2 vampire bats 2 gnome kings 4 dwarf mummies an owlbear a yeti 2 lizards 4 chickatrices 4 jaguars 4 dwarf lords a blue jelly 3 white unicorns a raven a plains centaur 3 gnome mummies 3 snakes 11 human zombies 2 rope golems 5 Woodland-elves 2 soldier ants 3 fire ants an imp a quasit 3 wood nymphs a water nymph 2 Mordor orcs a rock piercer a rock mole a pony a fog cloud a yellow light 11 gnome lords 3 gnomish wizards 2 kobold mummies 2 guardian naga hatchlings 3 gray oozes 4 elf zombies 2 ghouls a straw golem 6 giant ants a little dog 3 floating eyes a kitten 11 dwarves 2 homunculi 2 kobold lords 2 kobold shamans 13 hill orcs 4 rothes a rabid rat a centipede a giant bat 4 orc zombies 4 iguanas 4 killer bees 6 coyotes 3 hobbits 5 manes 5 large kobolds 2 hobgoblins 7 giant rats 4 cave spiders a brown mold 2 yellow molds 2 green molds a red mold 36 gnomes 14 garter snakes 3 gnome zombies 7 geckos 12 jackals a fox 2 kobolds 10 goblins 2 sewer rats 9 grid bugs 3 bats 8 lichens 2 kobold zombies 6 newts 352 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 11 Level 1: A fountain. Level 2: A general store, some fountains, a sink, a grave. Stairs down to The Gnomish Mines. Level 3: A fountain. Level 4: A general store. Level 5: A delicatessen, some fountains. Level 6: An altar to Thoth. Level 7: A wand shop, a fountain. Level 8: A fountain. Level 9: Many fountains. Level 10: A general store. Stairs up to Sokoban, level 9. Level 11: The Gnomish Mines: levels 3 to 7 Level 3: Level 4: Level 5: Level 6: Many shops, a temple, some fountains, some trees. Level 7: Sokoban: levels 9 up to 6 Level 6: <- You were here. Solved. Final resting place for you, killed by a bolt of fire. Level 7: Solved. Level 8: Solved. Level 9: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | spa321 | | 5787 Au | | killed by a bolt | | of fire | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye spa321 the Wizard... You died in Sokoban on dungeon level 6 with 31203 points, and 5787 pieces of gold, after 13191 moves. You were level 10 with a maximum of 75 hit points when you died.