Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-12 16:58:35, ended 2025-10-13 20:42:03. yasdy, lawful female human Knight --------------- ---------- |.............| ------- .........| ---------- ##-.............| |.{...| |........| #.........| # |.............| #......| #u......).| #|.........### |.............| ###|.....|# ##-----|---- #|........| |.............| # # -----.-##### #### #-........-####---------.-----###########)#%###########)%############# #---------- @n############### ..----#### ## ## ##### ## |....|# #### # # # #.>...|# ### # ### # #|.....# -.----|--------- ## ## )------ |..............| # ----|---- ##) |..............| ------# ---- |........### |.......{.......#### |.[..|# |..| |....<..| $ ----------------# |...@-# ....########........|#################### # |....| ---- |........# $ # ------ |.......|# # ---------# # Yasdy the Sergeant St:25 Dx:11 Co:16 In:9 Wi:16 Ch:17 Lawful Dlvl:4 $:0 HP:0(82) Pw:76(76) AC:-2 Exp:12 T:21833 Blind Latest messages: You have a little trouble lifting T - a scroll called scare monster. What do you want to read? [vI-LOPT or ?*] ? You continue your efforts to memorize the spell. You add the "magic mapping" spell to your repertoire. What do you want to read? [vI-LOPT or ?*] ? You begin to memorize the runes. You add the "extra healing" spell to your repertoire. What do you want to read? [vI-LOPT or ?*] ? You begin to memorize the runes. You add the "create monster" spell to your repertoire. What do you want to read? [vI-LOPT or ?*] ? You feel threatened. The wood nymph pretends to be friendly. The wood nymph pretends to be friendly. The wood nymph stole an empty uncursed sack. The wood nymph stole a blessed luckstone. The wood nymph pretends to be friendly. The wood nymph stole the blessed +7 Grayswandir. The wood nymph charms you. You gladly start removing your hat. The wood nymph stole a blessed bag called holding containing 3 items. The wood nymph stole an uncursed spellbook of magic mapping. The wood nymph pretends to be friendly. The wood nymph pretends to be friendly. The wood nymph pretends to be friendly. The wood nymph charms you. You gladly start removing your robe. The wood nymph stole a +0 unicorn horn. The wood nymph pretends to be friendly. The wood nymph stole an uncursed sprig of wolfsbane. The wood nymph pretends to be friendly. The wood nymph stole an uncursed tripe ration. The wood nymph stole an uncursed lichen corpse. The wood nymph stole a wand of lightning (0:2). The wood nymph pretends to be friendly. Your movements are now unencumbered. The wood nymph zaps a wand of lightning! The bolt of lightning hits you! Your wand of digging breaks apart and explodes! Your ring of free action turns to dust and vanishes! Your ring of sustain ability turns to dust and vanishes! Your ring of slow digestion turns to dust and vanishes! You are blinded by the flash! The bolt of lightning hits you! You hear a nearby zap. The bolt of lightning hits you! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Weapons Q - 6 +0 elven daggers s - the blessed rustproof +1 Excalibur Armor B - a blessed +2 elven leather helm C - an uncursed +0 pair of gauntlets of power (being worn) A - an uncursed burnt +0 pair of speed boots (being worn) V - an uncursed +0 mummy wrapping E - an uncursed +0 robe D - a blessed +2 elven mithril-coat (being worn) Comestibles h - 11 uncursed carrots M - 2 uncursed lizard corpses Wands e - a wand of magic missile (0:5) Scrolls T - an uncursed scroll of scare monster Spellbooks v - an uncursed spellbook of cone of cold O - an uncursed spellbook of create monster I - an uncursed spellbook of cure sickness L - an uncursed spellbook of extra healing J - an uncursed spellbook of magic missile P - an uncursed spellbook of polymorph Tools k - an uncursed lock pick z - a +0 pick-axe f - an uncursed saddle Yasdy the Knight's attributes: Background: You were a Sergeant, a level 12 female human Knight. You were lawful, on a mission for Lugh who was opposed by Brigit (neutral) and Manannan Mac Lir (chaotic). You were in the Dungeons of Doom, on level 4. You entered the dungeon 21833 turns ago. You had 23656 experience points, 16344 more were needed to attain level 13. Basics: You had 0 out of 82 hit points. You had all 76 energy points (spell power). Your armor class was -2. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 25 (base:17, innate limit:18/100). Your dexterity was 11 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 16 (limit:18). Your charisma was 17 (limit:18). Final Status: You were temporarily blind. You were unencumbered. You were empty handed. You were unskilled in bare handed combat. Final Attributes: You were piously aligned. You were cold resistant. You were sleep resistant. You were poison resistant. You would have seen invisible when not blind. You were telepathic. You were invisible to others. You could jump. You had a small defense bonus (+4). You were guarded. You were very fast. You were extremely lucky. You are dead. Vanquished creatures: a baluchitherium a vampire lord a captain 2 clay golems an ettin a vampire 8 ghosts a queen bee 2 giant mimics a zruty an ogre king a flesh golem 2 Elvenkings a wumpus a stalker a fire elemental 2 water elementals a giant mummy a xorn 3 giant zombies 2 elf-lords 5 wargs 4 small mimics a glass piercer 5 xans an ettin mummy an ogre lord a quantum mechanic 3 trolls 2 wood golems a gelatinous cube a pyrolisk a large dog 2 shocking spheres a large cat 3 tigers a dwarf king 3 ochre jellies a leocrotta an energy vortex 2 elf mummies a human mummy 2 red nagas 3 pythons 2 pit vipers 6 wraiths 3 carnivorous apes 2 ettin zombies a leather golem 6 Grey-elves 2 chameleons a crocodile 2 giant beetles 2 quivering blobs 3 cockatrices 12 wolves 2 winter wolf cubs 2 lynxes a spotted jelly 13 leprechauns an orc-captain 2 iron piercers 3 mumakil 2 giant spiders 3 scorpions 3 ice vortices a black light 3 vampire bats a forest centaur a gnome king 2 dwarf mummies an ogre 3 brown puddings a rust monster 3 yetis a gold golem 2 werewolves 15 Green-elves 6 lizards 2 chickatrices 2 dingoes a dog a housecat 2 blue jellies 2 gray unicorns 3 dust vortices a raven 4 plains centaurs 2 gnome mummies 3 snakes 6 water moccasins 4 apes 2 human zombies a rope golem 4 Woodland-elves a soldier ant 3 fire ants 7 bugbears 3 imps 14 quasits 2 wood nymphs 4 water nymphs a mountain nymph 9 Mordor orcs 2 orc shamans 5 rock piercers a rock mole 3 ponies 3 fog clouds 2 yellow lights 3 violet fungi 9 gnome lords a gnomish wizard a kobold mummy a golden naga hatchling 3 gray oozes 2 barrow wights 2 elf zombies 2 ghouls 2 paper golems a giant ant 2 little dogs 10 floating eyes 6 dwarves 5 homunculi a kobold lord a kobold shaman 13 hill orcs 22 rothes 2 rabid rats a centipede 5 giant bats a monkey 5 orc zombies 2 dwarf zombies 2 wererats 3 werejackals 4 iguanas 29 killer bees 5 acid blobs a coyote 3 hobbits 4 manes 2 large kobolds 13 hobgoblins 4 giant rats 10 cave spiders 2 brown molds 4 yellow molds a green mold 2 red molds 25 gnomes 2 garter snakes 3 gnome zombies 10 geckos 3 jackals 3 foxes 3 kobolds 6 goblins 2 sewer rats 16 grid bugs 5 bats 8 lichens 2 kobold zombies 9 newts 584 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 22 Level 1: A fountain. Level 2: A fountain, a sink. Level 3: Stairs down to The Gnomish Mines. Level 4: <- You were here. A wand shop, some fountains. Final resting place for you, killed by a bolt of lightning, while taking off clothes. Level 5: "STASH" A general store, some altars to Lugh, a fountain. Level 6: A fountain. Level 7: A throne, a sink. Level 8: Oracle of Delphi. Level 9: "WHITE UNI" A grave. Stairs up to Sokoban, level 8. Level 10: A throne. Level 11: Level 12: An altar, a fountain. Level 13: A grave. Level 14: A fountain, a grave. Summoned by King Arthur. Portal to The Quest. Level 15: Level 16: A primitive area. Level 17: Level 18: Many graves. Level 19: Level 20: A general store, some fountains. Level 21: Level 22: The Gnomish Mines: levels 4 to 7 Level 4: Level 5: Level 6: Many shops, a temple, some fountains, a grave, some trees. Final resting place for ksw-Pri-Hum-Mal-Law, killed by a Green-elf. Level 7: The Quest: Level 1: A throne. Home. Sokoban: levels 8 up to 5 Level 5: Solved. Level 6: "WHITE UNI NON TELEPORT" Solved. Level 7: Solved. Level 8: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | yasdy | | 0 Au | | killed by a bolt | | of lightning | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Fare thee well yasdy the Knight... You died in The Dungeons of Doom on dungeon level 4 with 97784 points, and 0 pieces of gold, after 21833 moves. You were level 12 with a maximum of 82 hit points when you died.