Unix NetHack Version 5.0.0-0 post-release - last build Jun 10 2026 00:39:30 (3ee93aec679c4c4259841fe613dc97188e26a321,branch:main). Game began 2026-06-18 09:10:04, ended 2026-06-18 10:20:42. wildkatz, lawful male human Archeologist ----.- |.....############` ------------- |..@.. -----# |...........| ---------- |.....[ |.*.|# |...........| |........| |....|# |...|# |............##### |........| ------######)[._..# |...........|###### ##-........-# # #|...|# |...........| # ----------- # |........|# # ##-+-.-####............| ###..........|#### |........|# # # ### ----|--------# |.........-# # |........|# ### ## # ################..........|##*# ----------# ## # ## |.........| # ## ## # ----------- ## # # # ## # # # ## #-----# # ---.-- [.....# #---|--------- ## #|....| |..{| #|...).......| ####################|....| |.... #....)>.....[.[############### ### #.....| ----- ..----------- # ------ Wildkatz the Investigator St:11 Dx:11 Co:17 In:15 Wi:18 Ch:9 Lawful Dlvl:6 $:2770 HP:0(45) Pw:34(34) AC:3 Xp:7 T:8857 Blind Latest messages: You feel an unseen monster! You feel an unseen monster! You feel an unseen monster! You feel an unseen monster! You feel an unseen monster! You feel an unseen monster! You feel an unseen monster! You feel an unseen monster! You feel an unseen monster! You hear someone cursing shoplifters. You feel an unseen monster! You feel an unseen monster! You feel an unseen monster! You feel an unseen monster! You feel an unseen monster! You feel an unseen monster! You feel an unseen monster! You feel an unseen monster! You feel an unseen monster! You feel an unseen monster! You feel an unseen monster! You hear some noises. You feel an unseen monster! It hits! It misses! It bites! You feel an unseen monster! It hits! It hits again! It misses! It hits! It hits again! It bites! You feel an unseen monster! You feel an unseen monster! You descend the stairs. You feel an unseen monster! You feel an unseen monster! It hits! It hits! You hit it. You destroy it! It hits! You hit it. You hit it. It hits! It hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins ('$') $ - 2770 gold pieces Amulets ('"') t - an uncursed amulet of guarding Weapons (')') a - a +2 bullwhip Armor ('[') w - an uncursed +0 dwarvish mithril-coat (being worn) Comestibles ('%') c - a cursed tripe ration Potions ('!') D - an uncursed potion of enlightenment U - 2 uncursed potions of healing p - an uncursed potion of object detection k - a cursed potion of object detection E - a cursed potion of paralysis X - an uncursed potion of see invisible I - an uncursed potion of speed Rings ('=') y - an uncursed +1 ring of gain constitution W - an uncursed +1 ring of increase accuracy (in quiver pouch) H - an uncursed ring of poison resistance N - an uncursed ring of polymorph Y - an uncursed +1 ring of protection (on left hand) C - an uncursed ring of protection from shape changers A - an uncursed ring of searching B - an uncursed ring of searching z - an uncursed ring of shock resistance J - an uncursed ring of slow digestion K - an uncursed ring of slow digestion b - an uncursed ring of stealth Wands ('/') Q - a wand of create monster (0:13) F - a wand of fire (0:3) R - a wand of speed monster (0:4) o - a wand of stasis (0:5) Tools ('(') h - an uncursed sack containing 6 items e - a +0 pick-axe (weapon in right hand) f - a tinning kit (0:83) Gems/Stones ('*') g - an uncursed touchstone Contents of the sack: a cursed clove of garlic an uncursed scroll of enchant weapon a blessed scroll of identify 3 uncursed scrolls of identify 2 uncursed scrolls of magic mapping an uncursed opal Wildkatz the Archeologist's attributes: Background: You were an Investigator, a level 7 male human Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were right-handed. You were in the Dungeons of Doom, on level 6. You entered the dungeon 8857 turns ago. You had 1018 experience points, 262 more were needed to attain level 8. Basics: You had 0 out of 45 hit points. You had all 34 energy points (spell power). Your armor class was 3. Your wallet contained 2770 zorkmids. Autopickup was off. Final Characteristics: Your strength was 11 (limit:18/100). Your dexterity was 11 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 15 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 9 (limit:18). Final Status: You were temporarily blind. You weren't hungry. You were unencumbered. You were wielding a pick-axe. You had expert skill with pick-axe. Final Attributes: You were piously aligned. You were poison resistant. You had automatic searching. You were stealthy. You had a small defense bonus (+1). You were protected. Your spell casting was impaired by metallic armor. You were lucky. You are dead. Miscellaneous: You encountered 1 bones level. Total elapsed playing time was 1 hour, 10 minutes and 37 seconds. Major events: Turn 1: wildkatz the lawful male human Archeologist entered the dungeon 1300: attained the rank of Field Worker (level 3) 3280: attained the rank of Investigator (level 6) 8857: killed by a human zombie Spells: Name Level Category Fail Retention force bolt 1 attack 81% 76%-100% light 1 divination 81% 76%-100% jumping 1 escape 81% 76%-100% Skills: Fighting Skills bare handed combat [Unskilled] two weapon combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Unskilled] knife [Unskilled] pick-axe [Expert] short sword [Unskilled] saber [Unskilled] club [Unskilled] quarterstaff [Unskilled] sling [Unskilled] dart [Unskilled] boomerang [Unskilled] whip [Basic] unicorn horn [Unskilled] Spellcasting Skills attack spells [Unskilled] healing spells [Unskilled] divination spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. Achievements: You entered a shop. You attained the rank of Field Worker. You attained the rank of Investigator. The Dungeons of Doom: levels 1 to 7 Level 1: Level 2: A general store, a sink. Level 3: Level 4: A general store. Level 5: A ring shop. Level 6: <- You were here. An altar to Quetzalcoatl, a fountain. Final resting place for you, killed by a human zombie. Level 7: Final resting place for ironrat-Wiz-Hum-Mal-Neu, killed by a warg, Drastanta-Bar-Hum-Mal-Neu, killed by a Woodland-elf. Vanquished creatures: a ghost a giant mimic 7 small mimics a giant beetle an iron piercer a forest centaur 5 brown puddings a gold golem 3 lizards a dingo a jaguar a dwarf leader a blue jelly 2 dust vortices a snake a human zombie 2 Woodland-elves a mountain nymph 2 Mordor orcs 11 Uruk-hai an orc shaman 2 rock piercers 2 ponies a yellow light a gray ooze a straw golem a little dog 2 kittens 2 dwarves 4 homunculi 5 rothes a rabid rat a centipede 2 giant bats 2 monkeys a dwarf zombie 3 iguanas 5 acid blobs a gas spore 2 large kobolds 4 giant rats a brown mold 3 yellow molds a red mold 3 gnomes 5 garter snakes 10 geckos a jackal 3 foxes a kobold 9 goblins 2 sewer rats 9 grid bugs 2 bats 9 lichens a kobold zombie 5 newts 154 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | wildkatz | | 2770 Au | | killed by a | | human zombie | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye wildkatz the Archeologist... You died in The Dungeons of Doom on dungeon level 6 with 6875 points, and 2770 pieces of gold, after 8857 moves. You were level 7 with a maximum of 45 hit points when you died.