Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-06 13:54:08, ended 2025-10-07 16:33:38. ubiquity, chaotic male elven Priest ----------- -.........| |.........| ----------- #-....^....| |..{^^.....# #---|------- --.---- ---------- |........(| # # ......| |........| |.........| # # # |%....-####.z.......| ---|------ # # #-.....| |........| # # ### ##|....h|####.........| # ## # ##-------# ---------- # # ### ########## # # # # ## # # --------# #### ## # |......|# # ## # |......|# # # -|--------- |......-# ------.----# |........<|## |......|######.'.....*..-# |..........#####.....).|# |>..^.....| ----------- --------# ----------- Ubiquity the Straw Golem St:18 Dx:17 Co:16 In:13 Wi:20 Ch:10 Chaotic Dlvl:13 $:0 HP:20(20) Pw:181(181) AC:3 HD:3 T:18968 Satiated Overtaxed Latest messages: The black blade draws the life from the giant beetle! You kill the giant beetle! You see here a giant beetle corpse. Q - a giant beetle corpse. What do you want to sacrifice? [DQ or ?*] Q Your sacrifice is consumed in a burst of flame! You glimpse a four-leaf clover at your feet. What do you want to drop? [a-eiklpsuvAC-HJ-NPR-TY or ?*] L 3 potions of water land on the altar. Are you sure you want to pray? [yn] (n) y You begin praying to Mars. You are surrounded by a shimmering light. You finish your prayer. The potions on the altar glow light blue for a moment. You feel that Mars is well-pleased. What do you want to use or apply? [b-dklpsuAMNPY or ?*] s Autopickup: OFF. Autopickup: ON, for !$+=?/ objects. What do you want to use or apply? [b-dklpsuAMNPY or ?*] s What do you want to eat? [DHK or ?*] ? My, this is a yummy slime mold! What do you want to eat? [DHK or ?*] H My, this is a yummy slime mold! L - 3 potions of holy water. Moving the altar would be a very bad idea. What do you want to use or apply? [b-dklpsuAMNPY or ?*] s You put 3 potions of holy water into the bag of holding. You descend the stairs. You remember this level as DFCDG. You descend the stairs. There is a broken door here. There are several objects here. You descend the stairs. You see here a mirror. You descend the stairs. You again sense the Arch Priest pleading for help. You see here a dwarvish short sword. That door is closed. This door is locked. This door is locked. This door is locked. In what direction? l As you kick the door, it crashes open! You step onto a polymorph trap! You feel a change coming over you. You turn into a straw golem! Your robe tears apart! You can barely move a handspan with this load! Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Amulets E - an amulet versus poison (being worn) Weapons a - the blessed rustproof +6 Stormbringer (weapon in claw) Armor F - a +1 pair of speed boots (being worn) S - a +0 small shield (being worn) Comestibles K - a food ration D - a lizard corpse Rings C - a ring of conflict J - a ring of free action (on right claw) i - a ring of protection from shape changers (on left claw) R - a ring of regeneration T - a ring of see invisible G - a ring of teleportation Wands N - a wand of digging (0:8) c - a wand of digging (0:6) Y - a wand of magic missile (0:6) P - a wand of opening (0:5) A - a blessed wand of sleep (0:5) M - a wand of sleep (0:4) d - a wand of teleportation (0:5) Tools s - a blessed bag of holding containing 19 items b - a blindfold l - an oil lamp p - a +0 pick-axe k - a skeleton key u - a blessed +0 unicorn horn Gems/Stones e - a blessed luckstone Contents of the bag of holding: 16314 gold pieces 2 carrots 2 cloves of garlic 9 food rations a sprig of wolfsbane 4 lizard corpses 5 scrolls of blank paper 3 scrolls of earth 2 scrolls of identify a blessed scroll of light a scroll of light 3 scrolls of remove curse a scroll of taming 2 blessed scrolls of teleportation 8 scrolls of teleportation a spellbook of identify 2 potions of gain level 22 potions of holy water a mirror Ubiquity the Priest's attributes: Background: You were in straw golem form. You were actually a Priest, level 10 elf. You were chaotic, on a mission for Mars who was opposed by Mercury (lawful) and Venus (neutral). You were in the Dungeons of Doom, on level 13. You entered the dungeon 18968 turns ago. There was a full moon in effect when your adventure ended. Basics: You had all 20 hit points. You had all 181 energy points (spell power). You had 3 hit dice. Your armor class was 3. Your wallet was empty. Autopickup was on for '!$+=?/' plus thrown. Final Characteristics: Your strength was 18. Your dexterity was 17. Your constitution was 16. Your intelligence was 13. Your wisdom was 20. Your charisma was 10. Final Status: You were transformed. You were satiated. You were overtaxed; movement was extremely slowed. You were wielding a broadsword. You had basic skill with broadsword. Final Attributes: You were piously aligned. You were fire resistant. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were telepathic. You had infravision. You were stealthy. You could survive without air. You had a small defense bonus (+4). You were warded. You were protected from shape changers. You were polymorphed into a straw golem. You were very fast. You had free action. You were very lucky. You had extra luck. Good luck did not time out for you. You survived. Vanquished creatures: a titanothere a vampire 2 giant mimics 2 long worms an Elvenking a large mimic 2 wumpuses 3 baby purple worms 2 stalkers an elf-lord a sergeant 4 wargs a winter wolf 2 glass piercers a warhorse 2 xans 2 ettin mummies a quantum mechanic a troll 3 wood golems a pyrolisk a freezing sphere a flaming sphere a shocking sphere 2 large cats 2 gargoyles a tengu 3 energy vortices a human mummy 2 wraiths 2 ettin zombies 2 Grey-elves 2 chameleons a giant beetle 3 quivering blobs 2 cockatrices 6 wolves a winter wolf cub 2 panthers 2 leprechauns 2 orc-captains a mumak 6 giant spiders an ice vortex 3 vampire bats a gnome king an orc mummy a dwarf mummy 3 ogres a brown pudding 3 rust monsters 2 owlbears a yeti 2 Green-elves 5 lizards 2 dogs a jaguar 2 dwarf lords a blue jelly 2 gray unicorns a black unicorn a dust vortex 2 ravens a plains centaur 5 gnome mummies 3 snakes 21 human zombies 5 soldier ants 4 fire ants 3 water nymphs a mountain nymph 6 Mordor orcs 2 Uruk-hai 2 orc shamans 2 rock piercers 4 rock moles 4 ponies 3 fog clouds 3 yellow lights 2 shriekers 4 violet fungi 12 gnome lords 4 gnomish wizards 4 kobold mummies 2 red naga hatchlings 2 gray oozes 2 barrow wights 6 elf zombies 2 straw golems 2 paper golems a baby crocodile a giant ant 3 little dogs 7 floating eyes 5 kittens 19 dwarves 3 kobold lords 9 hill orcs 9 rothes a rabid rat 3 centipedes 3 giant bats an orc zombie 14 dwarf zombies 2 wererats 2 werejackals 3 iguanas 2 killer bees 7 acid blobs 3 coyotes 4 gas spores 6 hobbits 14 manes 3 large kobolds 3 hobgoblins 11 giant rats 9 cave spiders 3 brown molds 6 yellow molds a green mold 55 gnomes 6 garter snakes 3 gnome zombies 11 geckos 31 jackals a fox a kobold 5 goblins a sewer rat 15 grid bugs 7 bats 10 lichens 3 kobold zombies 18 newts 553 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 16 Level 1: An altar to Mars. Level 2: A general store, a sink. Level 3: A fountain. Stairs down to The Gnomish Mines. Level 4: Level 5: Level 6: A sink. Level 7: A fountain. Oracle of Delphi. Level 8: A scroll shop. Stairs up to Sokoban, level 7. Level 9: A delicatessen, an altar to Mars, a fountain, a grave. Level 10: "DFCDG" An altar to Mars. Level 11: Level 12: Some fountains. Level 13: <- You were here. A fountain. Summoned by the Arch Priest. Portal to The Quest. Level 14: A fountain. Level 15: Portal to Fort Ludios. Level 16: A grave. The Gnomish Mines: levels 4 to 12 Level 4: Level 5: Level 6: Many shops, a temple, some fountains. Level 7: Level 8: Level 9: Level 10: Level 11: Level 12: The Quest: Level 1: Many trees. Home. Sokoban: levels 7 up to 4 Level 4: Solved. Level 5: Solved. Level 6: Solved. Level 7: Solved. Fort Ludios: Level 1: Goodbye ubiquity the Priest... You quit in The Dungeons of Doom on dungeon level 13 with 50282 points, and 16314 pieces of gold, after 18968 moves. You were level 10 with a maximum of 110 hit points when you quit.