Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-08 13:25:02, ended 2025-08-08 14:50:50. wheremadil, neutral male human Wizard ----- -------- ... #.......| ..| #|......| .. #|......| .. # #|......| | # #|......| u # #-|------ #@f###### ####### # # # # # #### # # ## ## # ##` # # # ## # # # #--|-- #------.--# #....| #-.[.....|# |.^.| |.......|# |...| |.......-# ----- --------- Wheremadil the Thaumaturge St:10 Dx:13 Co:15 In:16 Wi:15 Ch:12 Neutral Dlvl:7 $:43 HP:0(51) Pw:49(73) AC:10 Exp:7 T:8225 Burdened Latest messages: What do you want to use or apply? [sEGHRVW or ?*] ? In what direction? 4 Unlock it? [yn] (n) y You succeed in unlocking the door. The door opens. The wood nymph zaps a wand of cold! The bolt of cold hits you! The bolt of cold bounces! The bolt of cold bounces! In what direction? 7 Boing! The wood nymph stole an iron skull cap. Jellyroll drops a crude chain mail. In what direction? 9 The spell misses the iron piercer. In what direction? 9 The spell hits the iron piercer! The iron piercer bites! In what direction? 9 The spell hits the iron piercer! You kill the iron piercer! You see here an iron piercer corpse. There is an iron piercer corpse here; eat it? [ynq] (n) y This iron piercer corpse tastes okay. You finish eating the iron piercer corpse. Unknown command ' '. What do you want to use or apply? [sEGHRVW or ?*] ? You swap places with Jellyroll. The horse kicks! The horse bites! In what direction? 8 The spell hits the horse! The horse kicks! The horse bites! The horse kicks! The horse bites! In what direction? 8 The spell misses the horse. The horse kicks! The horse bites! The horse kicks! The horse bites! The horse kicks! The horse bites! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 43 gold pieces Amulets D - an uncursed amulet versus poison Weapons q - a +0 elven dagger a - a blessed +1 quarterstaff (weapon in hands) Armor t - an uncursed +0 pair of low boots A - an uncursed +0 cloak of protection Comestibles F - an uncursed food ration Scrolls M - a blessed scroll of confuse monster x - a blessed scroll of enchant weapon i - 2 uncursed scrolls of remove curse m - a cursed scroll of remove curse j - an uncursed scroll of scare monster Spellbooks u - an uncursed spellbook of teleport away Potions v - an uncursed potion of booze J - an uncursed potion of gain ability y - an uncursed potion of sleeping Rings w - an uncursed ring of conflict I - an uncursed ring of stealth Tools s - an uncursed bag of holding containing 32 items E - an uncursed oilskin sack containing 15 items H - an uncursed credit card V - an uncursed leash W - an uncursed skeleton key G - an uncursed stethoscope Gems/Stones R - an uncursed flint stone Contents of the bag of holding: 9 +3 crossbow bolts an uncursed fortune cookie an uncursed scroll of amnesia a cursed scroll of charging a blessed scroll of destroy armor an uncursed scroll of enchant armor an uncursed scroll of enchant weapon an uncursed scroll of fire 4 uncursed scrolls of identify a blessed scroll of teleportation an uncursed spellbook of extra healing a blessed spellbook of force bolt an uncursed spellbook of healing an uncursed spellbook of identify an uncursed spellbook of sleep a cursed potion of confusion an uncursed potion of extra healing an uncursed potion of gain ability an uncursed potion of hallucination a blessed potion of monster detection an uncursed potion of speed 2 uncursed potions of water an uncursed potion of water an uncursed +1 ring of gain constitution an uncursed +2 ring of increase accuracy an uncursed ring of levitation an empty uncursed sack an empty uncursed sack a magic marker (0:69) 2 uncursed amethyst stones an uncursed citrine stone an uncursed worthless piece of orange glass Contents of the oilskin sack: a blessed +1 dagger an uncursed pancake an uncursed tripe ration an uncursed potion of booze an uncursed potion of levitation a potion of unholy water an uncursed ring of polymorph control an uncursed blindfold an uncursed tallow candle an uncursed tallow candle an uncursed black opal an uncursed jet stone an uncursed worthless piece of orange glass 2 uncursed worthless pieces of violet glass 2 uncursed worthless pieces of yellowish brown glass Wheremadil the Wizard's attributes: Background: You were a Thaumaturge, a level 7 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 7. You entered the dungeon 8225 turns ago. You had 1107 experience points, 173 more were needed to attain level 8. Basics: You had 0 out of 51 hit points. You had 49 out of 73 energy points (spell power). Your armor class was 10. Your wallet contained 43 zorkmids. Autopickup was off. Final Characteristics: Your strength was 10 (peak:11, limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 16 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 12 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a quarterstaff. You had basic skill with quarterstaff and could have enhanced that. You were not wearing any armor. Final Attributes: You were piously aligned. You were telepathic. You are dead. Vanquished creatures: a small mimic a watchman a quivering blob a wolf a spotted jelly an iron piercer a dingo a jaguar a dwarf lord a raven a snake an imp 3 rock piercers 4 fog clouds 3 shriekers 6 gnome lords 2 gnomish wizards a guardian naga hatchling a gray ooze 2 baby crocodiles a giant ant 3 floating eyes 5 dwarves a homunculus a kobold lord a kobold shaman 7 hill orcs 10 rothes 3 monkeys an orc zombie 2 dwarf zombies a werejackal 2 acid blobs 2 coyotes 2 hobbits a large kobold a hobgoblin 4 brown molds a yellow mold a green mold 27 gnomes 2 gnome zombies 4 geckos 4 jackals a kobold 4 goblins 2 sewer rats 20 grid bugs 4 bats 9 lichens 4 kobold zombies 7 newts 172 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: Level 2: A general store. Level 3: A scroll shop, a fountain, a sink, a grave. Level 4: Stairs down to The Gnomish Mines. Level 5: Many fountains. Level 6: Level 7: <- You were here. A grave. Final resting place for you, killed by a horse. The Gnomish Mines: levels 5 to 7 Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | wheremadil | | 43 Au | | killed by a | | horse | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye wheremadil the Wizard... You died in The Dungeons of Doom on dungeon level 7 with 4777 points, and 43 pieces of gold, after 8225 moves. You were level 7 with a maximum of 51 hit points when you died.