Unix NetHack Version 5.0.0-0 post-release - last build May 31 2026 23:59:36 (970b52f25bf058293b47ddfd14a1e40e571c508c,branch:main). Game began 2026-05-31 20:42:57, ended 2026-06-01 00:37:25. yeovil, neutral male human Wizard ------- ----- *|.....| |...| -@-...--| |..... ----- |.q.....-- ---.... .......... --.......| |............<.... ----..-.| |................. --..-| |--...[..)..%)... --..----------.---...*))...%.. --................---........ |--...------------ ---..... ----- --...--- --...---...-- ------- |.*......--- -......-- --.......| |........| --..--| --......-- --...------..------ |...........-*. ------------- Yeovil the Thaumaturge St:12 Dx:14 Co:17 In:18 Wi:15 Ch:14 Neutral Dlvl:10 $:146 HP:0(70) Pw:45(94) AC:0 Xp:9 T:15712 Burdened Latest messages: That gray stone is a small mimic! You hit the small mimic! You hit the small mimic! The small mimic turns to flee. What do you want to put on? [deoBGV or ?*] o You are now wearing a towel around your head. You can't see any more. You hit the small mimic. You kill the small mimic! You try to feel what is lying here on the floor. You were wearing an uncursed towel. You can see again. You have a little trouble lifting h - 2 violet gems. C - a white gem. What do you want to use or apply? [bcim-qtvx-zFHMS-UYZ or ?*] Y What do you want to rub on the stone? [$hC or ?*] h h - 2 amethyst stones. What do you want to use or apply? [bcim-qtvx-zFHMS-UYZ or ?*] Y What do you want to rub on the stone? [$C or ?*] C C - a diamond. What do you want to use or apply? [bcim-qtvx-zFHMS-UYZ or ?*] U You put 2 amethyst stones into the bag called sack. You put a diamond into the bag called sack. You see here 8 rocks. What do you want to put on? [deoBGV or ?*] o You are now wearing a towel around your head. You can't see any more. You were wearing an uncursed towel. You can see again. You find a hidden door. This door is locked. Unlock it with your key? [ynq] (q) y You succeed in unlocking the door. The door resists! The door opens. You have a little trouble lifting E - a red gem. What do you want to use or apply? [bcim-qtvx-zFHMS-UYZ or ?*] Y What do you want to rub on the stone? [$E or ?*] E E - a ruby. The mumak butts! The mumak misses! In what direction? n The magic missile hits the mumak! The mumak butts! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct and achievements? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins ('$') $ - 146 gold pieces Weapons (')') Q - 4 blessed corroded +4 daggers (wielded) T - a +0 dwarvish mattock Armor ('[') O - an uncursed +0 elven leather helm (being worn) k - a blessed +2 pair of elven boots (being worn) W - an uncursed +0 pair of jumping boots A - an uncursed +0 cloak of magic resistance (being worn) w - an uncursed +0 leather jacket (being worn) Comestibles ('%') r - 2 uncursed tripe rations D - an uncursed lizard corpse Scrolls ('?') R - a blessed scroll of enchant armor l - an uncursed scroll of remove curse f - a cursed scroll of teleportation Potions ('!') a - an uncursed diluted potion of extra healing I - 2 uncursed potions of full healing s - 2 uncursed potions of gain energy K - an uncursed potion of gain level L - 2 uncursed potions of healing u - a blessed potion of levitation Z - an uncursed potion of oil P - an uncursed potion of sleeping j - an uncursed potion of speed g - 2 potions of holy water N - an uncursed potion of water Rings ('=') V - an uncursed ring of levitation e - an uncursed ring of polymorph control B - an uncursed ring of regeneration d - an uncursed ring of searching G - an uncursed ring of stealth Wands ('/') H - a wand of digging (0:6) c - a wand of digging (0:5) t - a wand of digging (0:4) m - a wand of fire named +pois +sleep (0:5) F - a wand of teleportation (0:6) Tools ('(') p - an uncursed sack containing 5 items q - an uncursed sack containing 10 items U - an uncursed sack containing 27 items v - an uncursed lock pick y - a blessed magic marker (0:2) S - a magic marker (0:69) n - a magic marker named l6 spellbook stash (0:20) M - an uncursed skeleton key x - an uncursed stethoscope o - an uncursed towel b - a +0 unicorn horn z - a +0 unicorn horn i - an uncursed partly used wax candle Gems/Stones ('*') E - an uncursed ruby Y - a blessed touchstone Contents of the sack: a blessed +4 dagger a cursed +0 cloak of magic resistance an uncursed slime mold 2 uncursed fortune cookies an uncursed pear Contents of the sack: an uncursed tripe ration 4 uncursed scrolls of enchant armor a blessed scroll of enchant weapon an uncursed scroll of enchant weapon a blessed scroll of identify a blessed scroll of remove curse an uncursed agate stone an uncursed jet stone an uncursed worthless piece of black glass an uncursed worthless piece of blue glass Contents of the sack: 847 gold pieces a cursed -2 pair of levitation boots an uncursed +0 cloak of magic resistance an uncursed +0 mummy wrapping an uncursed +0 mummy wrapping an uncursed +0 oilskin cloak an uncursed food ration an uncursed scroll of blank paper an uncursed scroll of charging an uncursed scroll of confuse monster 2 uncursed scrolls of destroy armor an uncursed scroll of earth an uncursed scroll of enchant weapon an uncursed scroll of genocide 2 uncursed scrolls of gold detection an uncursed scroll of identify 2 uncursed scrolls of punishment a blessed scroll of teleportation 3 uncursed scrolls of teleportation 2 uncursed potions of confusion an uncursed potion of levitation an uncursed potion of paralysis a wand of probing (0:8) a wand of speed monster (0:3) a wand of stasis (0:4) 2 uncursed amethyst stones an uncursed diamond Yeovil the Wizard's attributes: Background: You were a Thaumaturge, a level 9 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were right-handed. You were in the Gnomish Mines, on level 10. You entered the dungeon 15712 turns ago. It was the midnight hour. There was a full moon in effect when your adventure ended. You had 4536 experience points, 584 more were needed to attain level 10. Basics: You had 0 out of 70 hit points. You had 45 out of 94 energy points (spell power). Your armor class was 0. Your wallet contained 146 zorkmids, and you had 847 more stashed away in your pack. Autopickup was off. Final Characteristics: Your strength was 12 (limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 14 (limit:18). Final Status: You weren't hungry. You were burdened; movement was slightly slowed. You were wielding daggers. You had expert skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You were poison resistant. You were telepathic. You were stealthy. You had a small defense bonus (+4). You were warded. You were lucky. You are dead. Miscellaneous: You encountered 1 bones level. Total elapsed playing time was 2 hours, 40 minutes and 28 seconds. Major events: Turn 1: yeovil the neutral male human Wizard entered the dungeon 953: attained the rank of Conjurer (level 3) 1687: read a Discworld novel 2744: entered the Gnomish Mines 3434: attained the rank of Thaumaturge (level 6) 7461: reached Mine Town 15712: killed by a mumak Spells: Name Level Category Fail Retention force bolt 1 attack 0% 21%-25% magic missile 2 attack 0% 21%-25% healing 1 healing 0% 21%-30% wizard lock 2 matter 0% 26%-50% teleport away 6 escape 100% 26%-50% detect monsters 1 divination 0% 26%-50% jumping 1 escape 0% 26%-50% sleep 3 enchantment 0% 41%-50% magic mapping 5 divination 100% 51%-75% turn undead 6 clerical 100% 76%-100% cancellation 7 matter 100% 76%-100% Skills: Fighting Skills bare handed combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Expert] knife [Unskilled] axe [Unskilled] short sword [Unskilled] club [Unskilled] mace [Unskilled] quarterstaff [Basic] polearms [Unskilled] spear [Unskilled] trident [Unskilled] sling [Unskilled] dart [Unskilled] shuriken [Unskilled] Spellcasting Skills attack spells [Skilled] healing spells [Basic] divination spells [Unskilled] enchantment spells [Basic] clerical spells [Unskilled] escape spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You never genocided any monsters. You never polymorphed an object. You used no wishes. Achievements: You entered a shop. You attained the rank of Conjurer. You read from a Discworld novel. You entered the Gnomish Mines. You attained the rank of Thaumaturge. You entered Minetown. You entered a temple. The Dungeons of Doom: levels 1 to 8 Level 1: Some altars. Level 2: A fountain, a sink. Stairs down to The Gnomish Mines. Level 3: A general store. Level 4: A scroll shop. Level 5: Level 6: Level 7: Some fountains. Level 8: Many fountains. Oracle of Delphi. The Gnomish Mines: levels 3 to 10 Level 3: Final resting place for yeovil-Wiz-Hum-Mal-Neu, killed by a gnome lord. Level 4: Level 5: Many shops, a temple and an altar, some fountains, some trees. Level 6: Level 7: Level 8: Level 9: Level 10: <- You were here. Final resting place for you, killed by a mumak. Vanquished creatures: a ghost 3 small mimics an ettin mummy a shocking sphere 2 Grey-elves 3 watchmen a crocodile a giant beetle a quivering blob a wolf a panther a leprechaun an orc-captain 2 giant spiders an ice vortex 2 gnome rulers a yeti 2 Green-elves a lizard a dingo a jaguar 2 dwarf leaders a blue jelly a white unicorn a black unicorn a raven a plains centaur 3 gnome mummies a snake 2 human zombies a bugbear an imp a wood nymph 3 water nymphs a mountain nymph 14 Mordor orcs 2 Uruk-hai an orc shaman 3 rock piercers 2 ponies 2 fog clouds 3 yellow lights 2 shriekers 14 gnome leaders 2 gnomish wizards 4 kobold mummies 2 gray oozes 4 elf zombies a paper golem a giant ant 5 floating eyes 2 kittens 22 dwarves 7 homunculi a kobold shaman 16 hill orcs 11 rothes 2 rabid rats a centipede 2 giant bats 2 monkeys 7 orc zombies 3 dwarf zombies 3 wererats a werejackal 6 iguanas 10 killer bees 4 acid blobs 5 coyotes 4 gas spores 9 hobbits 9 manes 3 large kobolds 2 hobgoblins 2 giant rats 9 cave spiders 2 yellow molds 4 green molds a red mold 63 gnomes a garter snake a gnome zombie 13 geckos 14 jackals 4 foxes a kobold 8 goblins 4 sewer rats 6 grid bugs 3 bats 10 lichens 2 kobold zombies 15 newts 406 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | yeovil | | 993 Au | | killed by a | | mumak | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye yeovil the Wizard... You died in The Gnomish Mines on dungeon level 10 with 19528 points, and 993 pieces of gold, after 15712 moves. You were level 9 with a maximum of 70 hit points when you died.