Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-04 13:09:28, ended 2025-08-04 15:41:40. wheremadil, neutral male human Wizard -- | -- ------ .| -------... |..... -- ...|.-.-- ......?.............. -----.......--- ..........................--- ........)....G....| -[...@...........G.- --......*.| --- - -...--.--- .... -- -.-- -- Wheremadil the Thaumaturge St:5 Dx:17 Co:13 In:18 Wi:14 Ch:12 Neutral Dlvl:8 $:0 HP:0(59) Pw:88(88) AC:4 Exp:8 T:9626 Burdened Latest messages: The gnome picks up a dagger. You fall down the stairs. Tjiwidej zaps an aluminum wand! The sleep ray hits you! The sleep ray bounces! The horse kicks! The horse bites! The horse kicks! The horse bites! Tjiwidej zaps a wand of striking! Boing! Tjiwidej wields 5 daggers! The horse kicks! The horse bites! The horse kicks! The horse bites! Tjiwidej zaps a wand of striking! Boing! The combat suddenly awakens you. What do you want to zap? [cjsY or ?*] ? In what direction? > You dig a hole through the floor. You fall through... Tjiwidej zaps a wand of sleep! The sleep ray hits you! Tjiwidej zaps a wand of striking! Boing! Tjiwidej zaps a wand of striking! Boing! Tjiwidej zaps a wand of striking! Boing! Tjiwidej zaps a wand of striking! Boing! Tjiwidej zaps a wand of striking! Boing! Tjiwidej thrusts one of his daggers. Tjiwidej hits! Tjiwidej thrusts one of his daggers. Tjiwidej hits! Tjiwidej thrusts one of his daggers. Tjiwidej hits! Tjiwidej thrusts one of his daggers. Tjiwidej hits! You die... Tjiwidej takes all your possessions. Do you want to see what you had when you died? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Weapons L - a blessed poisoned +1 orcish arrow a - a blessed +1 quarterstaff (weapon in hands) Armor v - a cursed +0 orcish helm (being worn) q - an uncursed burnt +1 pair of speed boots (being worn) b - an uncursed +0 cloak of magic resistance (being worn) x - a blessed +0 studded leather armor (being worn) Scrolls g - a cursed scroll of blank paper T - an uncursed scroll of magic mapping S - an uncursed scroll of teleportation Rings A - a blessed +2 ring of adornment d - an uncursed +2 ring of increase accuracy (on right hand) Wands c - a wand of create monster (0:14) s - a wand of digging (0:2) j - a wand of striking (0:0) Y - a wand of teleportation (0:3) Tools H - a blessed bag of holding containing 55 items i - an uncursed brass lantern (lit) D - an uncursed leash R - a magic marker (0:55) t - an uncursed skeleton key Gems/Stones U - an uncursed worthless piece of black glass e - an uncursed luckstone Contents of the bag of holding: 981 gold pieces a cursed amulet of restful sleep a cursed amulet of strangulation a +0 crossbow bolt a +0 bow a +0 bow a +0 crossbow 14 +0 darts 6 +0 daggers 8 +0 daggers a +0 dwarvish short sword an uncursed +0 alchemy smock an uncursed +0 dwarvish cloak an uncursed +0 dwarvish cloak an uncursed +0 dwarvish cloak an uncursed +0 dwarvish cloak an uncursed +0 dwarvish cloak an uncursed +0 mummy wrapping an uncursed +0 oilskin cloak an uncursed +0 dwarvish mithril-coat 2 uncursed tripe rations an uncursed egg an uncursed scroll of create monster an uncursed scroll of destroy armor an uncursed scroll of enchant weapon an uncursed scroll of gold detection a blessed scroll of light an uncursed scroll of light a blessed scroll of remove curse 3 uncursed scrolls of remove curse an uncursed spellbook of blank paper an uncursed spellbook of healing an uncursed spellbook of healing an uncursed spellbook of magic mapping an uncursed potion of blindness an uncursed potion of object detection a blessed potion of paralysis an uncursed potion of see invisible 2 potions of holy water a cursed -1 ring of adornment an uncursed ring of free action an uncursed bell an uncursed figurine of a hobgoblin a blessed figurine of an iguana an uncursed mirror an uncursed mirror a +0 pick-axe an uncursed topaz stone an uncursed worthless piece of black glass an uncursed worthless piece of black glass an uncursed worthless piece of blue glass an uncursed worthless piece of green glass an uncursed worthless piece of orange glass 2 uncursed worthless pieces of orange glass an uncursed worthless piece of violet glass Wheremadil the Wizard's attributes: Background: You were a Thaumaturge, a level 8 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 8. You entered the dungeon 9626 turns ago. You had 2233 experience points, 327 more were needed to attain level 9. Basics: You had 0 out of 59 hit points. You had all 88 energy points (spell power). Your armor class was 4. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 5 (peak:9, limit:18/100). Your dexterity was 17 (limit:18). Your constitution was 13 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 14 (limit:18). Your charisma was 12 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a quarterstaff. You had expert skill with quarterstaff. Final Attributes: You were piously aligned. You were magic-protected. You were telepathic. You had a small bonus to hit (+2). You were warded. You were very fast. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a ghost a small mimic a freezing sphere a tengu a wraith a wolf a lynx a spotted jelly 4 leprechauns an orc-captain a mumak a giant spider a horse an ice vortex a vampire bat a brown pudding 4 yetis a dingo 2 jaguars a dust vortex a raven a plains centaur a gnome mummy 3 snakes 3 apes 3 human zombies 3 soldier ants a fire ant a bugbear 2 imps 2 water nymphs 3 mountain nymphs 2 rock piercers 3 rock moles 2 ponies a fog cloud 3 yellow lights a violet fungus 12 gnome lords a kobold mummy a red naga hatchling 4 elf zombies 4 giant ants 4 floating eyes 11 dwarves 2 homunculi a kobold lord 6 rothes 2 rabid rats a monkey an orc zombie 4 dwarf zombies a wererat a werejackal 3 iguanas 3 killer bees 2 acid blobs a coyote 2 gas spores 2 hobbits 9 manes a hobgoblin a giant rat a cave spider a green mold 33 gnomes 3 garter snakes a gnome zombie 5 geckos 13 jackals 2 foxes a kobold 3 goblins 4 sewer rats 3 grid bugs 2 bats 5 lichens a kobold zombie 5 newts 226 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 10 Level 1: Level 2: An armor shop. Level 3: A fountain. Stairs down to The Gnomish Mines. Level 4: A delicatessen, some fountains. Level 5: A fountain, some sinks, a grave. Level 6: A fountain, a grave. Level 7: Level 8: A fountain. Level 9: Many fountains. Level 10: Many fountains. A very big room. The Gnomish Mines: levels 4 to 8 Level 4: Level 5: Level 6: Level 7: Many shops, a temple to Thoth, some fountains, some trees. Level 8: <- You were here. Final resting place for you, killed by Mr. Tjiwidej; the shopkeeper, while sleeping. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | wheremadil | | 981 Au | | killed by Mr. | | Tjiwidej; the | | shopkeeper | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye wheremadil the Wizard... You died in The Gnomish Mines on dungeon level 8 with 10275 points, and 981 pieces of gold, after 9626 moves. You were level 8 with a maximum of 59 hit points when you died.