Unix NetHack Version 5.0.0-0 post-release - last build May 4 2026 22:22:43 (774f63e81ad911689b3a0859ea89b322d5daca8d,branch:main). Game began 2026-05-07 23:59:28, ended 2026-05-08 16:47:05. yeovil, neutral male human Wizard ------------- $ ----- |.?.........| |...| -------- ###............| #-...| |)[.))[| # |.>.........| #|..*| |).[)))| # #............| #..{.| |))))))-###########--|---------- #|...| ------------- |).))))| # #-.---#####....$.......| -------- # # #[ ## |.... ......| # ### ### #....{....$..| # # # # ###----- ------- --.---- # # # |.....| ------# ## # |.>.)d.########....<|# --.- # ----#####@@u....| |.....# ....## |$$| ------- |....| ...| |..| ----#- ...| ---- |...| --- Yeovil the Thaumaturge St:12 Dx:16 Co:17 In:18 Wi:9 Ch:10 Neutral Dlvl:2 $:0 HP:0(56) Pw:50(50) AC:-2 Xp:8 T:7003 Burdened Latest messages: You have a little trouble lifting $ - 296 gold pieces (1569 in total). The little dog drops a gold piece. Coffeepot picks up a gold piece. You hear water falling on coins. Coffeepot drops a gold piece. Suddenly one of the Vault's guards enters! "Hello stranger, who are you?" - Bobo "I don't know you." "Most likely all your gold was stolen from this vault." "Please drop that gold and follow me." You stop. The guard doesn't want to swap places. "I repeat, drop that gold and follow me!" What do you want to drop? [$a-fhj-ps-zA-CF-IL-Z or ?*] ? You drop 1569 gold pieces. You swap places with Coffeepot. "You've been warned, knave!" The guard hurls a fizzy potion! The flask crashes on your head and breaks into shards. The fizzy potion evaporates. It suddenly gets dark. You already found a monster. Use 'm' prefix to force another search. Are you waiting to get hit? Use 'm' prefix to force a no-op (to rest). Pick a monster, object or location. @ a human or elf (guard) [seen: telepathy] You already found a monster. Use 'm' prefix to force another search. The guard vanishes and reappears farther away. Coffeepot vanishes and reappears farther away. You hear a distant chant. The damaged vault's walls are magically restored! You hear the shrill sound of a guard's whistle. You can see again. You swap places with your dog. The guard wields a spear! The guard thrusts his spear. The guard hits! You swap places with your dog. You already found a monster. Use 'm' prefix to force another search. Are you waiting to get hit? Use 'm' prefix to force a no-op (to rest). You miss the guard. The guard thrusts his spear. The guard hits! You miss the guard. The guard thrusts his spear. The guard hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct and achievements? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Weapons (')') v - 6 +0 daggers M - a +1 elven dagger O - a +0 elven dagger (weapon in right hand) e - a +0 dwarvish mattock Armor ('[') N - an uncursed +0 pair of low boots (being worn) b - an uncursed +0 cloak of magic resistance (being worn) y - an uncursed -1 T-shirt with text "Meat is Mordor" (being worn) H - a blessed +2 silver dragon scale mail (being worn) Comestibles ('%') x - 5 uncursed food rations Scrolls ('?') I - 4 uncursed scrolls of blank paper j - an uncursed scroll of enchant armor p - a cursed scroll of enchant armor Q - a cursed scroll of gold detection z - an uncursed scroll of identify k - 3 uncursed scrolls of light m - a cursed scroll of taming Spellbooks ('+') u - a cursed spellbook of chain lightning Z - a cursed spellbook of clairvoyance Potions ('!') h - an uncursed potion of gain energy f - an uncursed potion of healing Rings ('=') d - an uncursed ring of poison resistance A - an uncursed +1 ring of protection a - an uncursed ring of warning Wands ('/') W - a wand of cancellation (0:4) C - a wand of digging (0:7) F - a wand of digging (0:7) U - a wand of fire (0:3) L - a wand of magic missile (0:6) V - a wand of magic missile (0:5) R - a wand of opening (0:6) c - a wand of secret door detection (0:14) t - a wand of secret door detection (0:14) G - a wand of wishing (0:0) Tools ('(') w - a cursed sack containing 19 items P - a cursed sack containing 1 item Y - a cursed wooden harp o - an uncursed blindfold B - an uncursed blindfold s - an uncursed leash n - a magic marker (0:22) T - a blessed oil lamp S - a cursed skeleton key X - a cursed stethoscope Gems/Stones ('*') l - an uncursed worthless piece of yellowish brown glass Contents of the sack: a cursed +0 dagger an uncursed +0 mummy wrapping an uncursed spellbook of detect food a cursed spellbook of remove curse an uncursed potion of blindness an uncursed potion of booze a cursed potion of confusion an uncursed potion of enlightenment 2 cursed potions of sickness a cursed potion of speed 4 potions of unholy water a blessed wand of make invisible (0:4) a wand of striking (0:4) a cursed wand of striking (0:0) a wand of undead turning (0:7) 3 uncursed turquoise stones an uncursed worthless piece of black glass 2 uncursed worthless pieces of green glass an uncursed worthless piece of orange glass Contents of the sack: 2117 gold pieces Yeovil the Wizard's attributes: Background: You were a Thaumaturge, a level 8 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were right-handed. You were in the Dungeons of Doom, on level 2. You entered the dungeon 7003 turns ago. You had 1613 experience points, 947 more were needed to attain level 9. Basics: You had 0 out of 56 hit points. You had all 50 energy points (spell power). Your armor class was -2. Your wallet was empty, but you had 2117 zorkmids stashed away in your pack. Autopickup was off. Final Characteristics: Your strength was 12 (limit:18/100). Your dexterity was 16 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 9 (limit:18). Your charisma was 10 (limit:18). Final Status: You weren't hungry. You were burdened; movement was slightly slowed. You were wielding a dagger. You were skilled in dagger. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were poison resistant. You were telepathic. You were warded. You had reflection. You are dead. Miscellaneous: You encountered 2 bones levels. Total elapsed playing time was 1 hour, 14 minutes and 22 seconds. Major events: Turn 1: yeovil the neutral male human Wizard entered the dungeon 631: made his first wish - "blessed +2 silver dragon scale mail", got "a silver dragon scale mail" 989: attained the rank of Conjurer (level 3) 2312: entered the Gnomish Mines 2526: attained the rank of Thaumaturge (level 6) 3832: reached Mine Town 4324: found Ogresmasher on the floor 7003: killed by a guard Spells: Name Level Category Fail Retention force bolt 1 attack 0% 61%-65% confuse monster 1 enchantment 0% 61%-70% cause fear 3 enchantment 0% 61%-70% jumping 1 escape 0% 51%-75% detect food 2 divination 43% 76%-100% Skills: Fighting Skills bare handed combat [Basic] riding [Unskilled] Weapon Skills dagger [Skilled] knife [Unskilled] axe [Unskilled] short sword [Unskilled] club [Unskilled] mace [Unskilled] quarterstaff [Basic] polearms [Unskilled] spear [Unskilled] trident [Unskilled] sling [Unskilled] dart [Unskilled] shuriken [Unskilled] Spellcasting Skills attack spells [Skilled] healing spells [Unskilled] divination spells [Unskilled] enchantment spells [Basic] clerical spells [Unskilled] escape spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. Achievements: You entered a shop. You attained the rank of Conjurer. You entered the Gnomish Mines. You attained the rank of Thaumaturge. You entered Minetown. You entered a temple. The Dungeons of Doom: levels 1 to 5 Level 1: Level 2: <- You were here. A weapon shop, some fountains. Stairs down to The Gnomish Mines. Final resting place for you, killed by a guard. Level 3: A wand shop. Level 4: A fountain. Level 5: A general store, a grave. Final resting place for Loial-Wiz-Elf-Mal-Cha, killed by an exploding wand, lazaruslives-Pri-Elf-Mal-Cha, killed by a giant bat, poiuztrewq-Wiz-Elf-Fem-Cha, killed by a giant bat. The Gnomish Mines: levels 3 to 6 Level 3: Level 4: Level 5: Some shops, a temple and an altar, a fountain, a sink, a grave. Final resting place for Brudee-Bar-Hum-Fem-Cha, killed by a watchman. Level 6: Vanquished creatures: 2 ghosts 2 small mimics a giant beetle a gnome ruler an orc mummy a dwarf leader a dust vortex a gnome mummy 4 water moccasins 2 apes 2 mountain nymphs 4 Mordor orcs 6 Uruk-hai a rock piercer 2 ponies a fog cloud a yellow light a shrieker 2 gnome leaders a gnomish wizard a kobold mummy 2 gray oozes a paper golem a giant ant a little dog a floating eye a kitten 6 dwarves 2 homunculi 2 kobold leaders 8 hill orcs 3 rothes a rabid rat 2 werejackals 6 iguanas 10 killer bees a gas spore 2 hobbits a manes a large kobold 3 hobgoblins a giant rat 23 gnomes a gnome zombie 4 geckos 5 jackals a fox 3 goblins 7 grid bugs 5 lichens 2 kobold zombies 11 newts 156 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | yeovil | | 2117 Au | | killed by a | | guard | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye yeovil the Wizard... You died in The Dungeons of Doom on dungeon level 2 with 8746 points, and 2117 pieces of gold, after 7003 moves. You were level 8 with a maximum of 56 hit points when you died.