Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-07 16:01:50, ended 2025-10-09 19:25:21. zaan, chaotic male human Monk ------------------------ |..................^^..| |.[-------------------`| ----.| ----- |.| |..|.-- --.%.| |.| |.....|--|....| |.| |..%..|..|....| |.| --....|......-- |.| |.......|...| ------|.| |....|..|.'`| --|1....|.| |....---|.@`| |.+2.1..|.| |.......|..-- |-|..1..|.| ----....|.-- |.+.....+.| ---.--.| |-|.11..|-- |.....| |.+.....| |>.|..| --|.....| ------- ------- Zaan the Initiate St:18 Dx:16 Co:17 In:9 Wi:13 Ch:11 Chaotic Dlvl:3 $:402 HP:0(75) Pw:52(52) AC:0 Xp:9/3642 T:7581 Latest messages: Nothing happens. What do you want to zap? [ceimuzADEGJOZ or ?*] z Nothing happens. What do you want to zap? [ceimuzADEGJOZ or ?*] z Nothing happens. What do you want to zap? [ceimuzADEGJOZ or ?*] z Nothing happens. What do you want to zap? [ceimuzADEGJOZ or ?*] z Nothing happens. What do you want to zap? [ceimuzADEGJOZ or ?*] z Nothing happens. What do you want to zap? [ceimuzADEGJOZ or ?*] z Nothing happens. What do you want to zap? [ceimuzADEGJOZ or ?*] z Nothing happens. What do you want to zap? [ceimuzADEGJOZ or ?*] z Nothing happens. What do you want to zap? [ceimuzADEGJOZ or ?*] z Nothing happens. What do you want to zap? [ceimuzADEGJOZ or ?*] z Nothing happens. What do you want to zap? [ceimuzADEGJOZ or ?*] z Nothing happens. The flesh golem hits! The flesh golem hits! What do you want to zap? [ceimuzADEGJOZ or ?*] z Nothing happens. The flesh golem hits! The flesh golem hits! What do you want to zap? [ceimuzADEGJOZ or ?*] z Nothing happens. The flesh golem hits! The flesh golem misses! What do you want to zap? [ceimuzADEGJOZ or ?*] z Nothing happens. The flesh golem hits! The flesh golem hits! What do you want to zap? [ceimuzADEGJOZ or ?*] z Nothing happens. The flesh golem hits! The flesh golem hits! What do you want to zap? [ceimuzADEGJOZ or ?*] z Nothing happens. The flesh golem hits! The flesh golem hits! What do you want to zap? [ceimuzADEGJOZ or ?*] z Nothing happens. The flesh golem hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 402 gold pieces Amulets R - a cursed amulet versus poison Armor F - an uncursed +0 dwarvish iron helm (being worn) a - an uncursed +2 pair of leather gloves (being worn) W - an uncursed +0 pair of iron shoes (being worn) S - an uncursed +0 cloak of magic resistance H - an uncursed +1 robe (being worn) Comestibles t - an uncursed slime mold g - 8 uncursed apples n - 2 uncursed bananas K - an uncursed cram ration f - 3 uncursed food rations j - 2 uncursed tins of rabid rat meat Scrolls X - a blessed scroll of earth V - an uncursed scroll of earth N - an uncursed scroll of light Spellbooks k - an uncursed spellbook of identify Potions x - 2 uncursed potions of healing T - an uncursed potion of healing M - a cursed potion of invisibility Rings y - an uncursed ring of cold resistance q - a cursed +2 ring of gain constitution Q - a cursed ring of hunger w - a blessed +4 ring of increase damage v - an uncursed +3 ring of increase damage (on right hand) s - a cursed ring of invisibility U - a cursed ring of polymorph control o - an uncursed ring of shock resistance (on left hand) r - an uncursed ring of shock resistance C - an uncursed ring of sustain ability p - a cursed ring of sustain ability Wands A - an uncursed wand of digging (0:6) O - an uncursed wand of digging (0:4) E - an uncursed wand of digging (0:3) i - an uncursed wand of digging (0:2) J - an uncursed wand of digging (0:0) G - an uncursed wand of light (0:13) Z - a cursed wand of light (0:10) e - an uncursed wand of locking (0:3) c - an uncursed wand of magic missile (0:0) u - a cursed wand of opening (0:6) D - an uncursed wand of probing (0:6) z - an uncursed wand of teleportation (0:0) m - an uncursed wand of undead turning (0:3) Tools P - an uncursed blindfold l - an uncursed expensive camera (0:73) B - a cursed magic lamp d - an uncursed skeleton key Gems/Stones h - an uncursed luckstone Y - 2 uncursed touchstones Zaan the Monk's attributes: Background: You were an Initiate, a level 9 male human Monk. You were chaotic, on a mission for Huan Ti who was opposed by Shan Lai Ching (lawful) and Chih Sung-tzu (neutral). You were in Sokoban, on level 3. You entered the dungeon 7581 turns ago. There was a full moon in effect when your adventure ended. You had 3642 experience points, 1478 more were needed to attain level 10. Basics: You had 0 out of 75 hit points. You had all 52 energy points (spell power). Your armor class was 0. Your wallet contained 402 zorkmids. Autopickup was on for '$"?!=/' plus thrown, with exceptions. Final Characteristics: Your strength was 18 (limit:18/100). Your dexterity was 16 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 13 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were empty handed. You were skilled in martial arts and could have enhanced that. Final Attributes: You were piously aligned. You were sleep resistant. You were shock resistant. You were poison resistant. You saw invisible. You were warned. You had automatic searching. You were stealthy. You had a small damage bonus (+3). You were guarded. You were fast. You were very lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a ghost a queen bee 2 giant mimics a stalker a pyrolisk 2 tengu 2 crocodiles 3 giant beetles a cockatrice 2 panthers a leprechaun 4 giant spiders an ice vortex a baby long worm a forest centaur a gnome king a gold golem a werewolf 2 housecats 2 dwarf lords a snake 4 apes 8 soldier ants a fire ant an imp 3 Uruk-hai a fog cloud a shrieker 2 violet fungi 16 gnome lords 2 gnomish wizards a black naga hatchling a barrow wight a baby crocodile a little dog a floating eye 2 kittens 18 dwarves 5 hill orcs a rothe a rabid rat 2 iguanas 5 killer bees an acid blob 3 coyotes 4 hobbits a large kobold 7 cave spiders 2 brown molds 60 gnomes 5 garter snakes 2 geckos 7 jackals 2 foxes 4 kobolds 2 goblins 3 sewer rats 2 grid bugs a bat 6 lichens 3 kobold zombies 3 newts 228 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: An altar. Level 2: A shop, a fountain. Level 3: A fountain. Stairs down to The Gnomish Mines. Level 4: A fountain. Level 5: A fountain, a grave. Level 6: Level 7: Stairs up to Sokoban, level 6. The Gnomish Mines: levels 4 to 12 Level 4: Level 5: Level 6: Many shops, a temple, many fountains, a grave. Final resting place for wheremadil-Wiz-Hum-Mal-Neu, killed by a dwarf. Level 7: Level 8: Level 9: Level 10: Level 11: Level 12: Sokoban: levels 6 up to 3 Level 3: <- You were here. Unsolved. Final resting place for you, killed by a flesh golem. Level 4: Solved. Level 5: Solved. Level 6: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | zaan | | 402 Au | | killed by a | | flesh golem | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye zaan the Monk... You died in Sokoban on dungeon level 3 with 15500 points, and 402 pieces of gold, after 7581 moves. You were level 9 with a maximum of 75 hit points when you died.