Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-01-03 12:09:59, ended 2026-01-03 16:34:43. walls, chaotic female elven Wizard ------------------------ |......................| |..-------------------.| ----.| ----- |.| |..|.-- --...| |)| |.....|--|..%.| |.| |.....|..|....| |.| --....|...%..-- |.| |....0..|.[.| ------|.| |....|..|...| --|dsnkM|.| |....---|...| |.+FYYS@|.| |.......|..-- |-|ifyR.|%| ----....|.-- |?%.i(..-.| ---.--.| |-|.%SP.|-- |..0..| |.-.biZw| |>.|..| --|.ZS:~| ------- ------- Walls the Magician St:17 Dx:16 Co:16 In:20 Wi:12 Ch:8 Chaotic Dlvl:5 $:21 HP:0(73) Pw:112(112) AC:-1 Xp:10/8474 T:19861 Burdened Latest messages: You kill the yellow mold! You see here 18 gold pieces. The door opens. The pony kicks! The pony bites! The magic-absorbing blade cancels the pony! You kill the pony! You have a little trouble lifting $ - 18 gold pieces. There is an open door here. You see here a pony corpse. Some text has been burned into the floor here. You read: "Elbereth". You have a little trouble lifting a triangular amulet. Continue? [ynq] (q) y C - a triangular amulet. You rebalance your load. Movement is difficult. What do you want to call? [bcflmuvxzCDJQ-SUV or ?*] C Call a triangular amulet: ref (For instructions type a '?') Call a scroll labeled READ ME: scar What do you want to use or apply? [cflmuvzDRTVX or ?*] z You put 182 gold pieces into the bag called boh. You put an uncursed wand of striking into the bag called boh. Your movements are only slowed slightly by your load. There is an open door here. You see here a pony corpse. You see here a glass piercer corpse. You kill the brown mold! You see here 21 gold pieces. You have a little trouble lifting $ - 21 gold pieces. You hit the giant mummy. The giant mummy hits! The giant mummy hits! The giant mummy hits! The giant mummy misses! You hit the giant mummy! The giant mummy hits! The giant mummy hits! The magic-absorbing blade stuns the giant mummy! The giant mummy hits! The giant mummy hits! You hit the giant mummy! The giant mummy hits! The giant mummy hits! The giant mummy hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (n) n Do you want an account of creatures vanquished? [ynaq] (n) n Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (n) n Inventory: Coins $ - 21 gold pieces Amulets S - an uncursed amulet of ESP (being worn) C - an uncursed amulet of reflection Weapons d - 11 +0 daggers named +0 (at the ready) a - the rustproof +0 Magicbane (weapon in hand) Armor J - an uncursed +0 dwarvish iron helm (being worn) x - an uncursed +0 pair of leather gloves (being worn) Q - an uncursed +0 pair of elven boots (being worn) b - an uncursed burnt +0 cloak of magic resistance (being worn) L - an uncursed +0 studded leather armor (being worn) Rings U - an uncursed ring of slow digestion (on right hand) Wands c - a wand of cancellation (0:3) f - a wand of cold (0:6) V - a blessed wand of digging (0:0) v - a wand of magic missile (0:2) Tools z - an uncursed bag of holding containing 100 items u - a magic flute (0:2) l - an uncursed magic lamp m - an uncursed skeleton key T - an uncursed towel X - a +0 unicorn horn Gems/Stones D - an uncursed luckstone Contents of the bag of holding: 471 gold pieces 3 +0 elven daggers an uncursed +0 pair of elven boots an uncursed +0 alchemy smock a cursed -1 cloak of magic resistance an uncursed +0 elven cloak an uncursed +0 mummy wrapping an uncursed dangleberry an uncursed carrot 2 uncursed carrots an uncursed clove of garlic an uncursed cream pie 2 uncursed food rations 2 uncursed lembas wafers 2 uncursed sprigs of wolfsbane an uncursed tripe ration an uncursed egg an uncursed lizard corpse an uncursed scroll of amnesia a blessed scroll of blank paper 5 uncursed scrolls of blank paper a cursed scroll of blank paper a blessed scroll of confuse monster an uncursed scroll of create monster 2 uncursed scrolls of earth 2 blessed scrolls of enchant armor an uncursed scroll of enchant armor 3 uncursed scrolls of enchant weapon a blessed scroll of fire an uncursed scroll of fire an uncursed scroll of food detection an uncursed scroll of genocide a blessed scroll of gold detection an uncursed scroll of gold detection an uncursed scroll of identify 6 uncursed scrolls of identify a cursed scroll of identify 2 uncursed scrolls of light a cursed scroll of punishment a blessed scroll of teleportation 2 uncursed scrolls of teleportation an uncursed spellbook of clairvoyance an uncursed spellbook of finger of death a cursed spellbook of finger of death an uncursed spellbook of fireball named 1 a blessed spellbook of force bolt an uncursed spellbook of light named 1 an uncursed spellbook of slow monster named 1 an uncursed potion of blindness an uncursed potion of booze a cursed potion of booze 2 uncursed potions of enlightenment an uncursed potion of extra healing an uncursed potion of fruit juice an uncursed potion of full healing an uncursed potion of gain ability 3 uncursed potions of gain energy an uncursed potion of gain level 2 uncursed potions of healing 2 uncursed potions of monster detection 2 uncursed potions of object detection a blessed potion of sickness 3 uncursed potions of sickness a cursed potion of sickness 2 uncursed potions of water a potion of unholy water a cursed -3 ring of gain strength a cursed -1 ring of increase accuracy a blessed +2 ring of increase damage an uncursed -1 ring of increase damage an uncursed ring of protection from shape changers an uncursed ring of searching an uncursed ring of shock resistance an uncursed ring of teleport control a wand of light (0:13) a wand of light (0:10) a wand of locking (0:6) a wand of locking (0:0) a cursed wand of polymorph (0:5) a cursed wand of probing (0:3) a wand of secret door detection (0:10) a wand of striking (0:8) a wand of striking (0:6) a wand of undead turning (0:1) an empty uncursed oilskin sack a horn of plenty (0:4) an uncursed magic whistle a +0 pick-axe an uncursed amber stone 2 uncursed amethyst stones an uncursed citrine stone 5 uncursed diamonds 3 uncursed emeralds 3 uncursed rubies 5 uncursed worthless pieces of blue glass 4 uncursed worthless pieces of red glass 4 uncursed worthless pieces of violet glass 3 uncursed worthless pieces of yellow glass 5 uncursed worthless pieces of yellowish brown glass an uncursed touchstone Walls the Wizard's attributes: Background: You were a Magician, a level 10 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in Sokoban, on level 5. You entered the dungeon 19861 turns ago. There was a full moon in effect when your adventure ended. You had 8474 experience points, 1526 more were needed to attain level 11. Basics: You had 0 out of 73 hit points. You had all 112 energy points (spell power). Your armor class was -1. Your wallet contained 21 zorkmids. Autopickup was off. Final Characteristics: Your strength was 17 (limit:18). Your dexterity was 16 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 12 (limit:20). Your charisma was 8 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a dagger. You had expert skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. You were sleep resistant. You were poison resistant. You saw invisible. You were telepathic. You had infravision. You were stealthy. You had slower digestion. You had a small defense bonus (+4). You were warded. You were fast. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a baby orange dragon 3 giant mimics a zruty 3 large mimics 3 black nagas a warg a small mimic a glass piercer an ettin mummy a quantum mechanic 2 sasquatches a pyrolisk 2 ochre jellies a leocrotta a mountain centaur an elf mummy a python 2 pit vipers a wraith a giant beetle 2 quivering blobs 2 wolves a winter wolf cub a lynx 5 leprechauns 4 orc-captains an iron piercer 2 giant spiders a horse an ice vortex 2 baby long worms 3 black lights a vampire bat 6 gnome kings a dwarf mummy 2 brown puddings an owlbear 3 gold golems a Green-elf 2 lizards 2 chickatrices a dingo 3 dogs 4 dwarf lords 2 blue jellies a gray unicorn a dust vortex 2 ravens a plains centaur a gnome mummy a snake a water moccasin 5 apes 4 human zombies 6 soldier ants an imp a water nymph 2 mountain nymphs 3 Mordor orcs 10 Uruk-hai 6 orc shamans 3 rock piercers a rock mole 3 ponies 2 fog clouds 2 yellow lights a shrieker a violet fungus 19 gnome lords 2 gnomish wizards 2 kobold mummies 2 black naga hatchlings a golden naga hatchling 2 guardian naga hatchlings 4 gray oozes an elf zombie 2 ghouls a straw golem 4 paper golems 2 baby crocodiles 9 giant ants a little dog 5 floating eyes 2 kittens 20 dwarves a homunculus a kobold lord a kobold shaman 15 hill orcs 5 rothes 2 rabid rats a centipede a giant bat 2 monkeys 7 dwarf zombies 2 wererats 3 werejackals 5 iguanas 15 killer bees 2 acid blobs a coyote a gas spore 8 hobbits 5 manes 4 hobgoblins an orc 8 giant rats 9 cave spiders 4 brown molds 7 yellow molds 3 red molds 55 gnomes 10 garter snakes 6 geckos 19 jackals a fox 3 kobolds 9 goblins 7 sewer rats 13 grid bugs 7 bats 6 lichens 3 kobold zombies 13 newts 487 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 10 Level 1: Level 2: A fountain, a sink. Stairs down to The Gnomish Mines. Level 3: Level 4: Level 5: A general store, an altar to Anhur, some fountains. Level 6: An altar, some fountains, a sink. Level 7: Level 8: Many fountains. Oracle of Delphi. Level 9: "rhe" A temple, a fountain, a grave. Stairs up to Sokoban, level 8. Level 10: The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: "boh" An altar to Anhur, some fountains. Level 6: Level 7: Level 8: Level 9: Level 10: Sokoban: levels 8 up to 5 Level 5: <- You were here. Solved. Final resting place for you, killed by a giant mummy. Level 6: Solved. Level 7: Solved. Level 8: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | walls | | 492 Au | | killed by a | | giant mummy | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye walls the Wizard... You died in Sokoban on dungeon level 5 with 34819 points, and 492 pieces of gold, after 19861 moves. You were level 10 with a maximum of 73 hit points when you died.