Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-01-25 03:58:03, ended 2026-01-25 04:19:27. trk, chaotic female elven Wizard + # # # # @ -+--'- |....-### |...(| |....| ------ Trk the Evoker St:10 Dx:13 Co:10 In:20 Wi:9 Ch:12 Chaotic Dlvl:9 $:328 HP:0(11) Pw:1(8) AC:8 Xp:1/6 T:1441 Latest messages: A trap door opens up under you! The adjacent object falls through the trap door. You see here a large box. You see here a large box. # There is a large box here, loot it? [ynq] (q) Hmmm, it turns out to be locked. In what direction? The spell hits the fox! You kill the fox! You see here a fox corpse. What do you want to write with? [- ac-eoruvxC or ?*] You write in the dust with your fingertip. There is a fox corpse here; eat it? [ynq] (n) This fox corpse tastes okay. You finish eating the fox corpse. You see here a locked large box. You have a little trouble lifting a locked large box. Continue? [ynq] (q) D - a locked large box. You rebalance your load. Movement is difficult. What do you want to drop? [$a-oqruvxyA-D or ?*] Never mind. What do you want to drop? [$a-oqruvxyA-D or ?*] What do you want to drop? [$a-oqruvxyA-D or ?*] You drop an uncursed leather drum. Your movements are only slowed slightly by your load. The giant rat bites! What do you want to drop? [$a-lnoqruvxyA-D or ?*] You drop a locked large box. Your movements are now unencumbered. The giant rat bites! In what direction? The spell hits the giant rat! You kill the giant rat! m - an uncursed leather drum. That door is closed. In what direction? This door is locked. In what direction? This door is locked. You don't have enough energy to cast that spell. That door is closed. The paper golem hits! You hit the paper golem. The paper golem hits! You miss the paper golem. The paper golem hits! You hit the paper golem. The paper golem hits! You die... Inventory: Coins ('$') $ - 328 gold pieces Weapons (')') r - 14 uncursed +0 darts u - an uncursed +0 long sword a - a blessed +1 quarterstaff (weapon in hands) Armor ('[') q - an uncursed +0 orcish helm (being worn) b - an uncursed +0 cloak of magic resistance named !c (being worn) Comestibles ('%') y - an uncursed egg Scrolls ('?') j - an uncursed scroll of enchant weapon A - an uncursed scroll of enchant weapon named !c n - a blessed scroll of identify i - 2 uncursed scrolls of identify Spellbooks ('+') l - an uncursed spellbook of charm monster k - a blessed spellbook of force bolt Potions ('!') B - an uncursed potion of gain ability g - an uncursed potion of levitation f - an uncursed potion of monster detection h - an uncursed potion of paralysis Rings ('=') e - an uncursed +1 ring of gain constitution (on left hand) d - an uncursed ring of teleportation Wands ('/') v - an uncursed wand of light (0:13) c - an uncursed wand of light (0:12) o - an uncursed wand of light named !c (0:11) x - an uncursed wand of speed monster named !c (0:6) Tools ('(') m - an uncursed leather drum Gems/Stones ('*') C - an uncursed worthless piece of orange glass Trk the Wizard's attributes: Background: You were an Evoker, a level 1 female elven Wizard. You were chaotic, nominally on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 9. You entered the dungeon 1441 turns ago. It was nighttime. You had 6 experience points, 14 more were needed to attain level 2. Basics: You had 0 out of 11 hit points. You had 1 out of 8 energy points (spell power). Your armor class was 8. Your wallet contained 328 zorkmids. Autopickup was on for '$%?!"=/*', with exceptions. Final Characteristics: Your strength was 10 (limit:18). Your dexterity was 13 (limit:18). Your constitution was 10 (base:9, limit:16). Your intelligence was 20 (limit:20). Your wisdom was 9 (limit:20). Your charisma was 12 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were fervently aligned. You were magic-protected. You had infravision. You were warded. You are dead. Vanquished creatures: 2 coyotes a gas spore a hobbit 2 large kobolds a giant rat 3 geckos 2 jackals 2 foxes 6 kobolds a goblin 2 sewer rats a grid bug a bat 6 lichens 4 newts 35 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 9 Level 1: A fountain. Level 2: Level 3: A fountain, a grave. Level 4: Some fountains, a sink. Level 5: Level 6: "fountain" Level 7: Level 8: Level 9: <- You were here. Final resting place for you, killed by a paper golem. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | trk | | 328 Au | | killed by a | | paper golem | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye trk the Wizard... You died in The Dungeons of Doom on dungeon level 9 with 720 points, and 328 pieces of gold, after 1441 moves. You were level 1 with a maximum of 11 hit points when you died.