Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-11-03 16:11:01, ended 2025-11-03 17:21:47. wheremadil, neutral male human Wizard ----- ------------- |==.| -------------- ............| -------- |*@.-@a##### |............| # |...{.......| |......| |=..|f ######.............| ####............| |.....{| -----# |.>..........| # -----.------- --.----- # |.............####### ## # ## ---------.---- # # ## # ## # # # ## # ### ########## # # # --|----------- ------|------- # ## |............| |.............## ## ### |............| #########.............| # # ###....%........| |............| ### ## |............| |............| # -----.--- |............| -------------- ### |<...[..| ------.------- # |...{...| ##........| --------- Wheremadil the Thaumaturge St:14 Dx:14 Co:16 In:18 Wi:10 Ch:8 Neutral Dlvl:5 $:1922 HP:0(60) Pw:39(72) AC:7 Exp:7 T:6737 Burdened Latest messages: You see here a wooden ring. You have a little trouble lifting i - a wooden ring. What do you want to wear? [bKSZ or ?*] i Which ring-finger, Right or Left? [rl] r i - a wooden ring (on right hand). Unknown command ' '. Unknown command ' '. You see here a pick-axe. "Hello, wheremadil! Welcome again to Svaving's jewelers!" You see here a wooden ring (for sale, 400 zorkmids). Your knapsack cannot accommodate any more items. Unknown command ' '. Unknown command ' '. What do you want to drop? [$a-zA-Z or ?*] F You drop a white gem. Svaving offers 2 gold pieces for your white gem. Sell it? [ynaq] (y) n You have a little trouble lifting F - a white gem. You see here a wooden ring (for sale, 400 zorkmids). You see here a yellowish brown gem (for sale, 1333 zorkmids). You see here a ring of invisibility (for sale, 200 zorkmids). You see here an agate ring (for sale, 267 zorkmids). The large cat drops a pick-axe. The large cat bites the soldier ant. The soldier ant bites the large cat. The soldier ant misses the large cat. You swap places with your large cat. You see here a pick-axe. The soldier ant bites! The soldier ant stings! The large cat misses the soldier ant. The large cat misses the soldier ant. The soldier ant bites! The soldier ant stings! The large cat bites the soldier ant. The soldier ant bites the large cat. The soldier ant misses the large cat. The soldier ant bites! The soldier ant stings! In what direction? 6 The spell hits the soldier ant! The soldier ant bites! The soldier ant stings! The soldier ant's sting was poisoned! Wizard, your life force is running out. You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 1922 gold pieces Weapons c - a +0 bow s - 7 cursed -1 shuriken J - a +2 dagger j - 3 +0 daggers r - a cursed +0 dagger T - a cursed -1 dagger a - a blessed +1 quarterstaff (weapon in hands) Armor U - an uncursed +0 orcish helm (being worn) b - an uncursed +0 cloak of magic resistance K - an uncursed +0 dwarvish cloak Z - an uncursed +0 dwarvish cloak S - a cursed -1 dwarvish cloak z - an uncursed +0 elven mithril-coat A - an uncursed rotted +0 studded leather armor (being worn) Scrolls R - 3 uncursed scrolls of blank paper y - an uncursed scroll of charging k - an uncursed scroll of destroy armor x - 2 uncursed scrolls of enchant armor E - 2 uncursed scrolls of enchant weapon I - an uncursed scroll of magic mapping N - an uncursed scroll of scare monster Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of light Potions O - a cursed potion of acid h - an uncursed potion of booze f - an uncursed potion of gain ability P - an uncursed potion of invisibility g - an uncursed potion of water Rings e - an uncursed ring of free action u - an uncursed ring of invisibility d - an uncursed ring of polymorph i - an uncursed ring of polymorph control (on right hand) v - an uncursed ring of protection from shape changers L - an uncursed ring of see invisible t - an uncursed ring of teleport control Wands G - a wand of digging (0:6) M - a wand of digging (0:5) p - a wand of light (0:14) Tools n - an uncursed blindfold C - an uncursed leash X - an uncursed magic whistle W - an uncursed tallow candle B - a tinning kit (0:63) D - a +0 unicorn horn Gems/Stones q - 2 uncursed aquamarine stones F - an uncursed diamond Q - 2 uncursed dilithium crystals (in quiver pouch) Y - an uncursed jacinth stone w - an uncursed jasper stone H - an uncursed worthless piece of orange glass o - an uncursed worthless piece of violet glass V - an uncursed rock Wheremadil the Wizard's attributes: Background: You were a Thaumaturge, a level 7 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 5. You entered the dungeon 6737 turns ago. You had 937 experience points, 343 more were needed to attain level 8. Basics: You had 0 out of 60 hit points. You had 39 out of 72 energy points (spell power). Your armor class was 7. Your wallet contained 1922 zorkmids. Autopickup was off. Final Characteristics: Your strength was 14 (limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 10 (limit:18). Your charisma was 8 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were piously aligned. You were warded. You had polymorph control. You are dead. Vanquished creatures: a carnivorous ape a giant beetle a quivering blob a brown pudding 2 owlbears a white unicorn a plains centaur a bugbear an imp 4 Mordor orcs a rock piercer a rock mole a pony a yellow light a shrieker 6 gnome lords a golden naga hatchling a gray ooze 5 elf zombies a paper golem 8 giant ants a floating eye 3 dwarves a homunculus 2 kobold lords 6 rothes a rabid rat a giant bat 3 iguanas 7 killer bees a gas spore 4 hobbits a large kobold 3 cave spiders a brown mold 2 yellow molds a green mold 22 gnomes a gnome zombie 3 geckos 8 jackals 3 foxes a kobold 2 goblins 3 sewer rats 6 grid bugs a bat 5 lichens a kobold zombie 4 newts 139 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 10 Level 1: Level 2: A jewelers, a fountain, a sink. Level 3: Level 4: Stairs down to The Gnomish Mines. Level 5: <- You were here. A jewelers, many fountains. Final resting place for you, killed by a soldier ant. Level 6: A sink. Level 7: Some fountains. Level 8: Some fountains. Level 9: Many fountains. Level 10: A very big room. The Gnomish Mines: levels 5 to 7 Level 5: Level 6: Level 7: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | wheremadil | | 1922 Au | | killed by a | | soldier ant | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye wheremadil the Wizard... You died in The Dungeons of Doom on dungeon level 5 with 5938 points, and 1922 pieces of gold, after 6737 moves. You were level 7 with a maximum of 60 hit points when you died.