Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-07 02:29:32, ended 2025-10-09 03:09:19. ultor, chaotic male human Monk -------------------- |........|...|.....| |.....-.`|.-.|.....| |..|.....|.`.|.....| |-.|..-..|.-.|..<..| |.%.--.......|.....| |...|...-...-|.....| |...|..|...--|...?u| |-..|..-----------@| |.....%...........f| |`..|.>------------- -------- Ultor the Initiate St:18/08 Dx:15 Co:16 In:8 Wi:14 Ch:9 Chaotic Dlvl:5 $:212 HP:0(56) Pw:38(41) AC:0 Xp:8/2342 T:9779 Burdened Latest messages: What do you want to use or apply? [bj-mptwyBCFHIMUW or ?*] U In what direction? 8 Status of the pony (neutral): Level 4 HP 26(26) AC 6, can't move. You hit the pony! The pony kicks! The pony bites! You hit the pony! The pony kicks! The pony bites! The pony kicks! The pony bites! What do you want to use or apply? [bj-mptwyBCFHIMUW or ?*] U In what direction? 8 Status of the pony (neutral): Level 4 HP 6(26) AC 6. You kill the pony! The air around you begins to shimmer with a golden haze. There is an open door here. You see here a pony corpse. You hit the elf zombie. The elf zombie misses! You hit the elf zombie! The elf zombie hits! You destroy the elf zombie! The air crackles around the gnomish wizard. You hit the gnomish wizard! The gnomish wizard points at you, then curses. You hit the gnomish wizard. You kill the gnomish wizard! The golden haze around you becomes less dense. You hit the elf zombie! The elf zombie misses! You destroy the elf zombie! The golden haze around you becomes less dense. You hit the warhorse! The warhorse kicks! The warhorse bites! The warhorse kicks! The warhorse misses! You hit the warhorse. The warhorse kicks! The warhorse misses! The warhorse kicks! The warhorse just misses! What do you want to zap? [mtyBCFHIMW or ?*] ? Nothing happens. The warhorse kicks! The warhorse bites! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 212 gold pieces Amulets T - an uncursed amulet versus poison (being worn) Weapons Z - 21 +1 arrows (in quiver) Y - 4 blessed +1 daggers N - a +0 dagger Armor z - a blessed +1 orcish helm (being worn) a - an uncursed burnt +2 pair of leather gloves (being worn) Q - an uncursed +0 pair of iron shoes (being worn) X - an uncursed rotted +1 robe (being worn) Comestibles f - 4 uncursed food rations x - a cursed tripe ration Potions s - an uncursed potion of blindness J - an uncursed potion of confusion A - an uncursed potion of fruit juice r - a cursed potion of fruit juice n - an uncursed potion of gain ability h - a cursed potion of gain level P - a cursed potion of hallucination q - an uncursed potion of invisibility e - an uncursed potion of levitation d - an uncursed potion of monster detection v - a blessed potion of object detection c - a cursed potion of object detection O - an uncursed potion of paralysis i - a cursed potion of paralysis E - an uncursed potion of see invisible K - 2 uncursed potions of speed g - a potion of holy water u - an uncursed potion of water L - an uncursed potion of water Rings R - an uncursed ring of free action G - a cursed ring of hunger (on right hand) D - an uncursed ring of see invisible V - an uncursed ring of slow digestion o - an uncursed ring of stealth Wands m - a wand of create monster (0:13) F - a cursed wand of create monster (0:11) B - a wand of digging (0:3) H - a cursed wand of light (0:11) I - a cursed wand of lightning (0:0) t - a wand of make invisible (0:6) C - a blessed wand of secret door detection (0:12) W - a wand of secret door detection (0:11) y - a wand of sleep (0:0) M - a cursed wand of undead turning (0:5) Tools b - an uncursed sack containing 34 items j - a magic marker (0:84) w - an uncursed magic whistle l - an uncursed oil lamp p - a +0 pick-axe (alternate weapon; not wielded) k - a cursed skeleton key U - an uncursed stethoscope Contents of the sack: 769 gold pieces a cursed amulet of restful sleep a cursed -4 pair of gauntlets of power 7 uncursed apples 5 uncursed food rations 2 blessed scrolls of amnesia 2 uncursed scrolls of blank paper an uncursed scroll of confuse monster 2 cursed scrolls of create monster a cursed scroll of destroy armor a blessed scroll of enchant weapon 2 cursed scrolls of fire 2 blessed scrolls of genocide an uncursed scroll of gold detection a cursed scroll of gold detection an uncursed scroll of identify an uncursed scroll of magic mapping a cursed scroll of magic mapping 2 uncursed scrolls of remove curse a cursed scroll of remove curse a blessed scroll of teleportation an uncursed scroll of teleportation a cursed scroll of teleportation 3 cursed scrolls of teleportation an uncursed ring of slow digestion a magic marker (0:81) a cursed oil lamp an uncursed amber stone an uncursed black opal 2 uncursed chrysoberyl stones a cursed diamond an uncursed worthless piece of white glass an uncursed worthless piece of yellow glass an uncursed worthless piece of yellowish brown glass Ultor the Monk's attributes: Background: You were an Initiate, a level 8 male human Monk. You were chaotic, on a mission for Huan Ti who was opposed by Shan Lai Ching (lawful) and Chih Sung-tzu (neutral). You were in Sokoban, on level 5. You entered the dungeon 9779 turns ago. It was nighttime. There was a full moon in effect when your adventure ended. You had 2342 experience points, 218 more were needed to attain level 9. Basics: You had 0 out of 56 hit points. You had 38 out of 41 energy points (spell power). Your armor class was 0. Your wallet contained 212 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 18/08 (limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 8 (limit:18). Your wisdom was 14 (limit:18). Your charisma was 9 (limit:18). Final Status: You hungered rapidly. You were burdened; movement was slightly slowed. You were empty handed. You were skilled in martial arts and could have enhanced that. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You saw invisible. You were warned. You were stealthy. You had a small defense bonus (+2). You were guarded. You were fast. You were lucky. You are dead. Vanquished creatures: 3 ghosts a small mimic a large cat a quivering blob a winter wolf cub a spotted jelly an orc-captain 2 baby long worms a brown pudding 2 owlbears a werewolf a dwarf lord 2 blue jellies a plains centaur a gnome mummy a rope golem a bugbear a wood nymph 2 water nymphs 10 Uruk-hai a rock piercer a rock mole a pony 2 fog clouds 2 yellow lights a violet fungus 5 gnome lords 4 gnomish wizards a black naga hatchling 3 elf zombies a ghoul 2 straw golems 2 baby crocodiles a little dog 4 floating eyes a kitten 5 dwarves 2 kobold lords 13 hill orcs 3 rothes 2 rabid rats 2 centipedes 5 giant bats 2 monkeys an orc zombie 3 dwarf zombies a wererat 2 werejackals an iguana 2 killer bees an acid blob a coyote 2 gas spores 4 hobbits 2 hobgoblins 2 giant rats 3 cave spiders a yellow mold 3 green molds 2 red molds 20 gnomes a gnome zombie 7 geckos 9 jackals a fox 3 goblins 2 sewer rats 5 grid bugs 5 lichens 7 newts 192 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 8 Level 1: Level 2: A general store, some fountains. Stairs down to The Gnomish Mines. Level 3: A health food store, some fountains. Level 4: A fountain. Final resting place for snausages-Bar-Hum-Mal-Cha, killed by a giant bat. Level 5: A fountain. Level 6: A fountain. Level 7: Many fountains. Level 8: A fountain. Stairs up to Sokoban, level 7. The Gnomish Mines: levels 3 to 5 Level 3: Level 4: A grave. Final resting place for Grundor-Val-Dwa-Fem-Law, killed by an invisible kobold lord, JellyDonut-Wiz-Elf-Fem-Cha, killed by a crossbow bolt. Level 5: Many shops, a temple, many fountains. Sokoban: levels 7 up to 5 Level 5: <- You were here. Solved. Final resting place for you, killed by a warhorse. Level 6: Solved. Level 7: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | ultor | | 981 Au | | killed by a | | warhorse | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye ultor the Monk... You died in Sokoban on dungeon level 5 with 10671 points, and 981 pieces of gold, after 9779 moves. You were level 8 with a maximum of 56 hit points when you died.