Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-01-10 00:12:27, ended 2026-01-16 23:47:25. ylime, neutral female human Monk 1 1 ----------- |.........| |......@..|-- |....<..V.-.| |.........| - |.........| ----------- Ylime the Initiate St:18/02 Dx:14 Co:14 In:8 Wi:14 Ch:9 Neutral S:17403 Dlvl:11 $:0 HP:0(67) Pw:47(47) AC:4 Xp:8/1710 T:8245 Latest messages: You can see again. You find a hidden door. The door resists! The door opens. What do you want to use or apply? [fgklnsuxGOSV or ?*] You put 187 gold pieces into the bag called A. You put a circular amulet into the bag called A. You put a square amulet into the bag called A. You put a scroll called useful1 into the bag called A. You put a potion called water into the bag called A. You put a bronze ring into the bag called A. You put a wand of striking into the bag called A. You put an uncursed pick-axe into the bag called A. You put an orange gem into the bag called A. You put a white gem into the bag called A. You put a yellow gem into the bag called A. The vampire bat bites! The vampire bat bites! You hit the vampire bat! The vampire bat bites! The vampire bat bites! The vampire bat's bite was poisoned! The poison doesn't seem to affect you. The vampire bat bites! The vampire bat bites! You hit the vampire bat! The vampire bat bites! The vampire bat bites! The vampire bat bites! The vampire bat just misses! You kill the vampire bat! The seemingly dead vampire bat suddenly transforms and rises as a vampire lord! The vampire lord hits! The vampire lord bites! You hit the vampire lord! The vampire lord hits! The vampire lord bites! You hit the vampire lord! You hit the vampire lord. The vampire lord hits! The vampire lord bites! You hit the vampire lord. You hit the vampire lord! The vampire lord hits! The vampire lord bites! You hit the vampire lord. The vampire lord hits! The vampire lord bites! You die... Do you want to see the dungeon overview? [ynq] (y) Inventory: Weapons I - 48 +0 darts (at the ready) J - a +0 dagger Q - 3 +0 orcish daggers N - a blessed +0 silver dagger Armor a - an uncursed rotted +2 pair of leather gloves (being worn) K - an uncursed +0 pair of jumping boots (being worn) b - an uncursed +1 robe (being worn) Comestibles o - an uncursed candy bar H - 4 cursed food rations named ?cur F - an uncursed fortune cookie h - 3 uncursed oranges Wands G - a wand of digging (0:4) g - a wand of magic missile (0:7) s - a wand of magic missile (0:7) V - a wand of striking (0:2) Tools x - an uncursed oilskin sack containing 26 items f - an uncursed blindfold k - an uncursed lock pick n - an uncursed magic lamp (lit) l - an uncursed stethoscope Gems/Stones O - 2 uncursed touchstones Contents of the oilskin sack: 2673 gold pieces an uncursed amulet of magical breathing a cursed amulet of strangulation an uncursed scroll of charging an uncursed scroll of create monster an uncursed scroll of enchant weapon an uncursed potion of confusion an uncursed potion of water an uncursed ring of cold resistance an uncursed ring of stealth a wand of magic missile (0:7) a wand of magic missile (0:6) a cursed wand of magic missile (0:5) a wand of striking (0:5) an uncursed blindfold a magic marker (0:67) an uncursed magic whistle a +0 pick-axe an uncursed wax candle a cursed wax candle 2 uncursed citrine stones an uncursed worthless piece of green glass 2 uncursed worthless pieces of orange glass an uncursed worthless piece of violet glass an uncursed worthless piece of white glass an uncursed worthless piece of yellowish brown glass Ylime the Monk's attributes: Background: You were an Initiate, a level 8 female human Monk. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in the Gnomish Mines, on level 11. You entered the dungeon 8245 turns ago. It was nighttime. You had 1710 experience points, 850 more were needed to attain level 9. Your score was 17403 before end-of-game adjustments. Basics: You had 0 out of 67 hit points. You had all 47 energy points (spell power). Your armor class was 4. Your wallet was empty. Autopickup was on for '$"?!=/' plus thrown, with exceptions. Final Characteristics: Your strength was 18/02 (peak:18/03, limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 8 (limit:18). Your wisdom was 14 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were empty handed. You had master skill with martial arts. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You saw invisible. You were warned. You were stealthy. You could jump. You were guarded. You were fast. You are dead. Vanquished creatures: 2 ghosts a large mimic a giant zombie 2 small mimics a gelatinous cube a tiger a watchman a giant beetle a quivering blob a leprechaun an orc-captain a black light a gnome king an ogre a brown pudding an owlbear a dingo a housecat a dwarf lord a dust vortex a snake a human zombie a rope golem a Woodland-elf a soldier ant a fire ant 11 bugbears a wood nymph a mountain nymph 4 Uruk-hai an orc shaman 2 ponies 3 fog clouds a yellow light 2 violet fungi 14 gnome lords 6 gnomish wizards a black naga hatchling a gray ooze 2 barrow wights a ghoul a paper golem a baby crocodile 4 giant ants 5 floating eyes 18 dwarves 3 homunculi 5 kobold lords a kobold shaman a hill orc a rabid rat a centipede a giant bat 5 monkeys a dwarf zombie a werejackal an iguana 2 acid blobs 2 coyotes a gas spore 7 hobbits a large kobold 11 hobgoblins 5 giant rats 5 cave spiders 2 brown molds 67 gnomes 3 garter snakes 3 geckos 6 jackals 2 kobolds 3 goblins 4 sewer rats 3 grid bugs a bat 6 lichens 3 kobold zombies 5 newts 271 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: "gold" Many fountains. Level 2: Some fountains. Stairs down to The Gnomish Mines. Level 3: A scroll shop. Level 4: Level 5: Some fountains. Level 6: A fountain. Level 7: Many fountains. Final resting place for pots164-Hea-Gno-Fem-Neu, killed by a little dog, while frozen by a monster's gaze. The Gnomish Mines: levels 3 to 11 Level 3: Level 4: Level 5: Some graves. Final resting place for samjf-Cav-Hum-Mal-Neu, killed by a fire ant, beginnerplayer-Sam-Hum-Mal-Law, killed by a fire ant. Level 6: Many shops, a temple, some fountains, a sink. Level 7: Level 8: Level 9: Level 10: Level 11: <- You were here. Final resting place for you, killed by a vampire lord. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | ylime | | 2673 Au | | killed by a | | vampire lord | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye ylime the Monk... You died in The Gnomish Mines on dungeon level 11 with 17136 points, and 2673 pieces of gold, after 8245 moves. You were level 8 with a maximum of 67 hit points when you died.