Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-08 03:41:29, ended 2025-08-09 20:36:40. xinco64, chaotic male elven Wizard -------------------------- |>..................^^^^.| |.......----------------.| -------.------ |.| |.....a.....| |.| |.`.`..Y@.`.| |.| --------[----| |.| |............| |.| |.....%%...%.| |.| -----%-------- ------|.| |..........| --|.....|.| |..........| |.+.....|.| |.`..`..`.-- |-|.....|.| -------.---- |.+.....+.| |........| |-|.....|-- |........| |.+.....| |...------ --|.....| ----- ------- Xinco64 the Thaumaturge St:12 Dx:16 Co:16 In:17 Wi:13 Ch:9 Chaotic Dlvl:4 $:612 HP:0(68) Pw:54(121) AC:7 Exp:9 T:7524 Latest messages: The sleep ray hits the Uruk-hai. The sleep ray hits the Uruk-hai. You kill the Uruk-hai! In what direction? b The spell hits the Uruk-hai! The spell hits the Uruk-hai! In what direction? b The spell misses the Uruk-hai. The spell misses the Uruk-hai. The spell misses the Uruk-hai. In what direction? b The spell hits the Uruk-hai! You kill the Uruk-hai! The spell hits the Uruk-hai! The spell hits the Uruk-hai! In what direction? b The spell misses the Uruk-hai. The spell misses the Uruk-hai. In what direction? b The spell hits the Uruk-hai! You kill the Uruk-hai! The spell hits the Uruk-hai! You kill the Uruk-hai! There are several objects here. $ - 32 gold pieces. The Uruk-hai shoots 2 poisoned crude arrows! You are hit by the 1st poisoned crude arrow. The poison doesn't seem to affect you. You are hit by the 2nd poisoned crude arrow. The poison doesn't seem to affect you. You stop searching. You stop searching. You stop searching. You hear a sound reminiscent of a seal barking. You stop searching. You swap places with your soldier ant. Pick an object. . a doorway or the floor of a room or the dark part of a room or ice (floor of a room) The sasquatch hits! The sasquatch hits! The sasquatch kicks! The sasquatch hits! The sasquatch hits! The sasquatch kicks! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 612 gold pieces Weapons G - a +0 dagger i - a blessed +0 elven dagger T - 7 +0 orcish daggers (at the ready) J - a cursed +0 orcish dagger a - a blessed +3 quarterstaff (weapon in hands) Armor u - an uncursed thoroughly rusty +0 orcish helm (being worn) b - an uncursed +0 cloak of magic resistance (being worn) p - an uncursed +0 leather armor (being worn) Comestibles w - an uncursed slime mold h - 6 uncursed food rations k - 2 uncursed fortune cookies C - 2 uncursed tripe rations Scrolls q - an uncursed scroll of confuse monster P - an uncursed scroll of destroy armor l - 2 uncursed scrolls of earth y - an uncursed scroll of gold detection j - an uncursed scroll of remove curse Potions g - 2 uncursed potions of levitation Q - an uncursed potion of object detection t - an uncursed potion of sickness Rings e - an uncursed ring of cold resistance o - an uncursed ring of levitation s - an uncursed ring of poison resistance d - an uncursed ring of see invisible (on left hand) v - an uncursed ring of shock resistance A - an uncursed ring of stealth Wands z - a wand of sleep (0:4) f - a wand of sleep (0:0) c - a wand of speed monster (0:2) m - a wand of undead turning (0:5) Tools n - a magic marker (0:38) r - an uncursed mirror X - an uncursed mirror U - an uncursed skeleton key x - 3 uncursed tallow candles S - an uncursed tin opener Gems/Stones D - an uncursed worthless piece of black glass Xinco64 the Wizard's attributes: Background: You were a Thaumaturge, a level 9 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in Sokoban, on level 4. You entered the dungeon 7524 turns ago. There was a full moon in effect when your adventure ended. You had 3642 experience points, 1478 more were needed to attain level 10. Basics: You had 0 out of 68 hit points. You had 54 out of 121 energy points (spell power). Your armor class was 7. Your wallet contained 612 zorkmids. Autopickup was off. Final Characteristics: Your strength was 12 (peak:14, limit:18). Your dexterity was 16 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 17 (limit:20). Your wisdom was 13 (limit:20). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had expert skill with quarterstaff. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You were poison resistant. You saw invisible. You had infravision. You were warded. You were fast. You were lucky. You are dead. Vanquished creatures: 2 giant mimics a stalker a small mimic a leather golem a crocodile a quivering blob a cockatrice 2 lynxes a panther a spotted jelly a leprechaun a mumak a vampire bat a forest centaur a gnome king an orc mummy an ogre 2 rust monsters a dingo a dwarf lord a dust vortex a plains centaur an ape a soldier ant 11 bugbears a wood nymph a mountain nymph a Mordor orc 9 Uruk-hai an orc shaman 2 rock piercers a shrieker 4 gnome lords 6 gnomish wizards a red naga hatchling a black naga hatchling a golden naga hatchling 8 elf zombies a straw golem 2 paper golems 3 giant ants a floating eye a kitten a dwarf 4 kobold lords a kobold shaman 30 hill orcs 2 rothes 2 rabid rats 4 dwarf zombies a wererat 2 werejackals an iguana 7 killer bees 2 acid blobs a hobbit 11 manes 3 large kobolds 11 hobgoblins 5 giant rats 2 brown molds a yellow mold 9 gnomes 2 garter snakes 5 geckos 2 jackals a fox 4 kobolds 3 goblins 3 sewer rats 10 grid bugs 3 bats 4 lichens 2 kobold zombies 5 newts 227 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 9 Level 1: Level 2: Stairs down to The Gnomish Mines. Level 3: An altar, a sink. Level 4: Level 5: A general store, a sink, a grave. Level 6: Some fountains. Level 7: Many fountains. Level 8: "Scare monster by throne room" A throne, a fountain, a grave. Stairs up to Sokoban, level 7. Level 9: The Gnomish Mines: Level 3: Sokoban: levels 7 up to 4 Level 4: <- You were here. Unsolved. Final resting place for you, killed by a sasquatch. Level 5: Solved. Level 6: Solved. Level 7: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | xinco64 | | 612 Au | | killed by a | | sasquatch | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye xinco64 the Wizard... You died in Sokoban on dungeon level 4 with 15529 points, and 612 pieces of gold, after 7524 moves. You were level 9 with a maximum of 68 hit points when you died.