Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-12 00:58:59, ended 2025-08-31 02:29:27. ultor, chaotic male elven Wizard | ---------- |..... ..@cf....| | |a.<.....| |........| +.....{..| ---------- Ultor the Thaumaturge St:14 Dx:13 Co:16 In:19 Wi:10 Ch:11 Chaotic Dlvl:6 $:2835 HP:5(59) Pw:72(73) AC:3 Xp:7/1016 T:6974 Burdened Conf Latest messages: You kill the blue jelly! You see here 54 rocks. You see here 54 rocks. You swap places with Ghost Rider. What do you want to use or apply? [cn-pvzCF-ILNQSWX or ?*] ? In what direction? 4 You slip the leash around your pyrolisk called Ghost Rider. The dwarf mummy hits! The dwarf mummy hits! The dwarf mummy hits! The dwarf mummy hits! Ghost Rider gazes at the dwarf mummy... The dwarf mummy is on fire! The dwarf mummy hits! Ghost Rider gazes at the dwarf mummy... The dwarf mummy is on fire! Unknown command ' '. You hit the dwarf mummy! The dwarf mummy hits! You miss the dwarf mummy. The dwarf mummy hits! You hit the dwarf mummy! The dwarf mummy hits! The dwarf mummy hits! You destroy the dwarf mummy! You fall down the stairs. What do you want to use or apply? [cn-pvzCF-ILNQSWX or ?*] ? In what direction? 4 There is no creature there. What do you want to use or apply? [cn-pvzCF-ILNQSWX or ?*] v In what direction? 6 You remove the leash from your pyrolisk called Ghost Rider. The fire ant bites! The fire ant bites! You're on fire! Your orange potion boils and explodes! Call an orange potion: ? Your bubbly potion boils and explodes! Call a bubbly potion: ? Your potion called ? boils and explodes! Your emerald potion boils and explodes! You feel somewhat dizzy. Call an emerald potion: C/ The fire ant misses! The fire ant bites! You're on fire! Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) n Do you want an account of creatures vanquished? [ynaq] (y) q Inventory: Coins $ - 2835 gold pieces Weapons t - a +4 dagger J - 5 +0 daggers (at the ready) Y - the +1 Sting (weapon in hand) Armor O - an uncursed +0 dwarvish iron helm (being worn) K - an uncursed +0 pair of iron shoes (being worn) b - an uncursed +0 cloak of magic resistance B - an uncursed +1 cloak of protection r - an uncursed +0 studded leather armor (being worn) Comestibles L - an uncursed eucalyptus leaf x - an uncursed food ration w - an uncursed tripe ration q - an uncursed small glob of gray ooze Scrolls U - an uncursed scroll of earth D - an uncursed scroll of fire V - 2 uncursed scrolls of taming Spellbooks m - a blessed spellbook of charm monster l - a blessed spellbook of force bolt Potions M - a cursed potion of gain level a - an uncursed potion of levitation T - an uncursed potion of sleeping f - an uncursed potion of speed P - an uncursed potion of speed Rings d - an uncursed ring of regeneration E - an uncursed ring of shock resistance Wands H - a cursed wand of cancellation (0:6) c - a wand of create monster (0:13) W - a wand of light (0:13) G - a wand of magic missile (0:3) I - a cursed wand of polymorph (0:4) C - a wand of slow monster (0:7) Q - a wand of teleportation (0:3) Tools o - an uncursed tooled horn v - an uncursed leash n - a magic marker (0:54) z - an uncursed oil lamp p - a +0 pick-axe N - 6 uncursed tallow candles X - a cursed tallow candle F - an uncursed towel Gems/Stones s - an uncursed amber stone A - an uncursed worthless piece of blue glass k - an uncursed worthless piece of green glass R - an uncursed worthless piece of white glass i - an uncursed worthless piece of yellow glass Z - 2 uncursed worthless pieces of yellowish brown glass S - an uncursed luckstone Ultor the Wizard's attributes: Background: You were a Thaumaturge, a level 7 male elven Wizard. You were chaotic, nominally on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 6. You entered the dungeon 6974 turns ago. It was nighttime. You had 1016 experience points, 264 more were needed to attain level 8. Basics: You had 5 out of 59 hit points. You had 72 out of 73 energy points (spell power). Your armor class was 3. Your wallet contained 2835 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 14 (limit:18). Your dexterity was 13 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 19 (limit:20). Your wisdom was 10 (limit:20). Your charisma was 11 (limit:18). Final Status: You were confused. You were burdened; movement was slightly slowed. You were wielding a dagger. You were skilled in dagger. Final Attributes: You were piously aligned. You were sleep resistant. You were aware of the presence of orcs. You had infravision. You were warded. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Vanquished creatures: a ghost 2 small mimics 3 leprechauns a dwarf mummy a brown pudding 2 blue jellies 2 mountain nymphs 2 rock piercers a rock mole a pony a yellow light 2 shriekers a violet fungus 2 gnome lords a gnomish wizard a kobold mummy a golden naga hatchling 2 gray oozes 3 elf zombies a straw golem a giant ant a little dog 3 floating eyes 6 dwarves a kobold lord 14 hill orcs 6 rothes 2 giant bats 4 orc zombies 2 dwarf zombies a wererat 3 iguanas an acid blob 3 hobbits 6 manes 3 large kobolds 3 cave spiders 19 gnomes a garter snake a gnome zombie 7 geckos 9 jackals 4 goblins 2 sewer rats 5 grid bugs 5 lichens 6 newts 150 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You never genocided any monsters. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 6 Level 1: A sink. Level 2: A delicatessen. Level 3: A fountain, a sink. Stairs down to The Gnomish Mines. Level 4: A general store. Level 5: A sink. Level 6: <- You were here. A fountain. The Gnomish Mines: levels 4 to 7 Level 4: Level 5: A grave. Final resting place for mpieter-Wiz-Hum-Mal-Neu, killed by a dwarf. Level 6: Level 7: Goodbye ultor the Wizard... You quit in The Dungeons of Doom on dungeon level 6 with 7219 points, and 2835 pieces of gold, after 6974 moves. You were level 7 with a maximum of 59 hit points when you quit.