Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-04-28 00:05:27, ended 2026-05-02 00:03:47. telmet221, chaotic male elven Wizard ------------- ------ ------- |..........<.## |....| |.....| |...{.......| # #.....-####### |.....| ------.------####|....| ####%### |...<..# ##### # # --|--- # |.....|# ### # # ### |.....|# # # # ---.---# # # # ## ### # ## # --------------- # # ### ---.------ ####..............| # # # .........| |.............| # ## -------|--- |........| #######)###-..*..........| # ###.......@..| |.........##### --------------- ## |.....h...| ---------- ---|------ |.....>(^.|# |........| -----------# |.........#######)#[##(#### ---------- Telmet221 the Thaumaturge St:11 Dx:17 Co:16 In:19 Wi:15 Ch:7 Chaotic Dlvl:7 $:0 HP:0(56) Pw:10(112) AC:-1 Exp:9 T:15024 Fainted Burdened Deaf Latest messages: The large cat is regurgitated! In what direction? 1 The large cat looks better. The large cat bites the ochre jelly. The ochre jelly is killed! The large cat is splashed by the ochre jelly's acid! You see here an ochre jelly corpse. There is an ochre jelly corpse here; eat it? [ynq] (n) y You have a very bad case of stomach acid. This ochre jelly corpse tastes okay. You finish eating the ochre jelly corpse. What do you want to zap? [gnpAKM or ?*] ? Pick an object. The large cat bites the acid blob. The large cat bites the acid blob. The large cat bites the acid blob. The acid blob is killed! The large cat is splashed by the acid blob's acid! You can't go up here. You fall down the stairs. The dwarf wields a broad short sword! You hit the dwarf! The dwarf thrusts his broad short sword. The dwarf misses! Unknown command ' '. You hit the dwarf! The dwarf thrusts his broad short sword. The dwarf misses! You faint from lack of food. The dwarf thrusts his broad short sword. The dwarf hits! The dwarf thrusts his broad short sword. The dwarf hits! The dwarf thrusts his broad short sword. The dwarf hits! The dwarf thrusts his broad short sword. The dwarf hits! You regain consciousness. You can hear again. You faint from lack of food. The dwarf thrusts his broad short sword. The dwarf hits! The dwarf thrusts his broad short sword. The dwarf hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Amulets k - an uncursed amulet versus poison (being worn) Weapons x - the +0 Sting (weapon in hand) V - the +0 Demonbane Armor O - an uncursed rustproof +0 orcish helm (being worn) v - an uncursed +1 pair of leather gloves (being worn) w - an uncursed +0 pair of low boots (being worn) C - a cursed +0 pair of speed boots b - an uncursed fireproof +3 cloak of magic resistance (being worn) E - an uncursed +0 studded leather armor (being worn) Scrolls Q - an uncursed scroll of blank paper R - an uncursed scroll of teleportation Rings y - an uncursed ring of cold resistance e - an uncursed ring of polymorph control d - an uncursed ring of see invisible P - an uncursed ring of sustain ability Wands K - a wand of cold (0:0) n - a wand of create monster (0:9) M - a wand of digging (0:0) p - a wand of speed monster (0:0) A - a wand of undead turning (0:4) g - a wand of undead turning (0:2) Tools z - an uncursed bag of holding named holding containing 36 items G - an uncursed magic whistle r - a +0 pick-axe N - an uncursed skeleton key q - an uncursed towel L - a +0 unicorn horn Gems/Stones J - an uncursed worthless piece of orange glass F - an uncursed worthless piece of red glass Contents of the bag of holding named holding: 1919 gold pieces an uncursed amulet of life saving an uncursed scroll of blank paper an uncursed scroll of charging 2 uncursed scrolls of confuse monster 3 uncursed scrolls of create monster an uncursed scroll of destroy armor 2 uncursed scrolls of earth 2 uncursed scrolls of enchant weapon a blessed scroll of fire an uncursed scroll of food detection an uncursed scroll of food detection an uncursed scroll of genocide a cursed scroll of genocide an uncursed scroll of gold detection 2 uncursed scrolls of light an uncursed scroll of punishment an uncursed scroll of stinking cloud a blessed scroll of taming an uncursed scroll of teleportation an uncursed scroll of teleportation 2 cursed scrolls of teleportation an uncursed potion of levitation an uncursed potion of levitation an uncursed potion of monster detection an uncursed potion of sleeping a wand of create monster (0:15) a wand of create monster (0:13) a wand of light (0:14) a wand of probing (0:2) a wand of slow monster (0:7) a wand of striking (0:0) a wand of teleportation (0:4) an uncursed wooden flute a +0 unicorn horn a +0 unicorn horn Telmet221 the Wizard's attributes: Background: You were a Thaumaturge, a level 9 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 7. You entered the dungeon 15024 turns ago. It was the midnight hour. There was a full moon in effect when your adventure ended. You had 4206 experience points, 914 more were needed to attain level 10. Basics: You had 0 out of 56 hit points. You had 10 out of 112 energy points (spell power). Your armor class was -1. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 11 (base:12, limit:18). Your dexterity was 17 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 19 (limit:20). Your wisdom was 15 (limit:20). Your charisma was 7 (limit:18). Final Status: You were deaf. You were fainted due to starvation. You were burdened; movement was slightly slowed. You were wielding a dagger. You were skilled in dagger. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You were shock resistant. You were poison resistant. You were telepathic. You were aware of the presence of orcs. You had infravision. You were warded. You were fast. You are dead. Vanquished creatures: 2 ghosts 2 small mimics a gelatinous cube a shocking sphere a tengu 2 ochre jellies a watchman a chameleon a giant beetle a lynx 2 panthers an iron piercer a mumak a giant spider a horse an ice vortex 2 black lights a vampire bat a gnome king a werewolf 3 lizards 4 chickatrices a dingo 2 dogs 2 jaguars 4 dwarf lords 2 white unicorns a gray unicorn 2 dust vortices a raven a plains centaur a gnome mummy 4 apes a human zombie 3 fire ants 3 water nymphs 2 mountain nymphs 12 Mordor orcs 6 Uruk-hai 5 rock piercers 4 rock moles 4 ponies a fog cloud 2 yellow lights 2 shriekers 7 gnome lords a gnomish wizard 2 kobold mummies a golden naga hatchling 2 gray oozes an elf zombie 2 ghouls 2 straw golems 4 giant ants 2 little dogs 10 floating eyes 5 kittens 10 dwarves 4 homunculi 2 kobold lords 2 kobold shamans 17 hill orcs 6 rothes 2 centipedes 4 giant bats a monkey 3 orc zombies 4 dwarf zombies a wererat 2 werejackals 4 iguanas 6 killer bees an acid blob 3 coyotes 2 gas spores 2 hobbits a large kobold 3 hobgoblins 12 giant rats a cave spider 2 brown molds 3 yellow molds a green mold 2 red molds 29 gnomes 2 garter snakes a gnome zombie 6 geckos 8 jackals 6 foxes 2 kobolds a goblin 5 sewer rats 7 grid bugs 2 bats 7 lichens 6 newts 320 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 8 Level 1: A fountain. Level 2: A scroll shop. Level 3: "box" Some fountains. Level 4: A general store. Stairs down to The Gnomish Mines. Level 5: A fountain. Level 6: Many fountains. Final resting place for Jeroenix-Cav-Hum-Mal-Neu, killed by a mumak, while sleeping. Level 7: <- You were here. A fountain. Stairs up to Sokoban, level 6. Final resting place for you, killed by a dwarf, while fainted from lack of food. Level 8: The Gnomish Mines: levels 5 to 8 Level 5: Level 6: Level 7: Level 8: Many shops, a temple, some fountains, a grave, some trees. Final resting place for Zapwai-Mon-Hum-Fem-Law, killed by a wand. Sokoban: levels 6 up to 5 Level 5: Unsolved. Level 6: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | telmet221 | | 1919 Au | | killed by a | | dwarf | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye telmet221 the Wizard... You died in The Dungeons of Doom on dungeon level 7 with 18972 points, and 1919 pieces of gold, after 15024 moves. You were level 9 with a maximum of 56 hit points when you died.