Unix NetHack Version 5.0.0-0 post-release - last build May 23 2026 06:08:33 (1c0ff79ee797540d5714e4e18072db0edd9e58ae,branch:main). Game began 2026-05-28 21:55:21, ended 2026-05-28 22:50:00. yeovil, neutral male human Wizard ------- ----- --------------- ------- -.......------ --..<| |.............| ------- |.....| ..--.^.......| --.....| ||----.--|---.-- |....>| |.._..| ..|---------.|....|..- |..-.|.-|...|..| ---|....-- ------ |.....| ..| ----.....-|.-- |..|--..-.--|..|---..|. ------.-[.| ---|--- -..| ---|.........--- ||--........--|-.....-|---......|..| |`| -...----..|....|. |................--........----.|..| |.| ----.....|..%.|..-- --..--|--------..|-.......-|....|--- --.---.............|..| ------ --..|[..+.....|--- ...{...||..|.| ----...........---....|.-- |.%..| |...|(.!....?!| ......- |..|@|---...........|...| .....|.| |....| --------------- -....------|a|-..`...---..[------ ....-|------|--- |.......| ------|....|...|..--.|..%---..|...-|..| ...|-...---.- -------.| |(..(|-.*.---..|..)..|...)-|.....--|..|..|--..|.........- |...|.| |(...-.*.-|....|-..........|-..-----.---|-...............- |...|.| |((..|-...|...-|.......G...---.............----.%..{.....----- -----|-|--.| ------|........|..--.........|--------.--|-| ..............| |....|.....--------|....| ..|--- -.......-- |.%.| .......-----.| ||-.....{...|......--...|..-- ---...-- - |...| ---.. |...| |(|..|........----.....- --- ----- ----- |...| --------------- ------- ----- Yeovil the Thaumaturge St:11 Dx:12 Co:17 In:18 Wi:15 Ch:9 Neutral Dlvl:7 $:21 HP:0(61) Pw:56(64) AC:7 Xp:7 T:6538 Satiated Burdened Latest messages: You hear the chime of a cash register. You swap places with your horse. You hear some noises. You hear some noises in the distance. This door is locked. Unlock it with your key? [ynq] (q) y You succeed in unlocking the door. The door opens. You see here a key. You have a little trouble lifting t - a key. You swap places with your horse. You swap places with your dog. The dust vortex engulfs you! You can't see in here! You hit the dust vortex. You hit the dust vortex. You hit the dust vortex. You hit the dust vortex. You get expelled! It hits! You hear some noises. It hits! It hits! It engulfs you! You hit the dust vortex. You hit the dust vortex. You destroy the dust vortex! You stop. Your horse is in the way! The leprechaun hits! Your purse feels lighter. The leprechaun vanishes and reappears farther away. Pick a monster, object or location. the dark part of a room or unexplored or stone or air (stone) A newt suddenly appears! You can see again. The giant beetle bites! The giant beetle bites! You hit the giant beetle. The giant beetle bites! You hit the giant beetle. The giant beetle bites! In what direction? j The spell misses the giant beetle. The giant beetle bites! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct and achievements? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins ('$') $ - 21 gold pieces Weapons (')') q - a +0 elven dagger named l3 v (weapon in right hand) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) m - an uncursed +0 leather armor (being worn) Comestibles ('%') I - 2 uncursed food rations Scrolls ('?') B - an uncursed scroll of enchant weapon Potions ('!') s - an uncursed potion of confusion o - an uncursed potion of fruit juice f - an uncursed potion of gain ability g - an uncursed potion of hallucination h - an uncursed potion of object detection C - an uncursed potion of water Rings ('=') T - an uncursed ring of conflict e - an uncursed ring of polymorph d - an uncursed ring of see invisible Wands ('/') z - a wand of magic missile (0:5) D - a wand of magic missile (0:2) c - a wand of secret door detection (0:13) V - a wand of sleep (0:8) p - a wand of speed monster (0:5) W - a wand of striking (0:6) R - a wand of striking (0:5) Tools ('(') x - an uncursed bag of holding containing 28 items E - a cursed bag of tricks (0:6) l - an uncursed leash n - a magic marker (0:19) J - a cursed magic marker (0:11) t - an uncursed skeleton key G - an uncursed skeleton key U - a +0 unicorn horn Gems/Stones ('*') Y - 2 uncursed agate stones P - 2 uncursed aquamarine stones F - an uncursed dilithium crystal H - an uncursed jade stone K - 3 uncursed worthless pieces of black glass O - an uncursed worthless piece of blue glass L - 3 uncursed worthless pieces of orange glass Q - 2 uncursed worthless pieces of red glass r - 2 uncursed worthless pieces of yellowish brown glass Contents of the bag of holding: 1240 gold pieces a +0 dagger a blessed +1 quarterstaff an uncursed +0 mummy wrapping an uncursed burnt +0 mummy wrapping a cursed very rotted +0 Hawaiian shirt with a giant eel motif 2 cursed carrots an uncursed tripe ration 2 uncursed eggs 2 uncursed lichen corpses an uncursed scroll of confuse monster an uncursed scroll of earth an uncursed scroll of enchant armor 2 uncursed scrolls of identify 2 cursed scrolls of identify a blessed scroll of magic mapping an uncursed scroll of teleportation an uncursed spellbook of blank paper an uncursed spellbook of cancellation an uncursed spellbook of create monster an uncursed spellbook of detect food a cursed potion of gain ability a cursed potion of healing a potion of unholy water a cursed ring of cold resistance a cursed ring of protection from shape changers a +0 pick-axe a cursed towel Yeovil the Wizard's attributes: Background: You were a Thaumaturge, a level 7 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were right-handed. You were in the Gnomish Mines, on level 7. You entered the dungeon 6538 turns ago. It was nighttime. You had 1234 experience points, 46 more were needed to attain level 8. Basics: You had 0 out of 61 hit points. You had 56 out of 64 energy points (spell power). Your armor class was 7. Your wallet contained 21 zorkmids, and you had 1240 more stashed away in your pack. Autopickup was off. Final Characteristics: Your strength was 11 (limit:18/100). Your dexterity was 12 (peak:13, limit:18). Your constitution was 17 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 9 (limit:18). Final Status: You were satiated. You were burdened; movement was slightly slowed. You were wielding a dagger. You were skilled in dagger. Final Attributes: You were piously aligned. You were magic-protected. You were telepathic. You were warded. You are dead. Miscellaneous: You encountered 1 bones level. Total elapsed playing time was 54 minutes and 38 seconds. Major events: Turn 1: yeovil the neutral male human Wizard entered the dungeon 960: attained the rank of Conjurer (level 3) 1918: entered the Gnomish Mines 3621: attained the rank of Thaumaturge (level 6) 4575: reached Mine Town 6538: killed by a giant beetle Spells: Name Level Category Fail Retention force bolt 1 attack 0% 66%-70% magic missile 2 attack 0% 66%-70% invisibility 4 escape 100% 76%-100% detect food 2 divination 43% 76%-100% Skills: Fighting Skills bare handed combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Skilled] knife [Unskilled] axe [Unskilled] short sword [Unskilled] club [Unskilled] mace [Unskilled] quarterstaff [Basic] polearms [Unskilled] spear [Unskilled] trident [Unskilled] sling [Unskilled] dart [Unskilled] shuriken [Unskilled] Spellcasting Skills attack spells [Skilled] healing spells [Unskilled] divination spells [Unskilled] enchantment spells [Basic] clerical spells [Unskilled] escape spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. Achievements: You entered a shop. You attained the rank of Conjurer. You entered the Gnomish Mines. You attained the rank of Thaumaturge. You entered Minetown. You entered a temple. The Dungeons of Doom: levels 1 to 5 Level 1: An altar to Thoth, a fountain. Level 2: Level 3: An armor shop, some fountains, a sink. Level 4: A fountain. Stairs down to The Gnomish Mines. Level 5: Many fountains. Oracle of Delphi. The Gnomish Mines: levels 5 to 7 Level 5: Level 6: Level 7: <- You were here. Many shops, a temple and an altar, many fountains, a grave. Final resting place for you, killed by a giant beetle, spody-Wiz-Gno-Mal-Neu, killed by a gold golem. Vanquished creatures: a ghost a giant beetle 2 quivering blobs 4 wolves a lynx 2 leprechauns an orc mummy a werewolf 2 lizards a black unicorn a dust vortex a gnome mummy 3 apes a wood nymph 3 rock piercers a rock mole a pony 4 gnome leaders 2 gnomish wizards a kobold mummy a gray ooze a giant ant a floating eye 8 dwarves 2 homunculi 7 hill orcs 3 rothes a giant bat a monkey a wererat 3 iguanas 3 acid blobs a gas spore 3 hobbits 5 manes 2 large kobolds 5 hobgoblins 8 giant rats 2 yellow molds 16 gnomes 6 garter snakes 4 geckos 2 jackals 4 foxes a kobold a goblin a sewer rat 8 grid bugs 4 bats 6 lichens 2 kobold zombies 9 newts 156 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | yeovil | | 1261 Au | | killed by a | | giant beetle | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye yeovil the Wizard... You died in The Gnomish Mines on dungeon level 7 with 6381 points, and 1261 pieces of gold, after 6538 moves. You were level 7 with a maximum of 61 hit points when you died.