Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-04-24 18:59:41, ended 2026-04-24 21:13:12. yeovil, neutral male human Wizard ------------------------ |.@.............^^^^^..| |.u-------------------.| ----.| ----- |.| |..|.-- --...| |.| |....%|--|..`.| |.| |.....|..|.``.| |.| --....|...%.`-- |.| |....%..|...| ------|.| |....|..|...| --|.....|.| |....---|``.| |.+.....|.| |.......|..-- |-|.....|.| ----.`..|.-- |.+.....+.| ---.--.| |-|.....|-- |.....| |.+.....| |>.|..| --|.....| ------- ------- Yeovil the Thaumaturge St:25 Dx:12 Co:16 In:18 Wi:13 Ch:9 Neutral Dlvl:6 $:61 HP:0(71) Pw:81(89) AC:-6 Exp:9 T:11257 Fainted Burdened Deaf Latest messages: With great effort you move the boulder. You see here a food ration. You see here a food ration. The boulder falls into and plugs a hole in the floor! In what direction? l The slime mold falls through the hole. The warhorse kicks! The warhorse bites! The magic-absorbing blade stuns the warhorse! The warhorse misses! The warhorse bites! You faint from lack of food. The warhorse kicks! The warhorse bites! The warhorse kicks! The warhorse misses! The warhorse kicks! The warhorse bites! The warhorse kicks! The warhorse bites! The warhorse kicks! The warhorse bites! The warhorse kicks! The warhorse just misses! The warhorse kicks! The warhorse misses! The warhorse kicks! The warhorse just misses! The warhorse kicks! The warhorse bites! The warhorse kicks! The warhorse bites! The warhorse kicks! The warhorse bites! The warhorse kicks! The warhorse bites! The warhorse misses! The warhorse bites! The warhorse kicks! The warhorse bites! The warhorse kicks! The warhorse bites! The warhorse just misses! The warhorse misses! The warhorse kicks! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) q Inventory: Coins $ - 61 gold pieces Weapons N - 5 blessed +2 daggers a - the rustproof +0 Magicbane (weapon in hand) Armor B - an uncursed rusty +0 pair of gauntlets of power (being worn) Q - an uncursed +0 pair of speed boots (being worn) u - a blessed fireproof +0 cloak of magic resistance (being worn) d - a blessed +2 silver dragon scale mail (being worn) Comestibles L - 2 uncursed food rations H - an uncursed lembas wafer D - 3 uncursed tripe rations Scrolls q - 3 uncursed scrolls of blank paper i - 2 uncursed scrolls of create monster z - an uncursed scroll of teleportation Potions g - a potion of holy water Rings M - an uncursed ring of cold resistance T - an uncursed ring of conflict h - an uncursed ring of invisibility F - an uncursed ring of polymorph control E - an uncursed +1 ring of protection (on right hand) X - an uncursed ring of sustain ability Wands j - a wand of cold (0:8) c - a wand of digging (0:4) J - a wand of magic missile (0:5) Z - a wand of magic missile (0:5) w - a wand of polymorph (0:6) s - a wand of striking (0:7) p - a wand of wishing (1:3) Tools e - an uncursed sack containing 56 items G - an uncursed sack containing 1 item b - a bag of tricks (0:4) f - a magic harp (0:4) K - an uncursed lock pick n - a blessed magic marker (0:73) S - a magic marker (0:67) W - an uncursed magic whistle R - an uncursed towel Gems/Stones C - 2 uncursed topaz stones l - 7 uncursed worthless pieces of yellowish brown glass V - an uncursed luckstone Contents of the sack: a poisoned +0 dart 9 +0 daggers 2 +0 elven daggers a +0 dwarvish mattock an uncursed +0 pair of elven boots an uncursed slime mold 2 uncursed carrots an uncursed eucalyptus leaf an uncursed food ration a cursed food ration 3 uncursed fortune cookies an uncursed pear an uncursed purple worm egg 2 uncursed eggs 2 uncursed scrolls of earth 2 uncursed scrolls of enchant armor a cursed scroll of enchant armor 3 uncursed scrolls of enchant weapon 2 uncursed scrolls of gold detection an uncursed scroll of identify 5 uncursed scrolls of teleportation an uncursed spellbook of create monster an uncursed spellbook of restore ability an uncursed potion of fruit juice 2 uncursed potions of gain ability an uncursed potion of gain energy an uncursed potion of healing 2 uncursed potions of healing an uncursed potion of invisibility an uncursed potion of object detection an uncursed potion of object detection an uncursed potion of paralysis an uncursed potion of speed an uncursed ring of polymorph control a wand of magic missile (0:7) a wand of make invisible (0:7) a wand of make invisible (0:4) a wand of secret door detection (0:12) a wand of speed monster (0:4) an uncursed blindfold an uncursed brass lantern a blessed crystal ball (0:1) an uncursed leash an uncursed oil lamp an uncursed skeleton key an uncursed towel an uncursed amber stone 2 uncursed amethyst stones an uncursed aquamarine stone 2 uncursed diamonds 3 uncursed emeralds 3 uncursed garnet stones an uncursed jade stone 3 uncursed obsidian stones an uncursed opal an uncursed ruby Contents of the sack: 2077 gold pieces Yeovil the Wizard's attributes: Background: You were a Thaumaturge, a level 9 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in Sokoban, on level 6. You entered the dungeon 11257 turns ago. You had 4915 experience points, 205 more were needed to attain level 10. Basics: You had 0 out of 71 hit points. You had 81 out of 89 energy points (spell power). Your armor class was -6. Your wallet contained 61 zorkmids. Autopickup was off. Final Characteristics: Your strength was 25 (base:7, peak:10, innate limit:18/100). Your dexterity was 12 (peak:14, limit:18). Your constitution was 16 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 13 (limit:18). Your charisma was 9 (limit:18). Final Status: You were deaf. You were fainted due to starvation. You were burdened; movement was slightly slowed. You were wielding a dagger. You had expert skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. You were sleep resistant. You were telepathic. You had a small defense bonus (+3). You were guarded. You were very fast. You had reflection. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: 2 giant mimics a long worm an earth elemental a giant mummy 3 small mimics a quantum mechanic a gelatinous cube a pyrolisk a freezing sphere a flaming sphere a tiger a tengu an ochre jelly 3 stone giants a human mummy an ettin zombie a Grey-elf a watchman a lynx 2 gremlins 2 leprechauns an orc-captain a giant spider 2 forest centaurs 2 gnome kings 7 ogres a rust monster 3 Green-elves a lizard 2 jaguars a dwarf lord 2 blue jellies a raven a plains centaur a gnome mummy an ape 2 human zombies 4 soldier ants a wood nymph 2 water nymphs 2 rock piercers 3 rock moles a pony 2 fog clouds a yellow light a shrieker 18 gnome lords 3 gnomish wizards a kobold mummy a black naga hatchling a guardian naga hatchling a gray ooze a barrow wight a giant ant a little dog 2 floating eyes 22 dwarves a kobold shaman 3 hill orcs 6 rothes a rabid rat 2 centipedes 4 monkeys an orc zombie a wererat a werejackal 3 iguanas 4 killer bees 2 acid blobs 4 coyotes 6 hobbits 2 manes 2 large kobolds 2 hobgoblins 3 giant rats 7 cave spiders a brown mold 2 yellow molds a green mold 71 gnomes 2 gnome zombies 5 geckos 12 jackals a fox a kobold 5 goblins 5 grid bugs a bat 5 lichens 2 kobold zombies 6 newts 301 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 3 wishes. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 10 Level 1: A fountain. Level 2: Stairs down to The Gnomish Mines. Level 3: An altar to Thoth, a fountain. Level 4: A fountain. Level 5: A general store. Level 6: A fountain. Level 7: An altar, a fountain. Level 8: Level 9: Many fountains. Level 10: Stairs up to Sokoban, level 9. The Gnomish Mines: levels 3 to 11 Level 3: Level 4: Level 5: Level 6: Many shops, a temple to Thoth, some fountains, a sink. Level 7: Level 8: Level 9: Level 10: Level 11: Sokoban: levels 9 up to 6 Level 6: <- You were here. Unsolved. Final resting place for you, killed by a warhorse, while fainted from lack of food. Level 7: Solved. Level 8: Solved. Level 9: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | yeovil | | 2138 Au | | killed by a | | warhorse | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye yeovil the Wizard... You died in Sokoban on dungeon level 6 with 22135 points, and 2138 pieces of gold, after 11257 moves. You were level 9 with a maximum of 71 hit points when you died.