Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-22 19:16:23, ended 2025-12-22 20:37:44. spody, neutral male gnomish Wizard ----------- |.........| ------- #...)......-# |.....|####|.........|# |.....|# |.........|# |.....|# -----------# |.....-# # ----- -----|- # |...-# %# ## ---------- |...|# % #---|------------ |......@(| |...|% # #-..+^.%........|## -.....\%.| |.%<|[ )####### |...............# |........| |...|[ --------------|- |..>...........|#### |........| -----## |..............| ----------------# ##%#%...%.%..| #### |).)...........| ---------- ###.....*.........| ---------------- Spody the Thaumaturge St:12 Dx:14 Co:15 In:17 Wi:13 Ch:10 Neutral Dlvl:7 $:1133 HP:0(48) Pw:14(77) AC:-1 Exp:8 T:8603 Burdened Latest messages: You have a little trouble removing y - a spiked wand. Unknown command '^J'. Unknown command '^J'. Unknown command '^J'. You see here a partly eaten horse corpse. The chameleon turns into Strong Bad! The Grey-elf puts on an iron skull cap. You see here an empty unlocked chest. The violet fungus wields a mace! The mastodon turns into an iron golem! The dornbeast drops a mace. The microscopic space fleet's helmet falls to the floor! The disenchanter turns into a dwarf mummy! The Invid turns into a glass piercer! Everything looks SO boring now. The glass golem hits! The glass golem hits! You feel a bit steadier now. The glass golem hits! The glass golem hits! What do you want to write with? [- c-gnyLPST or ?*] ? You scribble on the floor with a magic marker (0:85). What do you want to scribble on the floor here? Elbereth The glass golem turns to flee. Unknown command '^J'. Unknown command '^J'. The glass golem turns into an elf-lord! The elf-lord picks up an iron skull cap. The elf-lord puts on an iron skull cap. The elf-lord picks up an iron skull cap. The elf-lord picks up a mace. The elf-lord wields a mace! You stop searching. The elf-lord swings his mace. The elf-lord hits! The elf-lord swings his mace. The elf-lord misses! The elf-lord turns into a Grey-elf! Unknown command '^J'. Unknown command '^J'. The Grey-elf swings his mace. The Grey-elf hits! The Grey-elf swings his mace. The Grey-elf hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 1133 gold pieces Amulets m - a cursed amulet of strangulation Weapons S - the blessed +0 Sting (weapon in hand) Armor M - an uncursed +0 dwarvish iron helm (being worn) H - an uncursed +4 pair of iron shoes (being worn) b - an uncursed +0 cloak of magic resistance (being worn) z - an uncursed +0 leather armor (being worn) Comestibles D - an uncursed cram ration Q - 3 uncursed food rations Z - an uncursed food ration Scrolls V - 3 uncursed scrolls of blank paper G - an uncursed scroll of confuse monster o - 2 uncursed scrolls of destroy armor Y - an uncursed scroll of enchant armor p - 2 uncursed scrolls of enchant weapon J - an uncursed scroll of food detection B - a blessed scroll of genocide E - a blessed scroll of identify i - an uncursed scroll of light x - 2 uncursed scrolls of light C - an uncursed scroll of magic mapping k - an uncursed scroll of remove curse u - a blessed scroll of stinking cloud q - 2 uncursed scrolls of taming F - an uncursed scroll of teleportation Spellbooks X - an uncursed spellbook of charm monster l - a blessed spellbook of force bolt w - a cursed spellbook of remove curse Potions t - an uncursed potion of booze v - an uncursed potion of extra healing U - 2 uncursed potions of levitation A - an uncursed potion of paralysis s - an uncursed potion of sickness j - a cursed potion of sickness h - a potion of holy water Rings P - an uncursed ring of invisibility (on left hand) d - an uncursed ring of poison resistance e - an uncursed ring of warning (on right hand) Wands y - a wand of locking (0:5) g - a wand of magic missile (0:6) c - a wand of polymorph (0:1) f - a wand of secret door detection (0:7) L - a wand of striking (0:0) Tools r - an uncursed blindfold a - an uncursed credit card n - a magic marker (0:81) R - an uncursed pair of lenses (being worn) O - an uncursed skeleton key Gems/Stones T - a blessed luckstone Spody the Wizard's attributes: Background: You were a Thaumaturge, a level 8 male gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 7. You entered the dungeon 8603 turns ago. There was a new moon in effect when your adventure ended. You had 2105 experience points, 455 more were needed to attain level 9. Basics: You had 0 out of 48 hit points. You had 14 out of 77 energy points (spell power). Your armor class was -1. Your wallet contained 1133 zorkmids. Autopickup was off. Final Characteristics: Your strength was 12 (peak:14, limit:18/50). Your dexterity was 14 (peak:15, limit:18). Your constitution was 15 (limit:18). Your intelligence was 17 (limit:19). Your wisdom was 13 (limit:18). Your charisma was 10 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a dagger. You were skilled in dagger. Final Attributes: You were piously aligned. You were magic-protected. You were telepathic. You were warned. You were aware of the presence of orcs. You had infravision. You were invisible. You were warded. You were lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: a ghost a small mimic a carnivorous ape 3 leprechauns an iron piercer a horse a gnome king a jaguar a black unicorn 2 dust vortices 2 ravens a plains centaur a gnome mummy 4 human zombies a Woodland-elf 12 bugbears 2 wood nymphs a mountain nymph 13 Mordor orcs 6 Uruk-hai 2 orc shamans a rock mole a pony 2 yellow lights 2 shriekers 2 violet fungi 2 gnome lords a kobold mummy a black naga hatchling a guardian naga hatchling 2 gray oozes an elf zombie a ghoul 2 paper golems 4 giant ants a little dog 3 floating eyes a kitten 3 dwarves a homunculus 3 kobold lords 2 hill orcs 3 rothes a centipede 3 giant bats 2 orc zombies a wererat a werejackal 5 iguanas a gas spore 3 hobbits 3 large kobolds 11 hobgoblins a giant rat 2 yellow molds a green mold 3 red molds 7 gnomes 2 geckos 2 jackals a fox 3 kobolds 2 goblins 4 sewer rats 7 grid bugs 4 lichens 11 newts 179 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 8 Level 1: A fountain, a grave. Level 2: An altar to Thoth. Level 3: A sink. Stairs down to The Gnomish Mines. Level 4: A fountain. Level 5: A sink. Level 6: A sink. Level 7: <- You were here. A throne. Final resting place for you, killed by a chameleon imitating a Grey-elf. Level 8: The Gnomish Mines: levels 4 to 8 Level 4: Level 5: A grave. Final resting place for wink42-Wiz-Hum-Mal-Neu, killed by a dart. Level 6: Level 7: Many shops, a temple, some fountains. Level 8: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | spody | | 1133 Au | | killed by a | | chameleon | | imitating a | | Grey-elf | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye spody the Wizard... You died in The Dungeons of Doom on dungeon level 7 with 9800 points, and 1133 pieces of gold, after 8603 moves. You were level 8 with a maximum of 48 hit points when you died.