Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-04-30 07:06:11, ended 2026-04-30 11:48:52. wildkatz, lawful male human Archeologist --------- |??.+?.?| ------------ |.??..?.| ---------------- #...<........# |...??..| |..............| ###|..........|# --|------ |..............| # ------------# # |..............| ### ## ## -|----------|--- # # ## ##### ## # # ## ## ### # # # ##%### #### # # ## ----.---- -.--.-- ------# ### # |....{..| |......######.>...|# # # ######........| |.....|# ##|....|################# --.-- ### |.......| |.....| |....|# #-.---- |.r.| ## --------- |.....| +....-# #-....| |.@c.### ------- |....|# |....| |.rf| ------ |....| |...| |....| ----- ------ Wildkatz the Investigator St:17 Dx:10 Co:17 In:16 Wi:15 Ch:8 Lawful Dlvl:8 $:386 HP:0(56) Pw:42(42) AC:-5 Exp:8 T:10863 Stone Hungry Stressed Latest messages: It is not so easy to open this tin. You stop opening the tin. You faint from lack of food. You regain consciousness. What do you want to eat? [R or ?*] ? What do you want to eat? [R or ?*] Never mind. Unknown command ' '. What do you want to use or apply? [f-imuyzABHIKLNPY or ?*] ? You have much trouble removing n - 2 eggs. You can hear again. You faint from lack of food. The cockatrice bites! The cockatrice misses! The cockatrice misses! The cockatrice touches you! The cockatrice bites! The cockatrice touches you! You regain consciousness. What do you want to eat? [nR or ?*] n Ugh. Rotten egg. You only feel hungry now. The cockatrice bites! The cockatrice touches you! You hear the cockatrice's hissing! The cockatrice bites! The cockatrice touches you! You hear the cockatrice's hissing! You are slowing down. What do you want to eat? [nR or ?*] ? What do you want to eat? [nR or ?*] Never mind. What do you want to use or apply? [f-imuyzABHIKLNPY or ?*] ? You have much trouble removing M - a tin of lizard meat. The cockatrice bites! The cockatrice touches you! You hear the cockatrice's hissing! Your limbs are stiffening. Your limbs have turned to stone. The cockatrice bites! The cockatrice touches you! You have turned to stone. The cockatrice bites! The cockatrice touches you! You are a statue. Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 386 gold pieces Weapons p - a +0 aklys Armor o - an uncursed +0 orcish helm (being worn) V - an uncursed +0 pair of elven boots (being worn) s - a cursed +0 cloak of magic resistance T - a blessed +2 gray dragon scale mail (being worn) Comestibles R - an uncursed tin of killer bee meat M - an uncursed tin of lizard meat n - an uncursed egg Wands u - a wand of cold (0:0) H - a wand of digging (0:5) P - a wand of digging (0:4) I - a wand of opening (0:4) z - a wand of slow monster (0:7) L - a cursed wand of striking (0:8) K - a cursed wand of striking (0:4) A - a wand of wishing (0:1) Tools h - an uncursed sack containing 55 items i - an empty uncursed sack Y - an empty uncursed sack N - a cursed magic whistle m - an uncursed skeleton key y - an uncursed stethoscope f - a tinning kit (0:31) B - a +0 unicorn horn Gems/Stones g - an uncursed touchstone Contents of the sack: 56 gold pieces an uncursed tin of homunculus meat an uncursed tin of lichen 2 blessed scrolls of charging an uncursed scroll of confuse monster a blessed scroll of create monster an uncursed scroll of create monster a cursed scroll of destroy armor a cursed scroll of earth a blessed scroll of enchant armor 2 uncursed scrolls of enchant armor 2 uncursed scrolls of enchant weapon an uncursed scroll of enchant weapon an uncursed scroll of fire a blessed scroll of identify 2 uncursed scrolls of identify an uncursed scroll of identify an uncursed scroll of light a cursed scroll of light a cursed scroll of light an uncursed scroll of teleportation an uncursed spellbook of blank paper an uncursed spellbook of confuse monster an uncursed spellbook of confuse monster a cursed spellbook of create monster a cursed spellbook of force bolt an uncursed spellbook of stone to flesh an uncursed potion of blindness an uncursed potion of booze a blessed potion of confusion an uncursed potion of enlightenment a cursed potion of enlightenment an uncursed potion of extra healing an uncursed potion of gain level a blessed potion of healing an uncursed potion of restore ability an uncursed potion of see invisible an uncursed potion of see invisible a cursed potion of sickness 2 uncursed potions of sleeping a potion of unholy water a cursed -5 ring of gain strength a cursed +1 ring of increase accuracy a cursed -1 ring of increase accuracy a cursed ring of invisibility a cursed ring of polymorph control a cursed ring of shock resistance a bag of tricks (0:16) an uncursed blindfold an uncursed lock pick a +0 pick-axe a tinning kit (0:91) 3 uncursed garnet stones 2 uncursed sapphires a cursed turquoise stone Wildkatz the Archeologist's attributes: Background: You were an Investigator, a level 8 male human Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the Dungeons of Doom, on level 8. You entered the dungeon 10863 turns ago. You had 1600 experience points, 960 more were needed to attain level 9. Basics: You had 0 out of 56 hit points. You had all 42 energy points (spell power). Your armor class was -5. Your wallet contained 386 zorkmids. Autopickup was off. Final Characteristics: Your strength was 17 (limit:18/100). Your dexterity was 10 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 16 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 8 (limit:18). Final Status: You turned into stone. You were hungry. You were stressed; movement was moderately slowed. You were bare handed. You were unskilled in bare handed combat. Final Attributes: You were piously aligned. You were magic-protected. You were poison resistant. You were telepathic. You were stealthy. You had a small defense bonus (+2). You were warded. You are dead. Vanquished creatures: 3 small mimics a large dog a python a giant beetle a quivering blob 3 wolves a dwarf mummy 8 brown puddings an owlbear a lizard a dog a housecat a blue jelly a black unicorn a raven 2 snakes 4 apes 4 human zombies a rope golem 3 Woodland-elves a soldier ant 3 imps a rock piercer 2 rock moles a fog cloud a shrieker a violet fungus 8 gnome lords 4 gnomish wizards a red naga hatchling a guardian naga hatchling 2 gray oozes 2 elf zombies 5 ghouls a baby crocodile 6 giant ants a floating eye 3 homunculi 7 rothes 8 giant bats 2 dwarf zombies a wererat 2 iguanas 2 killer bees an acid blob 5 coyotes 3 gas spores 4 hobbits a large kobold 3 hobgoblins 5 giant rats 8 cave spiders a yellow mold a red mold 29 gnomes 6 garter snakes 4 geckos 10 jackals a fox a kobold 7 goblins 9 sewer rats 11 grid bugs a bat 2 lichens 3 kobold zombies 7 newts 229 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used 2 wishes. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 8 Level 1: A fountain. Level 2: Level 3: Stairs down to The Gnomish Mines. Level 4: Level 5: A general store, a fountain. Level 6: Many fountains. Level 7: "crossing to sokoban" A fountain. Stairs up to Sokoban, level 6. Level 8: <- You were here. A scroll shop, a fountain. Final resting place for you, petrified by a cockatrice. The Gnomish Mines: levels 4 to 9 Level 4: Level 5: A grave. Final resting place for BeardyHaddock-Wiz-Elf-Mal-Cha, killed by a giant ant. Level 6: Level 7: Some shops, a temple, some fountains. Level 8: Level 9: Sokoban: Level 6: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | wildkatz | | 442 Au | | petrified by a | | cockatrice | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye wildkatz the Archeologist... You turned to stone in The Dungeons of Doom on dungeon level 8 with 7218 points, and 442 pieces of gold, after 10863 moves. You were level 8 with a maximum of 56 hit points when you turned to stone.