Unix NetHack Version 5.0.0-0 post-release - last build May 3 2026 23:40:34 (9823c992c0763bbd039eca2974112f46eaf799b3,branch:main). Game began 2026-05-04 13:59:48, ended 2026-05-04 20:29:32. yeovil, neutral male human Wizard --------------- ..............| |.....|.......| |.............| -------+--- #...........`.>| |..%...)..| -|---------|--- |..%%.%C@.. # # |.......%.| # |.....%.%%%)))%#%# # ----------- [ ------- ## ## ......| ### #|.{....| -|--- ---- #-....... |<..| |.$| #|......| |.*.| |..| # ------- #####....| ---- `########### |...| ----- Yeovil the Thaumaturge St:9 Dx:15 Co:18 In:17 Wi:13 Ch:12 Neutral Dlvl:8 $:221 HP:0(81) Pw:45(77) AC:1 Xp:8 T:11607 Satiated Burdened Latest messages: What do you want to engrave in the floor here? Elbereth The plains centaur turns to flee. The hobgoblin tries to wield a long sword. The hobgoblin's thonged club is welded to her hand! You find a hidden door. The hobgoblin throws a dagger! You are almost hit by a dagger. The hobgoblin throws a dagger! You are hit by a dagger. The hobgoblin throws a dagger! You are hit by a dagger. The hobgoblin throws a dagger! A dagger misses you. You see here a scimitar. You hear the footsteps of a guard on patrol. The magic-absorbing blade stuns the hobgoblin! You kill the hobgoblin! The hobgoblin throws an orcish dagger! The orcish dagger misses the plains centaur. An orcish dagger misses you. The plains centaur hits! The plains centaur kicks! In what direction? h The spell hits the plains centaur! The spell hits the hobgoblin! You kill the hobgoblin! The plains centaur hits! The plains centaur kicks! What do you want to use or apply? [bchklnor-tvxBDHMOQRXZ or ?*] X In what direction? h Status of the plains centaur (neutral, large): Level 5 HP 17(23) AC 4. You hit the plains centaur! The plains centaur hits! The plains centaur kicks! The plains centaur hits! The plains centaur just misses! What do you want to use or apply? [bchklnor-tvxBDHMOQRXZ or ?*] X In what direction? h Status of the plains centaur (neutral, large): Level 5 HP 11(23) AC 4. You hit the plains centaur. The plains centaur misses! The plains centaur kicks! The plains centaur hits! The plains centaur kicks! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct and achievements? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins ('$') $ - 221 gold pieces Amulets ('"') T - an uncursed amulet of life saving Weapons (')') a - 6 rusty +2 daggers named magic A - the rustproof +0 Magicbane (weapon in right hand) P - a +0 orcish dagger Armor ('[') V - an uncursed +0 pair of leather gloves (being worn) U - an uncursed +1 pair of low boots (being worn) N - an uncursed +0 cloak of magic resistance i - an uncursed +0 Hawaiian shirt with a toucan motif (being worn) p - an uncursed +0 studded leather armor (being worn) Comestibles ('%') E - an uncursed food ration F - an uncursed tripe ration Scrolls ('?') G - an uncursed scroll of identify C - a blessed scroll of light I - an uncursed scroll of light Spellbooks ('+') O - an uncursed spellbook of light Potions ('!') S - an uncursed potion of booze g - an uncursed diluted potion of fruit juice L - an uncursed potion of healing W - an uncursed potion of sleeping f - a potion of holy water Rings ('=') j - an uncursed ring of conflict e - a blessed +2 ring of increase damage J - an uncursed +1 ring of protection d - an uncursed ring of searching Wands ('/') c - a blessed wand of cancellation (0:7) Q - a wand of cancellation (0:5) H - a wand of digging (0:6) o - a wand of digging (0:4) l - a wand of magic missile (0:4) v - a wand of magic missile (0:4) D - a wand of nothing (0:12) h - a wand of slow monster (0:6) k - a wand of stasis (0:5) b - a wand of striking (0:5) Tools ('(') M - an uncursed oilskin sack containing 5 items B - an uncursed sack containing 6 items r - an uncursed lock pick n - a blessed magic marker (0:2) t - an uncursed oil lamp x - a +0 pick-axe X - an uncursed stethoscope R - an uncursed tin whistle Z - a +0 unicorn horn Gems/Stones ('*') Y - an uncursed amber stone q - an uncursed emerald s - a blessed touchstone Contents of the sack: an uncursed cream pie an uncursed diluted potion of invisibility a potion of holy water a potion of unholy water a wand of light (0:11) 2 uncursed agate stones Contents of the oilskin sack: a blessed scroll of blank paper 2 uncursed scrolls of blank paper an uncursed diluted potion of gain level an uncursed diluted potion of monster detection an uncursed diluted potion of speed Yeovil the Wizard's attributes: Background: You were a Thaumaturge, a level 8 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were right-handed. You were in the Dungeons of Doom, on level 8. You entered the dungeon 11607 turns ago. There was a full moon in effect when your adventure ended. You had 2392 experience points, 168 more were needed to attain level 9. Basics: You had 0 out of 81 hit points. You had 45 out of 77 energy points (spell power). Your armor class was 1. Your wallet contained 221 zorkmids. Autopickup was off. Final Characteristics: Your strength was 9 (limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 17 (limit:18). Your wisdom was 13 (limit:18). Your charisma was 12 (limit:18). Final Status: You were satiated. You were burdened; movement was slightly slowed. You were wielding a dagger. You were skilled in dagger and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were poison resistant. You were telepathic. You had a small defense bonus (+3). You were warded. You were lucky. You are dead. Miscellaneous: You didn't encounter any bones levels. Total elapsed playing time was 2 hours, 13 minutes and 28 seconds. Major events: Turn 1: yeovil the neutral male human Wizard entered the dungeon 746: attained the rank of Conjurer (level 3) 1976: entered the Gnomish Mines 3199: attained the rank of Thaumaturge (level 6) 5401: reached Mine Town 6121: was bestowed with Magicbane by Thoth 11607: killed by a plains centaur Spells: Name Level Category Fail Retention force bolt 1 attack 0% 41%-45% clairvoyance 3 divination 85% 26%-50% restore ability 4 healing 100% 51%-75% light 1 divination 0% 76%-100% Skills: Fighting Skills bare handed combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Skilled] knife [Unskilled] axe [Unskilled] short sword [Unskilled] club [Unskilled] mace [Unskilled] quarterstaff [Basic] polearms [Unskilled] spear [Unskilled] trident [Unskilled] sling [Unskilled] dart [Unskilled] shuriken [Unskilled] Spellcasting Skills attack spells [Skilled] healing spells [Unskilled] divination spells [Unskilled] enchantment spells [Basic] clerical spells [Unskilled] escape spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. Achievements: You entered a shop. You attained the rank of Conjurer. You entered the Gnomish Mines. You attained the rank of Thaumaturge. You entered Minetown. You entered a temple. The Dungeons of Doom: levels 1 to 8 Level 1: An altar to Thoth, a fountain. Level 2: A general store. Level 3: Stairs down to The Gnomish Mines. Level 4: A general store, a fountain, a grave. Level 5: Level 6: Some fountains. Level 7: A fountain, a sink. Level 8: <- You were here. A throne, a fountain, a grave. Final resting place for you, killed by a plains centaur. The Gnomish Mines: levels 4 to 7 Level 4: Level 5: Level 6: Many shops, a temple and an altar to Thoth, some fountains. Level 7: The Tutorial: Level 1: Vanquished creatures: a watch captain 6 small mimics a dwarf ruler 4 watchmen a giant beetle 2 wolves 5 leprechauns an iron piercer an ice vortex a vampire bat 4 gnome rulers a brown pudding 2 werewolves a lizard a dingo a housecat a dwarf leader 2 white unicorns a gnome mummy an ape 9 bugbears an imp 2 wood nymphs 2 rock piercers a rock mole 2 ponies a yellow light a shrieker a violet fungus 15 gnome leaders 6 gnomish wizards a kobold mummy 2 gray oozes a straw golem 3 giant ants a little dog 6 floating eyes a kitten 8 dwarves 2 homunculi 2 kobold leaders a kobold shaman 6 hill orcs 4 rothes a rabid rat 2 wererats 2 werejackals 2 iguanas 8 killer bees 5 acid blobs 4 coyotes 3 gas spores 5 hobbits 2 manes 17 hobgoblins 2 giant rats 5 cave spiders a brown mold a yellow mold 2 green molds 3 red molds 34 gnomes 2 garter snakes 2 gnome zombies 2 geckos 5 jackals 4 foxes 3 kobolds 3 goblins 15 sewer rats 11 grid bugs a bat 8 lichens a kobold zombie 16 newts 289 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | yeovil | | 221 Au | | killed by a | | plains centaur | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye yeovil the Wizard... You died in The Dungeons of Doom on dungeon level 8 with 10157 points, and 221 pieces of gold, after 11607 moves. You were level 8 with a maximum of 81 hit points when you died.